It's also at sfghq and scdti.
It's more or less 90 % done, still to add the last and more difficult gimmicks.
Complete list of features:
-Homming Attack
-Special rings for lightdash.
-Ceiling Landing
-Gringding with layering
-Sonic Unleashed style boost
-Moving platforms (99,99 % done)
-Balancing at falling edges
-Genesis shields with their habilities.
-Breakable walls.
-Real collisions with spikes.
-Animation for stage finish
-Pipes
-View lock system for bosses and cinematics
-Optimized checkpoint system
-Script management for actions that need largue ifs. Very usefull ^^
PD No backward homming attack!!!!
PD2 Still lack of SFX!!!!
More or less, this is the source code of my next fangame, and step by step, the features are increasing a lot.
With more players, a working corckscrew and flippers, i think this will turn in the most complete engine ever (complete, not better) so
have fun guys and tell me any bug you find.
The Engine:
Beta3:http://www.mediafire...php?3wyiixxz4ji
Beta4 (lot of bugfixes): http://www.mediafire...php?djygtty3jmt
ENGINE CREDITS:
Damizean -For engine base
Rougeyoshi -For Sonic 3 shields + sprites + HUD + ceiling landing
Alex Z -For sprites
Chaos Rush -For compiling the original Revival Engine.
SPK -For making the rest of stuff
EDIT:
To fix the weird movement in horizontal platforms, find the objMoving parent, and put the "end step" code in "step". And platforms will be working 100% well
Edited by Sponik, 15 March 2009 - 08:10 PM.











