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Human Platform Character Outline Again


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#1 chumbucket

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Posted 07 July 2009 - 05:51 AM

Hey everyone!
It's been a long time since I've visited the GMC, and I have long since abandoned Game Maker (Linux and GM don't play nice in the sandbox, unfortunately - otherwise I'd probably still use it!), but I did make a large sheet of outlines for people to use in their platformer games before I left.

I've decided to do it again.

Here's why: The last time I did this, my spriting skills were improved by leaps and bounds as a result. I've also gotten better over time and practice, and I keep looking back at them and thinking "Wow... these are terrible. I can't use them as a resource anymore!" So, I decided to make another sheet with updated poses - primarily for my own benefit, but I remember the folks around here being very helpful and appreciative, so I thought "Why not distribute the better ones too?"

If you're familiar with what exactly I'm doing, you can skip this upcoming block of text. For those of you who don't know, this "project" is a huge sprite sheet of outlines of human characters. I originally started drawing it because I didn't like all the blob characters that people used when they made GM games, and I decided that it was a result of humans being hard to draw, so I thought I'd lend the community a helping hand. While I can't really gauge how successful that endeavor was, the project turned out to be an immensely helpful anatomy and motion study and reference for me and lots of other people who downloaded it. Basically, you are free to download the sprite sheet and color/edit it to your leisure. If you don't know how to get started drawing a slightly-anime-styled human character for your game, this is the place to look. Or, at least, it will be when I'm done.

So, now to the good stuff! Here's a comparison animation. The new outlines are on the left, the old ones are on the right:
Posted Image

And here's the big improvement over version 1.0:
Posted Image
That's right, I'm doing females this time!

Here's the whole sheet as of 05 January 2010.
Posted Image

You'll notice a couple things I'm doing different this time around, other than just drawing them better. First of all, they're 52x52 instead of 48x48. I don't really use the extra pixels that much, but I like to have room in my boxes for some obscure reason. Secondly, the entire sheet has already been divided into 52x52 boxes, with no separation between them. This will make them easy to import into GM right from the get-go, and if I remember GM recognizes the bottom-left pixel as transparent for every frame, so the alternating colors shouldn't be a problem. (I picked those colors just because they're easy on the eyes while I'm staring at the sheet at 1600% zoom - there's no rhyme or reason to it beyond that.) Finally, you may notice that the bottom-left box on the sheet has many different styles and colors of eyes. I am creating some sample hair sets as well, to simply copy+paste onto the character's head - these are really easy and fun for me to do, and I figured "why not?". No, I will not cut those out of the final project like I did last time.

*WARNING! INSANELY LONG LISTS INCOMING!* Be prepared to scroll. Does this forum have spoiler tags that I can put these in or some equivalent?

Here's the list of poses I've already finished for this sprite sheet. (The number in parenthesis is the number of frames in the animation or poses in the set. For one gender, anyways.)
- Stand (1)
- Various Emotions (6)
- Walking (6)
- Turning Around (1)
- Running (6)
- Skid (1)
- Jumping (2)
- Falling (3 - Added a pose for falling straight down, instead of at an angle)
- Backflip (4)
- Frontflip (4)
- Crouch (1)
- Sit (2)
- Hurt (2)
- Dead (2)
- Pushing buttons (4)
- Pulling levers (4)
- Pushing/Pulling a large object (12)
- Climbing (6)
- Climbing up a side wall (6)
- Air Dodge (2)
- Hanging on a Ledge (1)
- Caramelldansen (Female only.) (...No, don't ask why.) (6)

