This originally started by the web site GM Interviews by PokemonSilverCrystal. I was put in charge of the magazine development, and along with me, Wombat handle the art and design, not to mention all the support that came from PokemonSilverCrystal. We will strive each month to deliver a new and hopefully improved issue over the previous.
About the Magazine
The magazine focuses on on game development using game maker, and developers from the GMC. This issue we offer 23 pages, and it's packed with...
-Three Interviews with fellow GMC members/developers
-Three tutorials, that have to do with beginner GML, beginner spriting methods, and a game design article that talks about connecting the player to the game through the main character.
This issue also features four in depth articles....
-Featured Development Team
-Featured Pixel Artist
And a whole lot more!
We thought this was a good idea at GM Interviews. We realized that we had been interviewing only general game developers, and thought about another way to recognize all developers including composers and artist. One month later, and here we are with GMDI magazine, which stands for Game Maker Developer's Insight.
GMDI Magazine Issue #1
NOTE: Please do not use this topic to request for interviews, articles, reviews, etc... General comments on the magazine only please. This is because we don't want this topic to be littered with request, if you want to be interviewed and want to get involved please check the back of the magazine in the Ending Letter.
KNOWN ERRORS: There is a problem in between the Interview section, and the Featured section. The problem is there is another featured sign in between the two sections, we have tried to remove it but are attempts have failed. If you find any errors with the magazine, then please report them.
We will may be needing more help with next issue as well, if your interested you can PM me or PokemonSilverCrytal. Please do not use this topic to apply for a position.
EDIT: PickleMan has joined the staff, and we are currently in early development of Issue #2. We plan for Issue #2 to be a lot more satisfying graphics wise with even more content.
Edited by LarsonCreativity, 23 April 2009 - 01:04 AM.