It's been a long time since I've visited the GMC, and I have long since abandoned Game Maker (Linux and GM don't play nice in the sandbox, unfortunately - otherwise I'd probably still use it!), but I did make a large sheet of outlines for people to use in their platformer games before I left.
I've decided to do it again.
Here's why: The last time I did this, my spriting skills were improved by leaps and bounds as a result. I've also gotten better over time and practice, and I keep looking back at them and thinking "Wow... these are terrible. I can't use them as a resource anymore!" So, I decided to make another sheet with updated poses - primarily for my own benefit, but I remember the folks around here being very helpful and appreciative, so I thought "Why not distribute the better ones too?"
If you're familiar with what exactly I'm doing, you can skip this upcoming block of text. For those of you who don't know, this "project" is a huge sprite sheet of outlines of human characters. I originally started drawing it because I didn't like all the blob characters that people used when they made GM games, and I decided that it was a result of humans being hard to draw, so I thought I'd lend the community a helping hand. While I can't really gauge how successful that endeavor was, the project turned out to be an immensely helpful anatomy and motion study and reference for me and lots of other people who downloaded it. Basically, you are free to download the sprite sheet and color/edit it to your leisure. If you don't know how to get started drawing a slightly-anime-styled human character for your game, this is the place to look. Or, at least, it will be when I'm done.
So, now to the good stuff! Here's a comparison animation. The new outlines are on the left, the old ones are on the right:
And here's the big improvement over version 1.0:
That's right, I'm doing females this time!
Here's the whole sheet as of 05 January 2010.
You'll notice a couple things I'm doing different this time around, other than just drawing them better. First of all, they're 52x52 instead of 48x48. I don't really use the extra pixels that much, but I like to have room in my boxes for some obscure reason. Secondly, the entire sheet has already been divided into 52x52 boxes, with no separation between them. This will make them easy to import into GM right from the get-go, and if I remember GM recognizes the bottom-left pixel as transparent for every frame, so the alternating colors shouldn't be a problem. (I picked those colors just because they're easy on the eyes while I'm staring at the sheet at 1600% zoom - there's no rhyme or reason to it beyond that.) Finally, you may notice that the bottom-left box on the sheet has many different styles and colors of eyes. I am creating some sample hair sets as well, to simply copy+paste onto the character's head - these are really easy and fun for me to do, and I figured "why not?". No, I will not cut those out of the final project like I did last time.
*WARNING! INSANELY LONG LISTS INCOMING!* Be prepared to scroll. Does this forum have spoiler tags that I can put these in or some equivalent?
Here's the list of poses I've already finished for this sprite sheet. (The number in parenthesis is the number of frames in the animation or poses in the set. For one gender, anyways.)
- Stand (1)
- Various Emotions (6)
- Walking (6)
- Turning Around (1)
- Running (6)
- Skid (1)
- Jumping (2)
- Falling (3 - Added a pose for falling straight down, instead of at an angle)
- Backflip (4)
- Frontflip (4)
- Crouch (1)
- Sit (2)
- Hurt (2)
- Dead (2)
- Pushing buttons (4)
- Pulling levers (4)
- Pushing/Pulling a large object (12)
- Climbing (6)
- Climbing up a side wall (6)
- Air Dodge (2)
- Hanging on a Ledge (1)
- Caramelldansen (Female only.) (...No, don't ask why.) (6)
Here's the complete list of all the poses from v1.0 of my sprite sheet. The ones in green I will definitely put in this project, and the ones in red are being cut unless people desperately want them for whatever reason. New poses are in black. Bear in mind that I am really making two versions of each animation (male and female, and the female versions are not just edits), so even though some are omitted there are effectively double the number of animations. I do update this list frequently, 'cause I use it as a checklist. You can dynamically watch my progress by periodically checking this list and the one above it. (Again, numbers in parenthesis are the numbers of frames in the animation or poses in the set. These are estimates, but I'm trying to evenly balance my work and give better time estimates.)
- Tap Foot (I've already made an arms crossed pose, which is good enough. Seriously, it's a really minor edit.) (3)
- Clench Fists(Another minor edit, and I hated how it turned out anyways.) (8!)
