I've had this idea in my head for a while now, and I think it would make a good game: a newspaper simulation game.
Basically, you start in a small town as a newly founded newpaper, and you manage all aspects of it. As time passes, the town grows bigger, rival newspapers emerge, and you have to increase staff to keep your business going (for instance, if the town starts to get big but you have few journalists, then you will have fewer stories, so people will be more inclined to purchase rival newspapers.) Events happen, such as disasters, and you have to choose whether to cover it or not. (for example, if you cover a disaster purely for the money or not at all, the critics will write about it, and your popularity goes down.)
Some of the features I have thought of already:
*Some of your staff (journalists, interviewers and columnists specifically) have fame, and if they become too famous they might refuse to work for a while, but if you fire them then you lose popularity, so you have to put them on leave for a while.
*If a famous staff member covers a big event such as a disaster, your paper becomes much more popular, at least for the day.
*A headline generator, with a picture below it, that shows at the start of each day and the player can customise if wished, plus an archive that remembers all of it. (Its the sort of minor detail that tends to attract players )
I think it'd make a cool time-wasting game, but I need some suggestions/input.
What should the goal of the game be?
What sorts of events should happen?
Any features that I've missed that would be awesome?
Do you guys like the idea?
Any feedback at all would be nice
Edited by smaza, 13 March 2009 - 11:41 AM.