Here's the complete list of all the poses from v1.0 of my sprite sheet. The ones in green I will definitely put in this project, and the ones in red are being cut unless people desperately want them for whatever reason. New poses are in black. Bear in mind that I am really making two versions of each animation (male and female, and the female versions are not just edits), so even though some are omitted there are effectively double the number of animations. I do update this list frequently, 'cause I use it as a checklist. You can dynamically watch my progress by periodically checking this list and the one above it. (Again, numbers in parenthesis are the numbers of frames in the animation or poses in the set. These are estimates, but I'm trying to evenly balance my work and give better time estimates.)
- Tap Foot (I've already made an arms crossed pose, which is good enough. Seriously, it's a really minor edit.) (3)
- Clench Fists(Another minor edit, and I hated how it turned out anyways.) (8!)
- Hands in Pockets(Minor edit #3) (1)
- Playing Guitar(It was awesome, but... just no. What would the female version play in accompaniment, drums?) (6)
- - Rebornflame was bored enough kind enough to make an animation for this, for those who are interested! See his posts on the 3rd page of this topic for more details and downloads: Link Apparently, he's making a drummer too, which I find absolutely hilarious. Eventually we'll have an entire rock band. XD
- Climbing up from a Ledge (Just use the jumping or flipping animation and have your character fling himself/herself up. It'll look cooler than anything I churn out, guaranteed.) (6)
- Cowering (Platformer characters do not cower in fear! They FIGHT LIKE SPARTANS!) (1)
- Cartwheel (...it turned out more like breakdancing.) (6)
- Getting Up (Looking at this one again, I can't quite figure out why I made it or what it's doing. Is the outline man doing squats? Is he being inflated? I just don't know. So I'll hold off on this one, maybe if I get a more specific request I'll do a pose and call it the same name.) (3?)

- Shambling zombie walk (3-6)
- Sidling along a Wall (6)
- Sneaking (6)
- Picking up an Object (3-4)
- Carrying an Object(I'll remember to make both "carry above head" and "carry in front" animations. They were easy edits, actually.) (12)
- Throw an Object (3-4)
- Multiple hairstyles for both males and females. (More animations of these.) (16 technically, although they'll fit in 4)
(Total before next update: 40-42 (technically 56-58, but I'm not complaining or anything ;) ) )
----------------------------------------------
- Flying (6)
- Crawling (6)
- Treading Water (4)
- Swimming (4)
- Castlevania Backdash (Oh heck yeah!) (6)
- Walking up/down staircases (12)
(Total before next update: 32)
----------------------------------------------
Here's the complete list of Fighting-related moves I plan to animate:
- Martial Arts Stance (2 of these, one more "defensive" and "balanced", one more "agressive") (8)
- Sword and Shield fighting stance (4-6)
- Greatsword fighting stance (4-6)
- Staff/Spear fighting stance (4-6)
- Bow fighting stance (1-4)
- Gun fighting stance (1-4)
(Total before next update: 22-34)
-------------------------------------------------
- Martial Arts Moves
- - Right forward, Left hook punch(10)
- - Straight kick (M), Roundhouse kick (F) (5)
- - Jumpkick (1) (M might actually already have this - back air dodge anyone?)
- - Headbutt (M), Bicycle kick (F) (5)
- One-Handed Throw (5)
- 2-3 Standard attacks for Sword/Shield, Greatsword, Staff/Spear (30)
(Total before next update: 56)
--------------------------------------------
- Blocking for Martial Arts, Sword/Shield, Greatsword (3-6)
- Pulling back a bowstring/Firing a bow (5)
- 5-directions Aiming a gun (Up, up-forward, forward, down-forward, down) (5)
- Charging Magic (9)
- Casting Magic (9)
- Special weapon attacks:
- - Spin Attack (8)
- - Throw Shuriken (5)
- - Throw Spear (5)
- - Midair Swing (4-5)
- - Super-speed Multi-stab (5-9)
- - Dual-wield stab (I'm up in the air about these, actually... maybe if I'm done before 2012 I'll add them in ^^; )(6-8)
- - Dual-wield slice (6-8)
(Total before I'm FINALLY FREAKIN DONE: 70-82)

A couple last notes, and these are IMPORTANT. First, I do not require credit or permission. These are completely free for everyone and anyone and I don't care where they end up. Secondly, I am not available to help you with your own projects. That means no, definitely, truly, srsly. Don't PM me asking, I have not changed my mind since the time of writing. I love y'all, but I'm not going to work for you unless I approach you offering my services. Don't try asking me - you'll get kindly refused. Thirdly, remember that this is intended as a reference and guideline - you can sure rip the outlines right off the sprite sheet and make OUTLINEMAN: HERO BEGGINING if you so choose, but people tend to frown on that. Try to learn a thing or two, or at least change the clothes and add some accessories on the character before using it.

