Thanks for the encouragement! It was a lot of fun playing online with some of you over the last couple of days, and really a big encouragement to get the new version released!
[...]I'm eager to play this when the server list will be ready
[...]
I am working madly on getting the next version done. I was playing the current version earlier with someone and was reminded of just how far the new version has come. It's going to be a huge leap in gameplay, polish, bug fixes, and just plain overall fun!
[...]Something I noticed when played on localhost is that the filet transfer is slow. How about zipping all content in one file. Sending this. And then, when the player receives it, he only needs to extract all the resources
.[...]
Yes, I've been investigating different methods of speeding up the file transfer (including starting a thread in the advanced forum here). For this next release though I'm happy to have just made it reliable (in the current version it tends to go buggy on occasion). I will eventually be optimizing it though. Zipping up all the needed content is a decent idea. Also, I'm looking into ways to reduce the size of the files themselves. Again though, that's something I wont have time for until the release after this up coming one.
If anyone wants a full status update on the next version, here it is. The work on the gameplay updates is pretty much finished. I've been mostly polishing up the new menus and adding some smaller, detail, features. Once I'm done with that stuff (which will be soon) I just need to finish the new server interface (which is a decent sized job) and create a few more maps to play on (which is fun, but again takes quite a while). I have a bit of time over this week which I'm hoping will allow me to get a lot of this done (though not all of it).