Thesnidr's W3d Engine
#341
Posted 11 June 2012 - 02:51 AM
#342
Posted 11 June 2012 - 08:58 PM
#343
Posted 15 June 2012 - 02:25 PM
I can't find the script the tower up and down move.
Edited by Furling, 15 June 2012 - 02:26 PM.
#344
Posted 17 July 2012 - 03:49 AM
#345
Posted 24 October 2012 - 05:18 PM
#346
Posted 11 April 2013 - 11:35 PM
Heya mate...I've decided to use this engine on my game..but got some problems..I want to have this fake 3D effect only on the walls..just to give a little depth to the rooms..
My problem it's when you are looking around, the other sprites are always in front..

is there any way to fix this?so the normal sprites..will be under the walls layer?
#347
Posted 12 April 2013 - 01:15 AM
depth=w3d_depth(x,y,-50) or something like that may fix it in the end step event.
Is there any way you make the block model rotate? Thesnidr?
#348
Posted 12 April 2013 - 07:00 AM
depth=w3d_depth(x,y,-50) or something like that may fix it in the end step event.
Is there any way you make the block model rotate? Thesnidr?
Thx..it's working..also about rotation..check his tutorial download..there are some models rotating..using angle+=1..
#349
Posted 12 April 2013 - 07:25 AM
I made this a long time ago, back when I didn't know how much more efficient d3d is. Now I'd actually recommend not using this at all. There is no good way of rotating blocks except rotating the vertex coordinates manually (I might have that in a tutorial somewhere is you search through the topic)
#350
Posted 12 April 2013 - 04:05 PM
I'd really like to use D3D, but projection flips room upside down (lol) and I've tried fixing it, but got no luck at all since the mouse was flipped and everything.
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