Y'all can go ahead and use what I have so far, even if it's not much, and start making suggestions. I'm currently in college, and am consequently annoyingly busy and working pretty slowly. I'll try to respond to feedback as much as possible, though!

Edited by chumbucket, 06 January 2010 - 04:11 AM.

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#2 ~Dannyboy~

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Posted 07 July 2009 - 06:14 AM

Pure awesomeness! I wish you the best of luck with this project! ;)

It'd be handy if the female character had a constant offset (eg half the sheet) rather than being directly after the male one, or possibly on a sheet of her own. Also 52 is an awkward size, 64 is much more programmer friendly, and who knows when you'll need that extra space :).
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#3 bradftww

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Posted 07 July 2009 - 02:30 PM

Yay can't wait to see this finished, I loved the first outline ::lmao::
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#4 RPG_fan_attic

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Posted 07 July 2009 - 03:30 PM

HOORAY FOR AWESOMENESS!

EDIT:

I used the last sheet for my game and if you make this I will definetely use for my game also. (My Avatar says all ::lmao:: - CHUMBUCKET=HERO)

Edited by 69poomaster69, 07 July 2009 - 03:43 PM.

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#5 8-BitTonberry

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Posted 07 July 2009 - 05:20 PM

Hey, awesome they you're making another. THe first one was great, though I never used it myself.

If I may make a suggestion, I'd do a little work on the walking animation. It kinda looks unnatural that they raise their feet so high.

Can't wait to see your scientific animations! ::lmao::
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#6 RPG_fan_attic

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Posted 08 July 2009 - 01:26 AM

I agree with 8-BitTonberry, the walking animation looks uncomfortable. However, the running sprite looks sweet.

(Unless that is how chumbucket walks in real life :D, hehehehe kidding ::lmao::)
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#7 broadcast_j

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Posted 08 July 2009 - 01:34 AM

Hey, nice job ::lmao::
It looks really cool. And the running animation is really much better. I often used version 1 in the games I made and are currently using it now!
Also, I'm really glad your doing a female version. My sister was always complaining that there were no girls in my games!

Anyway, awesome job on that running sprite.

Hey, it seems that I've stumbled across this topic at the same time as 69poomaster69. After just posting in his graphic topic!

Edited by broadcast_j, 08 July 2009 - 01:35 AM.

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#8 8-BitTonberry

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Posted 08 July 2009 - 09:27 PM

Oh god.. I just noticed.. Everyone in this topic writes with perfect grammar...

And yes, the running sprite does look really nice. I'm also glad that there's going to be more character sprites around the community.
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#9 chumbucket

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Posted 09 July 2009 - 01:08 AM

I like topics with perfect grammar. That rarely happens on the internet.

As for the walking sprite, I've bent the knees a little less on frames 2 and 5, to make it look more natural to y'all. Frankly, now I don't think it's animated enough, but whatev'. I've also finished the female running sprite, and moved all the female sprites over so that they all have the same offset. (I don't know why I didn't do that before, but...yeah, fixed on the latest sheet.)

Unfortunately, I got my wisdom teeth pulled today and it hurts like a biatch, so I've just been playing Castlevania instead of getting any further today, and I can't get to my other compy that has the updated work on it. Y'all deserve an update with more than 1 new animation anyways. ^^; Just thought I'd let everybody know that I'm reading the comments and doing work and stuff. Thanks for the suggestions so far!

Edited by chumbucket, 09 July 2009 - 01:09 AM.

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#10 linx137520

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Posted 09 July 2009 - 01:55 AM

Perfect grammar, on the internet? Insanity! Anyways, i loved your last template i was surprised it wasn't used more. I cant wait to see this one finished, good luck! <_<
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#11 qwertyuil390

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Posted 09 July 2009 - 02:53 AM

Looking really good, I think I'm going to start using them for little side projects <_< I really don't have any suggestions, but I really hope you work on this more, I want to see it when it's done :lol:
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#12 pokerazor

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Posted 10 July 2009 - 02:41 AM

Something wants to make me stop this perfect grammar streak, but I wont. The sprites look promising, and they look like(so far) something i would use for my games!
EDIT:Wait! this topic dosen't have perfect grammar.

