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Destroyers Online !n Progress & Needs Sprites


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#1 disturbed317

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Posted 17 March 2009 - 07:39 PM

A note to visitors of this topic:
Bombshell requested that control of this topic be given to Disturbed317, as Bombshell is not working on this project any longer. Included below is Bombshell's original post. :D
-Fred

Destroyers Online


These are desroyers on the top is the largest destroyer and a canvas version,
On the bottom is the smallest destroyer and a canvas version also next to that is the default cursor.

Posted Image
What I am asking is for the help of the graphics forum to help me create many armours and cursors,
all cursors must be just like an alpha like the one shown above (the cursor alpha in the picture above does need inverting.) please specify if the cursor should spin,
I also need spells as shown below is the burn spell

Posted Image
Please spam me with these spells and the names, effect and skill needed if you like

This game is in the coding stages once at a certain level of complete-ness I will request of someone to turn it MMORPG.
they will be given plenty of credit, so please if you are willing to do this PM me

also if anyone would like I now have the histrory of the Destroyers
please note the logic behind this is fictional and Sci-Fi do not believe or trust any possible information from the following story

The origin of the Destroyers is a long story,
to begin I will have to make clear that time runs in a loop but little differences each time can break the loop for a while,
the difference in this loop was a fourth kind of radiation created by cutting electrons.

The electrons being cut gave the atoms and molecules containing them to lose continuous amouts of energy,
though a reaction did not take place. this led to energy floating around in air.
although this is also the characterstics of another radiation the difference here was that the electrons gave off smaller electrons that could attach to anything.
this stopped the end and rebirth of the universe as it was origionaly caused by 10 suns all spontaniously running out of electrons and expanding expanensionaly.

with the new mini electrons traveling at uncalcuable speeds and even though it defied the laws of physics seemed to have no maximum velocity,
the suns never ran out of electrons as they stick to anything they can and apon contact with more electrons they overcharge and split that electron,
this means a never ending cycle began. obviously this threw and sentiant planets into chaos! yet earth the starteer of this catastrefy began to evolve rapidly.
the carbon based life forms covering the planet evolved in 100 years at an amazing speed.

at that point the crisis was over all sentiant planets had died due to panic, war and radiation related death. although the one planet to evolve, erth, had survived,
the manic polution of the planet gave vast ammounts of the planet electrons to spare this is what allowed the evolution to take place regardless of the radiation.
with the new forms many species struggld and so they continued to evolve. humans were cursed as the only life form to keep its inteligence, carbon and physical struture throughout the crisis,
perhaps cursed for destroying near all sentiant life.

the destroyers are desendants of the scorpion, they're venom carried too many electrons and became a hazard to them they're chemical and biological structure was immediatly re-written,
right from the start of the crisis.they're shells rearanged and reshaped rapidly. they nearly became humanoid but the venoms pouch / the end of the tail took the place of the head.
the head didn't keep they're inteligence but did keep they're new source of defense. the electrons are constantly gathered and stored insid of they're "heads" and can be released to create strong atmospheric effects,
they can transport mater by taking 2 sets of electrons and taking advantage of they're great speed and they can light the atmosphere to great heats oviously dangerous to oposing species.

as for the name the destroyers are so named as they threw over human control and became the superior species they obliderated all signs of human dominance and let the world begin again,
the humans still remain in small pockets of resistance. they have obtained pure whit, black and red skin from this tradegy. and have tartd trying to gain dominance once more will they prevail...


sory for any spelling mistakes

Now the rewards,
1 Armour (big or small) = + 15 credits
1 New armour canvas shape (must be inbetween the size of the destroyers above) = + 20 credits
1 cursor alpha = + 30 credits
5 cursor alphas (an alpha pack) = + 170 credits
1 new spell and alpha (w/out stats) = + 10 credits
1 new spell and alpha (with stats) = + 15 credits

Rewards,
10+ C = name in credits
30+ C = name under sprite resource
60+ C = name under valueable sprite resource
140+ C = name in the intro and credits under people who I couldn't make this game without
250+ C = name in any colour you wish
credit trades, with these you get rid of your credits for special permisions
1 enemy named by you 60 C if you made the enemy then naming it will only cost 20 C
1 spell named by you 60 C if you made the spell then naming it will only cost 30 C
1 map area named by you (area name on a sign) 120 C
pre release tester (in effect when the online is up) 350 C


linx137520 - 125 credits
Kyon - 260 credits (lol no dredits here)
kelson - 350 credits
disturbed317 - 335 credits
kubanen - 250 credits
kriz2391 - 15 credits
crimzen - 70 credits
mortalpico - 80 credits
ninjutsu63 - 145 credits
JackBread - 175 credits (you are now a prebeta tester and will be contacted when the online is up and running)
official-neosoft - 30 credits
coin3 - 65

thank you for you help to any one who sprites at will


Edited by FredFredrickson, 26 March 2009 - 05:14 PM.
Changed topic ownership

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#2 linx137520

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Posted 17 March 2009 - 07:54 PM

My new template is on the side.

