It's also at sfghq and scdti.
It's more or less 90 % done, still to add the last and more difficult gimmicks.
Complete list of features:
-Special rings for lightdash.
-Gringding with layering
-Sonic Unleashed style boost
-Moving platforms (99,99 % done)
-Balancing at falling edges
-Genesis shields with their habilities.
-Real collisions with spikes.
-Animation for stage finish
-View lock system for bosses and cinematics
-Optimized checkpoint system
-Script management for actions that need largue ifs. Very usefull ^^
PD No backward homming attack!!!!
PD2 Still lack of SFX!!!!
More or less, this is the source code of my next fangame, and step by step, the features are increasing a lot.
With more players, a working corckscrew and flippers, i think this will turn in the most complete engine ever (complete, not better) so
have fun guys and tell me any bug you find.
Beta4 (lot of bugfixes): http://www.mediafire...php?djygtty3jmt
Damizean -For engine base
Rougeyoshi -For Sonic 3 shields + sprites + HUD + ceiling landing
Alex Z -For sprites
Chaos Rush -For compiling the original Revival Engine.
SPK -For making the rest of stuff
To fix the weird movement in horizontal platforms, find the objMoving parent, and put the "end step" code in "step". And platforms will be working 100% well
Edited by Sponik, 15 March 2009 - 08:10 PM.