Edited by pokerazor, 10 July 2009 - 02:42 AM.

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#13 chumbucket

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Posted 14 July 2009 - 09:10 PM

Okay, I've updated the image to the latest version! Now there are jumping, flipping, and falling animations - combined with running and walking, that's enough for a basic platformer game. Also, I've added a few new emotes - unless I think of any others that I absolutely must have, I think that's all for the emotes.

About the flipping animations - I'm trying to decide whether adding in-between frames would make it any better or not. The quality of the animation relies a lot more on the coloring job, due to the blurring effect I use, and so the outline versions look a little weak and jittery. But having an 8 frame flip would probably overcomplicate things for the end user. Still, it looks way better than the flips from the first animation sheet. *shudder*

Let me know if there are any glaring alignment issues, or if I need to revisit the walking animations again (I thought I tested them and they looked OK, but I didn't look real hard... >.>; ). Meanwhile, I'm off to play video games!
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#14 Desert Dog

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Posted 15 July 2009 - 03:01 AM

First off, I just want to say I'm VERY happy to see you working on an improved, version 2! I used animations from the first sprite sheet to make Agent Waste, (I used the walking, running, crawling, and flipping, and swimming animations. ) And I look forward to making another game, with your improved sprite sheet, (and my improved coding skills). :D

Also, I just want to add that I'm very glad that they are not the same size as the last ones (48x48) as sprites those size have problems, in GM.

Edited by Desert Dog, 15 July 2009 - 03:04 AM.

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#15 linx137520

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Posted 16 July 2009 - 04:19 PM

Wow, the new animations look great :D, all except the flipping. I didnt even know what it was until i looked closely (unless it isnt finished).
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#16 yodudez

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Posted 16 July 2009 - 07:44 PM

Great one Chumbucket, yet another outline for the hall of fame :D
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#17 bradftww

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Posted 16 July 2009 - 08:02 PM

The flipping animation looks like it'll be good but one problem...
I couldnt figure out which was pants/shirt/hair/head :z
maybe you should include a colored version of the flipy thing
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#18 anaco_x

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Posted 17 July 2009 - 01:07 AM

The flipping animation looks like it'll be good but one problem...
I couldnt figure out which was pants/shirt/hair/head :z
maybe you should include a colored version of the flipy thing



Look at the streak, that's the head.


This sheet looks very promising!
When ever I make a platformer I use your other sheet one.

I definitely will use this when you finish it.

Edited by anaco_x, 02 September 2009 - 11:29 PM.

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#19 chumbucket

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Posted 18 July 2009 - 06:23 PM

@linx: I'm not totally happy with the flipping animation myself. The way I do flips now relies a lot more on the coloring job than the actual animation, so the outline looks really crappy at best. The only way I can think of to improve it is to add diagonal frames to better illustrate the character's rotation, but I'm thinking 8 frames for a standard flip might be a little excessive for people to have to color in. I'm going back and forth on this.

@bradftww: On the flip, the white streak is the character's eye. That should help you find all the parts. I left the eye in there to better illustrate how the blurring effect that I use works.

@anaco_x: ...the link is still working for me. Are you having troubles downloading the sheet?

Edited by chumbucket, 18 July 2009 - 06:23 PM.

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#20 bradftww

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Posted 18 July 2009 - 06:37 PM

@bradftww: On the flip, the white streak is the character's eye. That should help you find all the parts. I left the eye in there to better illustrate how the blurring effect that I use works.


Still can't figure it out >_< like hair, and stuff :z
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Dream as if you'll live forever. Live as if you'll die today.~"I'm the shadow on the moon at night, filling your dreams to the brim with fright."
"Life is a wild ride, Buy a helmet"~ Zack Spartz~ "It's the friends you call up at 4 A.M. that matter"~Brad Benedict
Fight my brute!

