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Super Dungeon Explorer


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#1 G.I.L.

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Posted 01 July 2009 - 02:42 AM

Here's a game...
It is a dungeon crawler that has "magically" generated levels. Avoid dangerous vermin and collect treasure.
Note to get a score You must exit the cave by climbing the ladder in the first level
features
-an "infinite" amount of levels
-online highscore
-other junk
wasd move
j climb ladder
screen(s)
Posted Image
finally if you have been kind enough to read all this
here is the link http://www.mediafire.com/?jiwdqc1mye2
have fun

Edited by G.I.L., 01 July 2009 - 02:44 PM.

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#2 Jub Jub

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Posted 01 July 2009 - 04:09 AM

Here's a game...
It is a dungeon crawler that has "magically" generated levels. Avoid dangerous vermin and collect treasure.
Note to get a score You must exit the cave by climbing the ladder in the first level
features
-an "infinite" amount of levels
-online highscore
-other junk
wasd move
j climb ladder
screen(s)
Posted Image
finally if you have been kind enough to read all this
here is the link http://www.mediafire.com/?t3ozmowkgym
have fun


Cool game! I love the random level creation! Two things:

1) The levels take a while to generate... is there anyway to make it faster?
2) It's sometimes hard to see where I am going...is it possible to make fullscreen an option? Or maybe 200% view size? Sometimes I can't see where I am going...

Otherwise, cool game!

Jub Jub
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#3 Zeddy

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Posted 01 July 2009 - 01:30 PM

This is like trying to play a game on a stamp.
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#4 G.I.L.

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Posted 01 July 2009 - 02:22 PM

anyways here are the highscores
http://www.gmhighsco....php?gameid=242
and remember the blue ladder goes down and the red ladder goes up
so going uo the first red ladder ends the game

Edited by G.I.L., 01 July 2009 - 02:32 PM.

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#5 Telchar

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Posted 04 July 2009 - 02:19 PM

Nice game but there is nothing but collecting treasures and avoiding monsters. You can speed up the random level generator by setting room_speed to 9999 and puting it back to normal when the level is ready. I would like to see weapons in this game so you can kill enemies which block your path. Window is quite small. I suggest to set "fixed scale (in %)" 150% or 200%.
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#6 G.I.L.

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Posted 04 July 2009 - 02:54 PM

thx man yea the level generating was kina slow but in a sense (for me) it helps you get a small break before going to the next level
hmm i might add a gun but right now i have some other projects to work on.
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#7 onpon4

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Posted 12 July 2009 - 03:01 AM

It wasn't horrible, but there was some things:

-- No gun
-- VERY low-resolution graphics
-- The game crashed after level 3
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#8 G.I.L.

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Posted 12 July 2009 - 03:11 PM

Hmm yes i could see that happening
the thing is that this game was a engine test more than a game
the engine involved things I never done before so I knew it was a bit buggy
so don't expect this game to be my best game because it was more of an experiment than a game
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#9 WillShattuck

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Posted 28 November 2009 - 08:47 AM

Interesting concept. No need to kill, just avoid, and collect treasure. I was able to get to Level 7 before the game crashed and started hogging memory and CPU.

Suggestion: Include a README file that explains what to do on the game and what controls there are. I had downloaded several GM games tonight and couldn't find any docs explaining what the game was and how it works. The instructions in this page are all well and good if you play immediately.
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