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War Hogs - Revamped


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#1 RCCarThief

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Posted 27 February 2009 - 05:10 PM

War Hogs is a platform shooter in the style of Metal Slug/Contra. You play as one of the four Hogs, each with a unique weapon, blasting through enemy soldiers and machines.

Click to enlarge:
Posted ImagePosted ImagePosted Image
More screenshots available at: My Site

GAMEPLAY VIDEO (Thanks to AuthenticKaizen)

Category: Platform shooter
File Size: 5.21 MB
GM Version: GM8
Vista Compatible: Yes
Changes Screen Resolution: No (Not currently at least)
Download Links: Newest Version 4/19/2010
Previous Version

Changes from last version:
Completely redesigned levels.
New weapon upgrade system.
New 'lives' system.
Addition of a new Hog; Warsow.
Each Hog now has a unique weapon.
Co-op mode. (If you play this, let me know of any bugs. I haven't been able to test this much myself)
Slight tweak in physics.
Slightly easier to beat. (Hopefully)

Future changes:
Swapping characters. (This was almost ready to be implemented in this update, but there are a lot of factors to consider before going live with it.)
More levels.
Re balance if feedback suggests it.
Versus mode.
More resolution/view options.

Tips:
While prone and on a jump-through ledge, hitting the JUMP button will drop you through the ledge.
You can angle your grenades' arcs/distance by going prone. (Down button)
Pick up hearts to regain health, if you die, you'll lose all your coins and weapon upgrades.
Pick up bomb boxes for an extra 10 grenades.
Collect as many coins as you can; they will grant you weapon upgrades.
Killing some enemies will grant you a Health Heart.
If an ally Hog has fallen, destroying a cargo crate can rescue them.

Edited by RCCarThief, 22 April 2010 - 10:07 PM.

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#2 thetagames

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Posted 27 February 2009 - 05:25 PM

I wasn't aware you were still working on this, though I like how it is coming along. The menu graphics and interface looks great, and the graphics appear (for the most part) more coherent (I like the cartoony style).

In my opinion, blood does not usually work well with such a cartoony style. I feel as though it would be even more coherent if it lacked blood graphics altogether.

~ Theta Games
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#3 TheMyst

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Posted 27 February 2009 - 05:30 PM

Not true theta. Look at Team Fortress 2 and Metal Slug. Both have cartoony graphics and blood. Seems like an interesting concept mate. I'll play it when I get a chance. I just wanted to counter thetas post. I'll update this one once I've played it.
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#4 mluongo

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Posted 27 February 2009 - 08:36 PM

Wow, solid.

Detailed artwork, I love the blood, seems polished, nice menus, and damn, you've even got a working boss at the end. Nice effort!

How long have you been doing GM?
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#5 RCCarThief

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Posted 27 February 2009 - 10:28 PM

@thetagames ~ Yup, I'm at it again. I left the old version quite a while back, but I just couldn't let it die. As you can see I've redone 90% of the art and optimized the coding a bit. Other than the basic concept and controls, the game is radically different than the original.

@TheMyst ~ Thank you, and I hope you enjoy it.

@mluongo ~ Much thanks! I've been working with GM on and off for a little over 3 years. I was away for several months, came back to my old project and completely redid it. Glad you liked it.

I hope the game isn't as difficult as it used to be. If someone beats the fourth boss, let me know which difficulty. Thanks again everyone.
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#6 RCCarThief

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Posted 02 March 2009 - 04:49 AM

Created a little website for the new version (wasn't happy with the old tripod one)

Here it is WEBSITE!!

Gives a little info on some of the enemies and pickups.
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#7 Supravista

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Posted 02 March 2009 - 05:22 AM

I found it a bit hard, but after a few tries I got to the boss, knocked him down to two pieces then lost. Never got past the first boss.
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#8 Indecom4000

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Posted 02 March 2009 - 09:38 AM

This is pretty good the graphics are all good, gameplay was nice and smooth, the only problem i found was the controls were confusing. instead of using d and c or whatever, i'd use control and alt, its much nicer on the fingers.

great job so far man, i remember the old one.
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#9 RCCarThief

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Posted 02 March 2009 - 06:32 PM

@Supravista - I've had a lot of complaints about the difficulty of this game. I love difficult games, but I understand it should still be beatable by the majority of players. What should I change to make it a bit easier? Are there too many enemies? Are they firing too fast?

@Indecom4000 - Thanks for the complements. For the next version, I'll be setting up customizable keys.