#21 Vulcan Moon

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Posted 19 July 2009 - 06:58 PM

I'm so glad you're doing this! (To tell you the truth I'm tired of boosting your old topic all the time.) XD Now I'll have to change all my sprites.... I was ready to modify them myself anyway. XD
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#22 Mr.Howard

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Posted 23 July 2009 - 08:59 PM

not only is the first one great but the 2nd one is a lot better,this is awsome
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#23 jarcon

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Posted 24 July 2009 - 01:02 AM

Awesome! The first one was incredible and this one seems like it will be even more incredible when finished.
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#24 2DLuis

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Posted 24 July 2009 - 01:04 AM

Awesome to know you are back at it. You are a very good spriter/animator
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#25 Salmonman

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Posted 26 July 2009 - 05:08 AM

You should make a zombie walk and attack. Your animations automatically say, "Hey that guy's definately not undead". Too much speedy motion and motor skills. Zombie sprites are very ofter requested, so it could be helpful to a lot of people.
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#26 bradftww

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Posted 26 July 2009 - 04:55 PM

If your making an animation for females only, you should do one for males only, like, the guitar! :)
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Dream as if you'll live forever. Live as if you'll die today.~"I'm the shadow on the moon at night, filling your dreams to the brim with fright."
"Life is a wild ride, Buy a helmet"~ Zack Spartz~ "It's the friends you call up at 4 A.M. that matter"~Brad Benedict
Fight my brute!

#27 xava100

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Posted 27 July 2009 - 09:08 AM

hi this is important can i use these in a game i am making called archetype i will give you credit but i can only say you gave me the base sprite is that ok its just the guys on the other forum where i am making it are ******s!!
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#28 Ethelon

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Posted 27 July 2009 - 05:44 PM

hi this is important can i use these in a game i am making called archetype i will give you credit but i can only say you gave me the base sprite is that ok its just the guys on the other forum where i am making it are ******s!!


Have you read anything???
Get some information before asking things like this.
It's FREE for everyone, and credit isn't needed, but probably appreciated.
Nice great run on sentence.

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Haha caramelldansen, niiice....
Good luck!
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#29 Titanium

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Posted 28 July 2009 - 06:55 AM

Wow, great job. The blur for the flipping sprite is kinda making it like screwattack in Metroid. Falling image is cool, but I wish there was a falling straight down image instead. So far so good though. I'm loving it.
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#30 chumbucket

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Posted 06 August 2009 - 06:08 PM

@Everybody I missed: Thanks for the compliments! I'm glad you appreciate it!

@Salmonman: I will definitely make a zombie shambling motion now that you mention it. Too awesome to pass up! XD

Okay, I've updated the sheet to the latest version, including all the new poses under the "completed pose" list on the first page. I've been making OK progress so far, but I'm moving into the dorms next week, so I think I'm going to stop here for a little while and wrap up some of my other projects as well. There will be a few weeks where no progress is made on any of my projects while I'm busy getting into the college groove, starting now. So I hope what's there is enough to tide y'all over for a little while. =3
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#31 mortalpico

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Posted 06 August 2009 - 10:10 PM

WTF! IM A FAN OF CARMELLDANSEN!

Let The Male Do It!
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#32 linx137520

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Posted 06 August 2009 - 10:12 PM

Aw Chum, you forgot the attacking animations :P
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#33 mortalpico

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Posted 06 August 2009 - 10:14 PM

^LoL ,hes working on it dude!
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#34 Kahinuva

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Posted 07 August 2009 - 12:09 AM

Whoa, good to see this. I liked the old one, but this seems much more streamlined and anatomically advanced.

May I suggest a child sheet, though? That may prove useful to many on here...

KH
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#35 linx137520

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Posted 07 August 2009 - 12:11 AM

I know he's working on them :P, it's just that he's leaving for a while. It's hard to make a platform rpg without attacks ;)
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#36 mortalpico

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Posted 09 August 2009 - 10:07 PM

*CHEWED MY HANDS* LoL , Carmelldansen FASDFASDF!

Yeah , we cant make RPG without attasckings!
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#37 ~Dannyboy~

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Posted 10 August 2009 - 10:41 AM

and start making suggestions

I'd love to see a throwing animation in the standing position. Up, down and forwards. Something suitable for a spear, rock or boomerang attack. :P
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#38 Ethelon

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Posted 10 August 2009 - 10:31 PM

WTF! IM A FAN OF CARMELLDANSEN!

