Beta debug demo is released!!
WIP Topic here
Click here to see new screenshots of new outline art style, Link's Z targetting, Game Menu in development and Mabe Village:
View this link to check out the screenshots:
Link's Reawakening Game Engine Screenshots
(Obviously, the debug room is using test graphics, considering I have only been working on the gameplay mechanics before making any levels or level graphics)
Hey there, all. This question is for fans of The Legend of Zelda - Link's Awakening. I've been developing and fine tuning an Action Adventure 3D game engine, and after a little bit of fine tuning, it has occurred to me that I can create a game very similar to the gameplay styles of Ocarina of Time / Twilight Princess / Wind Waker.
The question is :
If you were to play a remake of Link's Awakening in 3D fashion, would you prefer the game remain as true to the original as possible, or would you prefer some new additions to take advantage of the new game environment?
By True to The Original, I mean that there would be no new items and only very minor changes to gameplay and puzzles. Events, dungeons and game layout would be pretty much the same. Irrespective of whether or not the game will be 100% true to the original, the sword now has its own button and 2 different items can be equipped at a time.
In an alternate course, as a fan and player of Link's Awakening, would you prefer some new additions such as Wiimote support (using the Wiimote to attack and nunchuck for certain secondary items / shield bashing). There would be 3 new main items, each with unique functions for solving puzzles and what not. The dialogue would be tweaked and fine tuned to take advantage of more screen and memory space.
Upgrades to the game would also include a secondary swordslot, where players can quest long and hard to find various secondary swords and store them in a reserved item spot, and can be used a La Big Goron Sword style. There may be 3 or more different secondary swords, each with a different effect and style, but only one can be carried.
The game will have Wiimote compatibility so it will play similarly to Twilight Princess, and all that would be required is a bluetooth dongle which can be purchased from ebay for about 10 dollars or so.
There wil be some changes to items to make them more useful and practical for the duration of the entire game. For example, the Shovel can be used to 'ground' Link so that if a powerful wind were to knock Link off a ledge, Link culd dig the shovel into the ground and hold it there to hang on. The Sirens Instruments will have Ocarina of Time like functionality and will be used as items through the game to unlock further areas to explore.
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New Items that I am considering implementing into the game, along with new dungeons to match are as follows:
Baba Seeds / OR / Sword Activated Bomb : Sprout your own Deku Baba (a la Ocarina of Time / Twilight Princess). The Deku Baba will attack when Link attacks, and is most useful for puzzles where Link must hit two or more switches simultaneously. A sword slash activated bomb would serve the same purpose in terms of puzzles and enemy strategies, but might seem more 'normal' to zelda players.
Gravity Rod : Creates a gravity vortex which pulls items and enemies (as well as Link) towards its center. Link can create the vortex farther away by charging up the rod before using. The gravity vortex can help stop Link from being blown off platforms from strong winds and solve various puzzles.
Wind Axe / Wind Hammer : Break boulders/obstacles and weaken enemies with armor. When used, the weapon releases a wave of wind, which spins whatever item / enemy it hits. It can be used to solve puzzles.
The 8 instruments collected through the game can be equipped and used as items. Each will have some sort of magical effect and can be used to solve puzzles.
Well, thoughts or comments are welcome. There will soon be a topic in the WIP section when I post the debug room for the game.
Edited by Bocophobic, 26 March 2009 - 01:45 PM.