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Anti-Decompiler [Download]


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#421 ChaosWormz

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Posted 18 July 2011 - 06:03 PM

well, the anti decompiler doesn't support games made in the updated version but I wish i could say the same for the decompiler.
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#422 Dark Matter

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Posted 18 July 2011 - 08:43 PM

well, the anti decompiler doesn't support games made in the updated version but I wish i could say the same for the decompiler.

Well, Mike's working on an obfuscater for a later release, so that might sort out the problem (hopefully).
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#423 NakedPaulToast

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Posted 18 July 2011 - 09:38 PM


well, the anti decompiler doesn't support games made in the updated version but I wish i could say the same for the decompiler.

Well, Mike's working on an obfuscater for a later release, so that might sort out the problem (hopefully).

Mike was clear that the obfuscation was for the HTML5 version, and had nothing to do with the decompiler.

A reasonable interpretation is there are no plans to impliment obfuscation is GM created executables.

The obfuscator is for the HTML5 version and is nothing to do with the new decompiler. The problem with HTML5 is that you HAVE to release source code to everything, so this work is to protect our runner, and the end users game.


http://gamemakerblog...#comment-118809
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#424 Northerify

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Posted 20 July 2011 - 06:04 PM

could someone please give me another mirror? it won't download. thanks
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#425 Yal

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Posted 21 July 2011 - 09:32 AM

Whee, 8.1 support! Thanks a lot, Under_score!


By the way, that screenshot... X:\ ? Do you have 25 drives, or did you just cheat and rename it?

Edited by Yal, 21 July 2011 - 09:32 AM.

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#426 ChaosWormz

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Posted 21 July 2011 - 04:56 PM

Whee, 8.1 support! Thanks a lot, Under_score!

it only supports version 8.1.91 . I don't see how Under_score would be able to keep this up to date .
in the meantime the options are either to backport to GM8 to make the .exe or to have a copy of version 8.1.91 on another computer or inside a virtual machine .

Edited by ChaosWormz, 21 July 2011 - 05:03 PM.

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#427 Manuel777

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Posted 21 July 2011 - 05:05 PM

Having this up to date will mean that score_under will need to dechipher the new encription each time it changes, so that will mean others will have the same tiem to crack it and make a decompiler out of it.. its a friggin race! :lol:


.

Edited by manuel777, 21 July 2011 - 05:05 PM.

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#428 njp

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Posted 22 July 2011 - 12:29 AM

i get 'error file seams to be corrupt' after i try and run my game =\
i used game maker 8.0

and i did not compress it
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#429 Dark Matter

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Posted 22 July 2011 - 09:32 PM



well, the anti decompiler doesn't support games made in the updated version but I wish i could say the same for the decompiler.

Well, Mike's working on an obfuscater for a later release, so that might sort out the problem (hopefully).

Mike was clear that the obfuscation was for the HTML5 version, and had nothing to do with the decompiler.

A reasonable interpretation is there are no plans to impliment obfuscation is GM created executables.

The obfuscator is for the HTML5 version and is nothing to do with the new decompiler. The problem with HTML5 is that you HAVE to release source code to everything, so this work is to protect our runner, and the end users game.


http://gamemakerblog...#comment-118809

Oh, I must have misread it. Sorry about that.
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#430 skibbi

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Posted 22 July 2011 - 10:30 PM

Links are broken please fix!
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#431 Northerify

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Posted 24 July 2011 - 05:20 PM

PLEASE FIX THE LINK!! :( / RE-UPLOAD
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#432 ChaosMaker

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Posted 26 July 2011 - 02:36 PM

Great!
Its awesome *.*
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#433 score_under

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Posted 26 July 2011 - 04:52 PM

PLEASE FIX THE LINK!! :( / RE-UPLOAD

Hi, sorry about the apparent downtime but I'm on holiday in Spain at the moment (nice timing, eh?) so it's taken a while for me to notice. However the problem seems to have resolved itself without my intervention - if there's still a problem downloading it then please tell me so and I'll see if there's anything I can do to fix it.

Having this up to date will mean that score_under will need to dechipher the new encription each time it changes, so that will mean others will have the same tiem to crack it and make a decompiler out of it.. its a friggin race! :lol:


.

The encryption is not usually a problem as it usually remains stationary until the next major version, but 8.1 did dramatically step up the standard of encryption used. The real race is to get the anti-decompiler to safely encrypt the data of the game without preventing it from running, before Yoyo releases another version. ;) If the encryption algorithm did change slightly through each version, then decompilers would be just as hard pressed to keep up - but I don't really think this is likely to happen any time soon. So I feel a bit like I'm swimming against the current here, trying to keep up with a much more rapid rate of updates.
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#434 Big J

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Posted 27 July 2011 - 12:15 AM

Yeah, now this project and the decompiler are trying to keep up with YoYo Games. :D Good luck with that!
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#435 dkrasnove

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Posted 09 August 2011 - 04:45 PM

I get a Windows error after encrypting my executable:
"This application has failed to start because its side by side configuration is incorrect."

I have Windows 7 64-bit. What is wrong?
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#436 piluke

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Posted 09 August 2011 - 05:58 PM

I think that may happen even with a non-decompiled version. That error happens with the latest update when you try to use a high resolution icon.
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#437 dkrasnove

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Posted 09 August 2011 - 06:48 PM

I think that may happen even with a non-decompiled version. That error happens with the latest update when you try to use a high resolution icon.


I'm not quite sure I understood that correctly. I'm using Game Maker 8. Are you referring to the latest Anti-Decompiler? Anyway, how do you suggest I fix this?
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#438 piluke

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Posted 09 August 2011 - 07:37 PM

Oh, I thought you may have been trying to use the latest version or something. I'd just seen someone else with the same error and the latest version. Just try using a lower resolution icon. If it still doesn't work, I'm not sure.

Edited by piluke, 09 August 2011 - 07:38 PM.

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#439 dkrasnove

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Posted 10 August 2011 - 12:12 AM

Oh, I thought you may have been trying to use the latest version or something. I'd just seen someone else with the same error and the latest version. Just try using a lower resolution icon. If it still doesn't work, I'm not sure.


I tried using a low resolution icon and it worked. I'm just wondering why an insignificant icon file could prevent my executable from running. Do you know of any way I could possibly use my high resolution icon?
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#440 piluke

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Posted 10 August 2011 - 02:02 AM

No, sorry. Maybe try finding some way to change the icon in-game.
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