Let The Male Do It!


Seconded

Looks great chumbucket!
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#39 Titanium

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Posted 17 August 2009 - 10:42 PM

I was looking through your list of animations you plan on doing and I saw a couple and just want to comment on them.

- Climbing up from a Ledge (I really should...but I really hated doing that one.)

I think you should do it, but the way you did it was really complicated. I don't know but maybe the character can throw himself up. That'll make it a bit easier right?


- 8-Directional Gun aiming

If you seperate the body hands, head, and make a neck. All you'll need are running, jumping, and ducking sprites. Trust me people will want to make metroid like games, and it'll be annoying to create a sprite that aims in all eight directions per image.


- Jumpkick (It might be included with the new "Triple Punch Combo Attack" as sort of a "Martial Arts Package" of animations)

If I had the choice between a jump-kick and a throw, I'd choose a throw... or a headbutt. Headbutt's are great.


- Blocking

Thank you sooo much.


- Air Dodge (Much more impractical, much more awesome.)

Super Smash style? You've peaked my interest

RPG's are pretty popular at the moment, so I'm glad you'll be focusing on them a little more this sprite sheet.
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#40 ~Dannyboy~

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Posted 18 August 2009 - 10:02 AM

- Climbing up from a Ledge (I really should...but I really hated doing that one.)

I think you should do it, but the way you did it was really complicated. I don't know but maybe the character can throw himself up. That'll make it a bit easier right?

I agree, I found with the old sheet that just using the hang from ledge and going straight to a jump worked really well, the climbing up was much more awkward.
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#41 rebornflame

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Posted 25 August 2009 - 04:00 AM

Hi chumbucket, glad to see you are back. I was around when you posted the first version of this project and I've done a lot of work with it since spriting characters whenever I had some spare time that I otherwise probably wouldn't have got around to making. It was hearing about this new project of yours that brought me back to the forums here.

A shame the guitar won't be making a return. It was a fun pose to play around with but you've got a lot to do and some new stuff listed that sounds interesting. I think I may have a go at making the guitar myself sometime on this new template. If it comes out well I'd like to post it in this topic if thats ok with you..

Thanks for sharing this work with us. I've got the topic bookmarked and it will be good to see how the project goes as you add more to the sheet.

Edit:
Here is an attempt at the guitar with the new character. Its male only now but I'll work on a female version if anyone wants it.
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Here is the animated version and one with some basic colour added as an example of how it looks.
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chumbucket: I can remove this if you want the topic to contain just your work. It would be nice to know what you think of it.

Credit isn't required, I made this for fun and don't mind who uses it.

Edit2:
Since I had the foot movement on the guitarist anyway I made 'Tap Foot' too.
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Edited by rebornflame, 25 August 2009 - 09:53 AM.

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#42 rebornflame

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Posted 25 August 2009 - 11:52 AM

I dont like to double post but I completed the female guitarist and wanted the images to be viewable.
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And the animated versions
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As before, credit isn't required for these. I made them for myself and wanted to share the finished work.

Edit: Just something I made for fun after completing the two templates.
Sprite Hero

Edited by rebornflame, 25 August 2009 - 12:12 PM.

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#43 ~Dannyboy~

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Posted 26 August 2009 - 10:40 AM

Nice stuff rebornflame! :mellow:
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#44 rebornflame

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Posted 26 August 2009 - 11:43 PM

Thanks, I'm glad you like it. I've got a few more things I'm working on that I may post here when complete.

Since the topic seems a little quiet currently I'll share where I am up to on another pose I decided to work on.

- Playing Guitar(It was awesome, but... just no. What would the female version play in accompaniment, drums?)

Inspired by this comment from chumbucket's first post I decided to work on a drummer and customisable drum kit.

The character will be sat behind the bass drum and then you can have two side drums one on either side. I've got 2 drums and 2 cymbals that can be placed on each side depending on what you want and they were designed to share a single strike point so you can use any with the same drummer sprite. I've got the instruments done but havent got far with a drummer yet. I'll do some work on it when I next have time and hope to make some progress in a day or two.