Other suggestions are welcome. Especially ideas for the 'Special' key. So far I'm deciding between having this key use a once-per-level skill that clears the screen of enemies (except bosses), a duck-n-roll skill that may be useful for areas you normally can't fit through, or crawling.
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#10 magicaltrevor50

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Posted 03 March 2009 - 08:51 PM

this is a great game, it has very nice retro gameplay and retro graphics, not really great special effects but that makes it cool!
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#11 RCCarThief

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Posted 04 March 2009 - 04:30 PM

Thank you for the feedback magicaltrevor50. I'll more than likely be adding some other effects to the game. I was concerned about fps for other systems, at least with the number of blood droplets on screen. I'm testing this on a beast of a computer, so everything runs great, but I had a friend play and it was a little choppy for him on normal effects settings.
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#12 AuthenticKaizen

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Posted 16 April 2009 - 09:43 PM

a promising game. good work.
fine graphics, nice effects, good controls.
also the splatter effects fit the theme pretty well.

i assume the game is heavily influenced by contra... ^_^

major point to improve is the difficulty...the bullet speed of enemies, amount of enemies...
it all needs some balancing.


also the shield guys in the 2nd level are extremely annoying.



suggestions:
-keyboard doesnt worked...after i pressed enter, space, Z etc i tried to use my gamepad...which worked. would be better if both would work at the same time. at least in the menu.
-the mapping of the gamepad isnt the best. would be fine to configure it.
-ESC doesnt work (had to use alt+f4)


as said a promising game! :ph34r:

Edited by AuthenticKaizen, 16 April 2009 - 09:45 PM.

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#13 RCCarThief

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Posted 17 April 2009 - 01:02 AM

Thanks for the feedback! Yes, this game is influenced by a mix of some of my favorite games: Contra, Metal Slug, TMNT, and Battletoads.

I really need to work on difficulty balance, I like my games to be too difficult. Maybe a little more forgiving AI and slower projectiles would help. Someone else pointed out the shielded turrets in the second level as being a problem as well. Perhaps the shields break after a few hits from bullets? As per the keyboard: if a gamepad is plugged in, the keyboard won't read. (If you were having trouble exiting, SELECT brings up the quit menu) I'll change that and add a fully customizable control scheme in the next release. Next release should be on the way soon.

Thanks again for commenting!
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#14 RCCarThief

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Posted 17 April 2009 - 04:11 PM

Gameplay video added!
HERE and in first post.
Much thanks to AuthenticKaizen for recording it.
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#15 AuthenticKaizen

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Posted 25 April 2009 - 07:51 PM

cool that you have added it to youtube.

->tip:add "&fmt=18" at the endo of the video for better video quality.
(the HQ button doesnt work on this video)

heres the video in HQ
http://www.youtube.c...PTXtFG7I&fmt=18

Posted Image

Edited by AuthenticKaizen, 25 April 2009 - 07:57 PM.

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#16 Keiferr

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Posted 25 April 2009 - 10:08 PM

The download link seems to be broken.

Mirror please ? :GM7:
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#17 RCCarThief

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Posted 26 April 2009 - 01:35 AM

Sorry, mediafire.com must be down for maintenance. For now, try THIS

edit: Should be back up on mediafire, but if not, continue to use the link above. On a development note: I'm reworking a great deal of the game. The code is better optimized, their is now customizable keyboard/joystick support, better physics, improved variety across the difficulty levels, as well as changed levels, bosses and UI. As soon as it's ready, I'll have the next update up for ya! Thanks for reading.

Edited by RCCarThief, 26 April 2009 - 01:59 AM.

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#18 AuthenticKaizen

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Posted 26 April 2009 - 08:59 AM

that sounds great!

Edited by AuthenticKaizen, 26 April 2009 - 09:00 AM.

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#19 RCCarThief

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Posted 27 April 2009 - 09:16 PM

The game is coming along quite well and another release will be here shortly. For those of you who have played the game, I need some feedback on the bosses. I made the first one a little easier, but I'm not sure how difficult the others were. I'd really like to make this game great and also utilize player's suggestions as much as possible.

My main focus right now is the second boss, a.k.a. Gatorocket. His pattern seems a little weak, and I'm considering redoing it completely. Suggestions are welcome, or if you like his pattern as it is now, please let me know.

Thanks in advance!

(On a side note, what do you think of the bullet graphics for the characters and enemies? Are they too small or just right?)
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#20 AuthenticKaizen

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Posted 27 April 2009 - 09:28 PM

fine :)

the boss should blink when you hit him.
also should be longer out of his holes...and a bit slower then...
when he comes out and disappears in the next moment it is pretty hard to hit him.



dont think that the graphics are too small.
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