About the Game:
A side-scrolling action RPG fighting game. Like a mixture of Castlevania Symphony of the night, Street Fighter 2, with elements of Diablo.
Visual Style is retro de-make side-story of existing game property Too Human. Graphics are intended as a more colorful NES style, with a bit better animation, and more modern functionality, gameplay and optimization.
The game is in pre-alpha stage.
Basic functionality for all game features are currently being built, and are quite far along, though the visual/ content end of things needs to catch up.
Currently there are numerous sprites created for the main character, as well as an enemy, and a plethora of placeholder art. Story is also being worked on by another member of the team, as well as Sound, and other artists.
*** The Art Request ***
Animated Sprite for Mechanical Troll enemy.
The enemy is already %60 implemented in the game, and is a playable enemy, using placeholder sprites. Work will be immediately implemented.
This enemy is more than twice the height of the player. Walks with a heavy but slow pace, attacks with a massive hammer arm, and also has a hand swipe attack, and a ground stomp attack.
Here are the currently used sprites, as well as a single frame stand animation, that may be used or discarded.
(note: the custom hero sprite is correct size, but the custom troll may be a bit off.).
Walk Sprite: Heavy, slow walk animation, at least 4 frames total (contributing one frame is appreciated as well).
Please see reference pics in next thread, for visual description.
# Size: Width 50 Height 80 pixels
# Image format PNG, GIF, or bitmap. Basically, anything that will run in gamemaker, and work with the transparecy feature.
# 2D Pixel art
# Facing direction or pose: Left or right is fine. Arms can be stiff, legs need animating though, as well as vertical body shifting, with movement.
# Style As seen above. Reference pics will be linked below.
# This is not a paid request. Game will be given out for free. There is a chance this will be pitched to the developer, but chances are unclear. Possibility of work on future paid projects.
Edited by theALLseeingEYE, 01 April 2009 - 11:49 PM.