GM Version: Gamemaker 7/8 Unregistered! (GM8 Pro required for Multiplayer version)
Download: https://www.box.com/...ncolurxhqd3pnwo ( [GM8] v0015.0 Unregistered Version )
Download: https://www.box.com/...elwh6kx9005xujg ( [GM8Pro] v0017.5 Multiplayer Version - Uses Faucet Network Extension 1.4.2)
Faucet Network Extension: http://gmc.yoyogames...howtopic=498062
How-To Guide: https://www.box.com/...9kzbntbqtsxlvwv (v1.2 This is a text document that explains how to do basic things)
What it has:
(most of the basic rts functions of warcraft 3)
- A movement and selections system
- 8 directional graphical system
- Battle system (melee and ranged)
- 8 - directions attacking
- Awesome sprite and damage sync-ing - so it does damage when you want, when the blade hits the enemy!! easily customizable to suit your OWN sprites.
- Attack cooldown - You dont want you unit continusously bashing away.
- basic ai - if there is an enemy close by they will attack it
- resource gathering system
- up to five different resources (you can add more but..)
- automatic gathering (once you select the resource to gather it will return it to the town center when finished, then go back to gther more)
- 2 collection types (in warcraft/starcraft terms 1. mining [woodcutting/crystal collecting] and 2. collecting [goldmines/vespene gas])
- partially modular - most most systems you can delete, or replace with your own, like the movement system, minimap, fog of war
- unregistered fog of war!!
- minimap!
- ablity to create building
- buildings can create units
- building can set waypoints for unit to go to when created
- HUD
- you can make spells and skills fo units
- buildings can queue units
- Magic system - units can cast spells, with cast time and cooldown
- Ailments System - units can be stunned, silenced and more
- HOtkey system - you can easily assign buttons a hotkey
- Notifications System - Get messages to the user ridiculously easy.
- Health Bars on units now show up!
- flexible and customisable
** Multiplayer **
- Teams
- Different Player Colors
- Races (eg. Human, Undead, Orc...)
- Chatting to team mates and to everyone else
- Up to ten players (obviously you can add more but it will get very slow)
- Neutral units
(Australian date format dd/mm/yyyy)
8/1/2013 - Added Multiplayer and updated the How-To document to include details on Multiplayer. Multiplayer requires Gamemaker 8 Pro and Faucet Network Extension 1.4.2.
28/1/2012 - HUGE update!! Added: Notifications system, Spell cooldowns, Hotkey system, Ailments system (units can be stunned, silenced and more!!), Unit Health Bars, and improved all the object templates, for easier updating!! I added several of my own made spells: Chain lightning, chain-stun (target ally units), heal, and Area of Effect Silence (target ally units). I will also be updating the How-To guide soon as well. I've added more pics that showcase the new features so check them out. Also fixed plenty of small bugs.
24/1/2012 - Quick UPDATE!! Just realised the magic system was actually missing quite a bit of code, so i fixed that up for you guys. I also improved the movement system so that it looks nicer. Units no longer pile up on each other.
23/1/2012 - New UPDATE!! fixed a little bug with the fog of war (that annoyingly no one mentioned), and added a Magic Casting System. This engine is now pretty complete. All that is left for me to do is write up a little how-to guide, which will be coming very soon. ENJOIZZ!!
1/11/2011 - Just wanted to say hi! Show me some of the game you have made with my engine already! It has been 2 and a half years!
29/6/2011 - (v 0013.0 update) LAWL!! how long has it been? 6 MONTHS?? You guy have probably thought I abandoned this, BUT fear not! After NOT working on this for such a long time, i have updated it! This update is very different from the previous it has:
- updated fog of war
- unit build queue
- some other crap, which i forgot about
This is nearly done, i might implement a magic system and a hero system. after that, i just need to write a tutorial and it is done!
2/11/2010 - LOL!! >1200 downloads for v11.2 (or 2000 downloads in total!!) :D nice!!. Oh, by the way for those expecting the update, im not releaseing it until ive done a bit more work. sorry for getting you guys excited :/
10/9/2010 - okay, so i came back from gamemaker's block and fixed a bug that was stopping my progress. expect to see an update at the end of this month or the start of next month
7/2/10 - UPDATE!! - this has a few speed improvements and fixes most of the bugs found by stumlehb.
6/2/10 - OIIII!! my fully sick bro, stumlehb, has notified me of a bug in the 0011.0 engine verion - to fix it got to line 21 of the step event of "object_unit_tempplate" and simply ADD " || gathering = true". what you can see in the next update - computer AI (skirmish AI) - you know those computer contolled players in warcraft 3? well they're coming to my awesome 2d rts engine.
25/1/10 - UPDATE!! - this includes: HUD - with minimap, buttons, Fog of war, Buildings. this version is very near completion
17/1/10 - upon fixing a bug, the game now runs 1.5 time faster, then i downloaded gm 8 (heard it was faster) and gained another 2x speed increase. expect another update at the end of janurary.
2/12/09 - i just finished adding fog of war but its too soon to relase another version so itll be with the next one.
NOTE: nearly every thing that you need to modify, to suit your own sprites, can be located in the CREATE EVENT in the object called something like OBJ_UNIT_TEMPLATE, OJB_RESSOURCE_TEMPLATE or ONJECT ENEMY_TEMPLATE.
(most things you will need to edit will be in the create event of the object, and it has been commented)
pics - gathering in motion - http://img691.images...gatheringa.jpg/
fighting - http://img200.images.../fightingg.jpg/
buildings - http://i.imgur.com/OuGzH.jpg
unit queue- http://i.imgur.com/Fi4mI.jpg
magic system (casting fireball) - http://i.imgur.com/hCPi1.png
stunning and silence - http://i.imgur.com/nIkKC.png
notifications - http://i.imgur.com/KPNpW.png
chain lightning - http://i.imgur.com/UqUXI.png
multiplayer - http://i.imgur.com/0vw1e.png
multiplayer - http://i.imgur.com/FnE4r.png?1
(it looks a LOT better when you plug in your own graphics - ive had people send me a file including their own graphics and it just works so well - no extra codeing)
Downloads - (History)
version 0017.5 [GM8Pro] - https://www.box.com/...elwh6kx9005xujg (Latest Multiplayer version)
version 0015.0 [GM8] - https://www.box.com/...ncolurxhqd3pnwo (Latest Unregistered Version)
version 0014.4 [GM7] - http://www.mediafire...q4bgia8mbzimmow
version 0013.4 [GM7] - http://www.box.com/s...na0rk09e0o3avlp
version 0013.3 [GM7] - http://www.box.com/s...3exlgbhizkbiii6 (<- This on has an incomplete magic system.)
version 0013.0 [GM7] - http://www.box.net/s...qgcj978aiuv1ztb (1000+ downloads :D)
version 0011.2 [GM7] - http://www.box.net/shared/6edphh9onp (
version 0011.0 [GM7] - http://www.box.net/shared/sjs4scq11k
version 0002.8 [GM7] - http://www.box.net/shared/ft6huqbmm6
How-To Guide 1.0 - http://www.box.com/s...i8288opyoz9hdkk
How-To Guide 1.2 - https://www.box.com/...9kzbntbqtsxlvwv
any questions, please ask or even just message (PM) me!
Thanks and good luck with your own RTS games
Edited by rude guss, 08 January 2013 - 06:53 AM.