- Hands in Pockets(Minor edit #3) (1)
- Playing Guitar(It was awesome, but... just no. What would the female version play in accompaniment, drums?) (6)
- - Rebornflame was
- Climbing up from a Ledge (Just use the jumping or flipping animation and have your character fling himself/herself up. It'll look cooler than anything I churn out, guaranteed.) (6)
- Cowering (Platformer characters do not cower in fear! They FIGHT LIKE SPARTANS!) (1)
- Cartwheel (...it turned out more like breakdancing.) (6)
- Getting Up (Looking at this one again, I can't quite figure out why I made it or what it's doing. Is the outline man doing squats? Is he being inflated? I just don't know. So I'll hold off on this one, maybe if I get a more specific request I'll do a pose and call it the same name.) (3?)
- Shambling zombie walk (3-6)
- Sidling along a Wall (6)
- Sneaking (6)
- Picking up an Object (3-4)
- Carrying an Object(I'll remember to make both "carry above head" and "carry in front" animations. They were easy edits, actually.) (12)
- Throw an Object (3-4)
- Multiple hairstyles for both males and females. (More animations of these.) (16 technically, although they'll fit in 4)
(Total before next update: 40-42 (technically 56-58, but I'm not complaining or anything ) )
- Flying (6)
- Crawling (6)
- Treading Water (4)
- Swimming (4)
- Castlevania Backdash (Oh heck yeah!) (6)
- Walking up/down staircases (12)
(Total before next update: 32)
Here's the complete list of Fighting-related moves I plan to animate:
- Martial Arts Stance (2 of these, one more "defensive" and "balanced", one more "agressive") (8)
- Sword and Shield fighting stance (4-6)
- Greatsword fighting stance (4-6)
- Staff/Spear fighting stance (4-6)
- Bow fighting stance (1-4)
- Gun fighting stance (1-4)
(Total before next update: 22-34)
- Martial Arts Moves
- - Right forward, Left hook punch(10)
- - Straight kick (M), Roundhouse kick (F) (5)
- - Jumpkick (1) (M might actually already have this - back air dodge anyone?)
- - Headbutt (M), Bicycle kick (F) (5)
- One-Handed Throw (5)
- 2-3 Standard attacks for Sword/Shield, Greatsword, Staff/Spear (30)
(Total before next update: 56)
- Blocking for Martial Arts, Sword/Shield, Greatsword (3-6)
- Pulling back a bowstring/Firing a bow (5)
- 5-directions Aiming a gun (Up, up-forward, forward, down-forward, down) (5)
- Charging Magic (9)
- Casting Magic (9)
- Special weapon attacks:
- - Spin Attack (8)
- - Throw Shuriken (5)
- - Throw Spear (5)
- - Midair Swing (4-5)
- - Super-speed Multi-stab (5-9)
- - Dual-wield stab (I'm up in the air about these, actually... maybe if I'm done before 2012 I'll add them in ^^; )(6-8)
- - Dual-wield slice (6-8)
(Total before I'm FINALLY FREAKIN DONE: 70-82)
A couple last notes, and these are IMPORTANT. First, I do not require credit or permission. These are completely free for everyone and anyone and I don't care where they end up. Secondly, I am not available to help you with your own projects. That means no, definitely, truly, srsly. Don't PM me asking, I have not changed my mind since the time of writing. I love y'all, but I'm not going to work for you unless I approach you offering my services. Don't try asking me - you'll get kindly refused. Thirdly, remember that this is intended as a reference and guideline - you can sure rip the outlines right off the sprite sheet and make OUTLINEMAN: HERO BEGGINING if you so choose, but people tend to frown on that. Try to learn a thing or two, or at least change the clothes and add some accessories on the character before using it.
Y'all can go ahead and use what I have so far, even if it's not much, and start making suggestions. I'm currently in college, and am consequently annoyingly busy and working pretty slowly. I'll try to respond to feedback as much as possible, though!
Edited by chumbucket, 06 January 2010 - 04:11 AM.