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#41 score_under

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Posted 27 March 2009 - 11:31 PM

I didn't talk about the safety of file, but it will be very annoying when antivirus alerts every time you even enter the folder or run the game. You should change something in packing algorithm.

Really, it's not packed. I have absolutely no idea what's causing that, and I doubt any antiviruses would delete it.

...Unless you mean the actual protection program, in which case I could try compiling it with something else.
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#42 Dami89

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Posted 28 March 2009 - 07:50 AM

I didn't talk about the safety of file, but it will be very annoying when antivirus alerts every time you even enter the folder or run the game. You should change something in packing algorithm.

Really, it's not packed. I have absolutely no idea what's causing that, and I doubt any antiviruses would delete it.

...Unless you mean the actual protection program, in which case I could try compiling it with something else.

The problem is in that integrated protection program in antidecompiled game. There it's something what you must change. Since this antidecompiler thing is good, many people would be thankful, if you fix and update it until it works like a dream.

Edited by Dami89, 28 March 2009 - 07:50 AM.

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#43 ardnat

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Posted 28 March 2009 - 04:14 PM

very cool, but will this work on the decompiler v2 or 3?
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#44 score_under

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Posted 28 March 2009 - 04:24 PM

very cool, but will this work on the decompiler v2 or 3?

It works on decompiler v2, and v3 doesn't exist, and probably won't ever exist (development of the decompiler has stopped).
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#45 Mgamerz

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Posted 29 March 2009 - 12:48 AM

The decompiler was really only to shut yoyo games up about how GMK is encrypted, and to show that the source file is actually in the EXE. I've used it on my old game Extreme Wall Ball Express when I added a huge graphics file (6.1) and it crashed the GM6, and then I lost the source after a while.
Looks nice, but no instantly play use... Maybe you could sign something with Yoyo where they'll recognize this game and be able to run it.
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#46 Recreate

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Posted 02 April 2009 - 04:03 AM

OH GOD DELETE DELETE DELETE

Edited by Recreate, 19 June 2011 - 09:19 PM.

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#47 PickleMan

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Posted 02 April 2009 - 04:28 AM

First, never quote an entire post, if it is huge. Second, no, it is not made in game maker. Score_Under said himself that it was made in C.
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#48 score_under

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Posted 02 April 2009 - 07:08 PM

First, never quote an entire post, if it is huge.

Agreed, it's much better to change this:

[quote name='score_under' date='Mar 6 2009, 12:12 AM' post='3081037']
Large post
[/quote]
(Displays as:)

Large post

into something like this:

(Replying to post: [snapback]3081037[/snapback] )
(Displays as:)
(Replying to post: <{POST_SNAPBACK}> )

or just address the person by name, still including the snapback if you feel like it.

@Score_Under <{POST_SNAPBACK}>: Go with the XP theme, it will look very pro.
Also, I'm suspecting that this is made in GM, and decompile protected.
It started up very fast; not right for a GM game.
The final test: run it on a PC that is not GM compatible.


Also, post preview button. Many times. Read everything through twice to see if it makes sense.

Sorry for going off-topic in my own topic! :)

Edited by score_under, 02 April 2009 - 07:17 PM.

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#49 PickleMan

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Posted 02 April 2009 - 08:14 PM

Lolz, agreed.

Is this a GUI version of the one you gave me?
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#50 score_under

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Posted 02 April 2009 - 08:19 PM

Is this a GUI version of the one you gave me?

The version I gave you, while it does have a different encryption scheme, has a few bugs which have been fixed in this version.
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#51 PickleMan

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Posted 02 April 2009 - 08:23 PM

Is this a GUI version of the one you gave me?

The version I gave you, while it does have a different encryption scheme, has a few bugs which have been fixed in this version.

Eh, what bugs?
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#52 score_under

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Posted 02 April 2009 - 08:47 PM

Eh, what bugs?

The bugs fixed since then: The generated game may crash on some systems, and sometimes some functions like sprite_add, or execute_file would fail and/or crash the game.
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#53 PickleMan

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Posted 02 April 2009 - 11:38 PM

Eh, what bugs?

The bugs fixed since then: The generated game may crash on some systems, and sometimes some functions like sprite_add, or execute_file would fail and/or crash the game.

Oh... Do you have a C version that has the bugs fixed...like Command Line?
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#54 score_under

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Posted 02 April 2009 - 11:41 PM

Oh... Do you have a C version that has the bugs fixed...like Command Line?

Why would you want a command line version when I've released a nice little GUI for it? <_<
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#55 PickleMan

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Posted 02 April 2009 - 11:48 PM

Meaning the source code...just the same...fixed...

EDIT: 600th POST W00T!

Edited by PickleMan, 02 April 2009 - 11:58 PM.

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#56 Aragon1029

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Posted 05 April 2009 - 05:56 AM

Oh... Do you have a C version that has the bugs fixed...like Command Line?

Why would you want a command line version when I've released a nice little GUI for it? :P


Cause then we can put the file in the windows directory and then just type.

antidec exename.exe

instead of having to drag the EXE around the place.

Easier in my opinion. Either way, nice work. :)
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#57 Mister_M

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Posted 05 April 2009 - 12:06 PM

Wow this is great! I've considered to stop using game maker because of the decompiler. Thank you!
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#58 score_under

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Posted 05 April 2009 - 07:52 PM

Cause then we can put the file in the windows directory and then just type.

antidec exename.exe

instead of having to drag the EXE around the place.
Easier in my opinion. Either way, nice work. :)

That wasn't the type of command line program I used, it was a horrible interface... :D

But yeah, I've added support for command-line file specification in the latest version, however it will still alert you of its status on finishing (Saved to antidec.exe / File is not GM7 or GM6.1-to-vista / Could not open ad7.dat / etc). This also means you can now just drag the GM Game onto the Anti-Decompiler icon to save a protected version.
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#59 PickleMan

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Posted 11 April 2009 - 05:11 PM

If you give permission...I will make the Command Line one into a command line application. (command line parameters)
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#60 ev149

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Posted 12 April 2009 - 02:08 AM

Not bad, not bad. :rambo
Made a new skin for it:
Posted Image
Download here.
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