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#3 Kyon

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Posted 17 March 2009 - 08:07 PM

I made some for you.
so this is 60 credz? :D
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#4 bombshell

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Posted 17 March 2009 - 08:10 PM

thank you both,
your dredits have been added to the fist post.
please even if you surpass the limmits of my rewards sprite for this game :D
I am not too far off of finnishing the first engine yet (that meens the HUD the attacking system and the stats)
all I will need is enough armours and spells and cursors to make it worht putting online
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#5 kelson

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Posted 17 March 2009 - 08:16 PM

here is a spell and its alpha

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#6 bombshell

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Posted 17 March 2009 - 08:24 PM

here is a spell and its alpha

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wow thats awsome how did you make it!?
PS. credits added
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#7 disturbed317

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Posted 17 March 2009 - 08:31 PM

Posted Image

There is one I made, and I'll make a couple more later :D
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#8 kelson

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Posted 17 March 2009 - 08:31 PM

here is another one

Posted ImagePosted Image

well its realy easy to do in the program i use but its hard to explane.

Edited by kelson, 17 March 2009 - 08:31 PM.

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#9 Kyon

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Posted 17 March 2009 - 08:32 PM

I made another armor.
With horns :D
Posted Image
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#10 linx137520

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Posted 17 March 2009 - 08:38 PM

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This is fun :D
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#11 kelson

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Posted 17 March 2009 - 08:44 PM

and one more

Posted ImagePosted Image
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#12 bombshell

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Posted 17 March 2009 - 08:49 PM

wow I'll have to add this up now ... may take a minute or 2 lol,
thank you all so much the XP is near done once the XP system is finnished I will start adding the armour and new spells :D

EDIT: credits added,
anyone willing to try a cursor,
I was hoping to have either 1 for each spell or at least 1 for each type of spell

Edited by bombshell, 17 March 2009 - 08:52 PM.

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#13 Kyon

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Posted 17 March 2009 - 08:49 PM

And I made:
Red smile armor!
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#14 Kubanen

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Posted 17 March 2009 - 09:05 PM

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2 Of mine :D
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#15 disturbed317

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Posted 17 March 2009 - 09:26 PM

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Well here's another one. And I'll post one of the smaller destroyers later.
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#16 Kyon

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Posted 17 March 2009 - 09:31 PM

W0000000000T

I GOT SPECIAL CREDITS NAMED DREDITS!

THANKS DUDE

lol you gave points to that smiley guy? xD

Edited by Kyon, 17 March 2009 - 09:31 PM.

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#17 bombshell

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Posted 17 March 2009 - 09:45 PM

thanks for your help guys,
the credits have been updated and the dredits were :D into credits lol
the game is in a rut for the moment,
it will take me a little while to get the armours and spells working and then I need 1 enemy to add xp and levels to certain stats,
but I'm sure if I work hard tommorrow they will be over and done with

Edited by bombshell, 17 March 2009 - 09:47 PM.

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#18 disturbed317

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Posted 17 March 2009 - 09:55 PM

Posted Image

So it ended up a little more colorful than I had thought it would :D but here you go!
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#19 bombshell

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Posted 17 March 2009 - 10:14 PM

Posted Image

So it ended up a little more colorful than I had thought it would :blink: but here you go!

your credits have been edited,
also nice work,
your good at adapting to different spriting styles

will anyone try a cursor,
or maybe even a more abstract destroyer,
the pouldron parts can be extended as much as you want I just don't want the actual destroyer to be fat or tall,
like demon wings and stuff likethat :P
I'm getting some help someone who will fix up some of my codes for me so the inventory and armours may be done and be perfected quite quickly,
not tonight though I got school in the morning its liek quater past ten here and Ihave to wake up for seven o'clock -.-'
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#20 kelson

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Posted 17 March 2009 - 10:28 PM

ok i did some cursors

here is a gmk file with all of them in action
http://www.mediafire...php?2wiinuxym2k
use 1,2,3,4 to switch between them all.
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