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Conversion To Mobile Platform(gmconverter), Here is my program, which can convert GM6.1 files to Java2ME applicat
atilla
post Mar 16 2009, 09:59 AM
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Hi,
I have my own program for the conversion of GameMaker6.1(only) projects to Java mobile applications(J2ME).
You can download it here: http://www.gmconverter.com/download/EnglDistributive.zip
This is analog of G-java application, purposed for the implementation of projects for mobile devices with GameMaker tool
without of human java programming . Because mobile devices is different from desktop PC , the some restrictions(see docs)
must be encountered at the development of GM project. I place the DEMO version of program.
Also the installation of java tools (Java Development Kit and WirelesToolkit for CLDC from Sun Microsystems) is strongly
needed for the converter, because converter uses this packages as the external tools.See more in the applied docs.
Site gmconverter.com is not works now(under construction), i try to support this theme in future.
I need to estimate the interest of users for such tools, because i have full version of converter(but without of script's conversion), and
i want to produce this tool for the android platform(www.android.com) .
Platforms: WinXP/WinVista.
Please check my distributive with your anti-virus software. Please inform me about bugs , if you found it(my email in userguide.doc).
Best regards and have a nice work,
Alex.
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dadio
post Mar 16 2009, 01:52 PM
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This sounds very, very interesting & could open the door to Mobile dev for many people.

Could you give more information about how the conversion works & possibly screenshots of the program in action (if that's possible)?

Very best of luck with this & I hope you continue refining it! smile.gif
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halo shg
post Mar 16 2009, 03:22 PM
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That sounds cool. How would it work, though? I'm sorry if it's a stupid question, but I don't own a Mobile. Don't all phones have different controls? The iPhone is touchscreen, but most phones aren't.

Slightly related, would these games work on platforms that support Java (In my case, the iPod Touch), but use a web browser (Safari)? I'm sorry if it's a dumb question, but have little experience with any cellular phones.
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atilla
post Mar 16 2009, 06:12 PM
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QUOTE (halo shg @ Mar 16 2009, 06:22 PM) *
That sounds cool. How would it work, though? I'm sorry if it's a stupid question, but I don't own a Mobile. Don't all phones have different controls? The iPhone is touchscreen, but most phones aren't.

Slightly related, would these games work on platforms that support Java (In my case, the iPod Touch), but use a web browser (Safari)? I'm sorry if it's a dumb question, but have little experience with any cellular phones.


How it works. Program takes the *.gm6 file, parses this file and builds internal application model. Next, converter writes the java source codes (writes java program automatically). Next step: using of external tools . Converter starts the java compiler and other needed java tools, if previous steps was sucessful.
As result you can obtain the *.jar and *.jad files, which is ready for uploading to mobile device. So, we have ready mobile application by pressing of one button. More expanded description you can find in "docs" folder of distributive. Please note, this is demo, and NOT all actions and events from GM supported now(the mouse events, for example, not supported in current version). Please read docs from distributive, you can find the more expanded description.
Converter makes applications for the MIDP2.0 and CLDC1.1 specification(Java2ME). If device have a support of this specs(iPod?), then applications can be uploaded. I know one such tool, mominis.com, but this tool have not conversion to the real devices, onto internal simulator only.
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halo shg
post Mar 17 2009, 12:06 AM
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I don't think I can upload Java spplications to my iPod. I know for a fact that I can use the Java from Safari (so I can upload them to my web server) , but I don't suppose you can use jar and jad files from the internet. After reading the docs, I don't think it would work with the iPhone anyways, since the numbers are only displayed when making a call or setting a password.
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Schyler
post Mar 17 2009, 12:22 AM
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Wow nice... you just forgot to close the source so now Im peeking your code tongue.gif
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garrlker
post Mar 17 2009, 12:23 AM
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I downloaded mominis 2 days ago and it was a 13MB file. Not much if you have DSL but I have AOL so I don't try to download that many big files. But I did and when it was done I was excited because now I would have somethin else besides GM and Code Blocks. But it said I need Net Framwork 2.067 or some number with a lot of decimals an dwhen I go to get that file it was 53MBand thats pretty big on Dsl too. I say stick with this and I'm dloading this right now as I type.

EDIT:Dang,I have to get a SDK kit for it?!?

This post has been edited by garrlker: Mar 17 2009, 12:33 AM
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h3csc
post Mar 17 2009, 10:51 AM
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This is really good and open up a new platform for GM programmer! But I'm not sure is it against the rules, I hope it's not.
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vadim647
post Mar 17 2009, 11:03 AM
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Before I spend my time and traffic, can someone provide some screenshots and a example of converted game?
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Zeop
post Mar 17 2009, 11:07 AM
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For now the application of this tool is limited. I do hope you expand it at some point, but for now its close to useless.

But damm, even useless things can be damm awesome sometimes.

This post has been edited by Zeop: Mar 17 2009, 11:08 AM
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atilla
post Mar 17 2009, 01:42 PM
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QUOTE (Schyler @ Mar 17 2009, 03:22 AM) *
Wow nice... you just forgot to close the source so now Im peeking your code tongue.gif

The generated java source code is not a secret, take it.
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jobro
post Mar 17 2009, 08:12 PM
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Nice idea. Not sure whether Mark Overmars aprove it's use. Gflash had to be taken off.
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atilla
post Mar 18 2009, 11:18 AM
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QUOTE (jobro @ Mar 17 2009, 11:12 PM) *
Nice idea. Not sure whether Mark Overmars aprove it's use. Gflash had to be taken off.


This will not good news for me. Well, i'll try to make my own environment for mobile game creation, if Mark Overmars don't approve me unsure.gif

This post has been edited by atilla: Mar 18 2009, 11:19 AM
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edmunn
post Mar 18 2009, 01:10 PM
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This won't work on the iPhone, all applications for the iPhone need to be created using Xcode.
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spenny_007
post Mar 18 2009, 01:14 PM
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This is amazing for gm6.1 users....i'm currently developing "Bumps" using 6.1 se (special edition) but does it work with GMPhysics?

Darren.
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Harvest Moon
post Mar 18 2009, 10:05 PM
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I don't think it works with DLLs and extensions, but that's just what I think.
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atilla
post Mar 19 2009, 05:32 AM
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QUOTE (Harvest Moon @ Mar 19 2009, 01:05 AM) *
I don't think it works with DLLs and extensions, but that's just what I think.

Yes, it can't works with extensions now, some improvement can be implementad in future.
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h3csc
post Mar 28 2009, 03:12 PM
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After several tests, I found that it's virtually useless without the Save and Load function. Room limitation can be overcome with views, timeline limitation can be overcome using sprite's animation time. But for Save and Load, I don't want to return to 10 years ago and use the password idea.
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molbal
post Apr 14 2009, 07:03 PM
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Great job! Thanks! smile.gif
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funtikar
post May 8 2009, 04:28 AM
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Ohh my God!! This unbelievable if it totally works.. But this means that I have to download GameMaker version 6.1 right? Very cool! Keep up the good work!!
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