Here is an example of the drums with the 4 side instuments sharing a contact point for the drum stick. The drum face can easily be customised with an image if the blank face looks a little plain and the colour of the drums can be changed. I'm not using a black outline in this example as I felt the instruments looked better this way but will include a verison with black outline in the final template to match the rest of the set. There may be a few more example drum faces too if I think of a few decent ones.
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If you have any ideas for other side instruments for this set or changes it needs then let me know.
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#45 dyblee

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Posted 27 August 2009 - 12:03 AM

Love them rebornflame :mellow: love the guitar players.
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#46 rebornflame

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Posted 27 August 2009 - 12:19 AM

Thanks dyblee. The guitar player from the original sheet chumbucket made was always my favourite so I wanted to see it return in the new version. Hopefully the drummer will turn out well too.

Edit: I've been asked to work on another project and will come back to finishing the drummer in a few days when I'll have more time.

Edit2: I injured my wrist and am currently unable to use the mouse with my usual hand. I won't be doing any spriting for a while until its better.

Edited by rebornflame, 03 September 2009 - 08:02 PM.

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#47 chumbucket

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Posted 04 September 2009 - 02:06 PM

Hot damn! I wasn't expecting people to like the guitar animation so much that they'd make edits just to have a new one. XDD That's awesome, Rebornflame! I think I'm going to link to those in the OP if you don't mind...

Also, in regards to some other comments:

I'd love to see a throwing animation in the standing position. Up, down and forwards. Something suitable for a spear, rock or boomerang attack.

Duly noted. I'll probably only make one animation, but that's a pretty good idea.

- Climbing up from a Ledge (I really should...but I really hated doing that one.)

I think you should do it, but the way you did it was really complicated. I don't know but maybe the character can throw himself up. That'll make it a bit easier right?

I agree, I found with the old sheet that just using the hang from ledge and going straight to a jump worked really well, the climbing up was much more awkward.

That's why I was going to omit a climbing up from ledge animation - it looks much cooler to just use jump or flip and launch the character into the air anyways. =P

Also, I'm still getting used to college, but I think this semester is going to be really slow, so I should be able to get back to making outlines pretty soon. Especially with Labor Day Weekend coming up - I'll be bored of MMORPG's by monday, I hope. XD
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#48 rebornflame

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Posted 04 September 2009 - 11:46 PM

- - Rebornflame was bored enough kind enough to make an animation for this, for those who are interested! See his posts on the 3rd page of this topic for more details and downloads: Link Apparently, he's making a drummer too, which I find absolutely hilarious. Eventually we'll have an entire rock band. XD

Bored enough may have had something to do with it. I wanted to get back into spriting and this seemed a fun project. I got a lot out of your last template and wanted to contribute something this time to show my appreciation. I'm glad you liked the animations and its really great to get a mention in the first post.

I'll do some more work on the drummer when I'm able but it may take some time. I'm not sure how long my wrist is likely to take to heal and I'm terrible at drawing anything left handed. Maybe I'll consider adding to the band once that is done if anyone has any ideas for what else to include. Sounds like it could be fun.

I'll be looking forward to seeing what you add to the sheet in the meantime and will hopefully have full use of my mouse hand again soon.
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#49 originalspot

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Posted 09 September 2009 - 05:37 AM

Chumbucket, your sprites are legendary. It's work like this that makes people look longingly at that GM7 Icon on the taskbar, have a small moment of revelation, and say "I SHALL MAKE PLATFORMER WITH THESE AWESOME SPRITES". Well, perhaps with a bit more finesse, but that's what I said. Anyway, just saying thanks for making the sprites of awesomeness. (I'm making a game with the v1 sprite sheet)
I wish I could help, but I have a spriting ability less than or equal to a wooden block, to my eternal shame.

(PS: I think you should keep the tap feet and fist clench/knuckle click animations; they have use as part of an "idle" animation. "Look at me, I am hero dude and I click my knuckles because I am bored.")

(Also, rebornflame, forgive my stabbing curiosity, but what did you do to your wrist?)
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#50 P41n

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Posted 21 September 2009 - 07:22 AM

The guitar sprites are awesome man. For both characters. Awesome job.

Edited by P41n, 21 September 2009 - 07:26 AM.

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