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Thesnidr's W3d Engine


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349 replies to this topic

#341 AlexTM

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Posted 11 June 2012 - 02:51 AM

Lags so much :/
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#342 Sirosky

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Posted 11 June 2012 - 08:58 PM

Unsurprisingly, since it requires quite a few calculations and more than 6x the number of drawing events. Posted Image
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#343 Furling

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Posted 15 June 2012 - 02:25 PM

How I can make shape of player character, you made the tower shape something like that?
I can't find the script the tower up and down move.

Edited by Furling, 15 June 2012 - 02:26 PM.

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#344 Greenhawk911

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Posted 17 July 2012 - 03:49 AM

How do you make i so it could be a fake 3d house that can be enterable in a tds game.
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#345 dert

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Posted 24 October 2012 - 05:18 PM

I'm making a 2d game, so I'm using to make towers in the background, the roof should be the pyramid, but is there any way I can get it in a side view? I need to change it's angle or something like that. My game is like mario with fake 3d in the back.
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#346 beeproductions

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Posted 11 April 2013 - 11:35 PM

Heya mate...I've decided to use this engine on my game..but got some problems..I want to have this fake 3D effect only on the walls..just to give a little depth to the rooms..

My problem it's when you are looking around, the other sprites are always in front..

error.png

 

is there any way to fix this?so the normal sprites..will be under the walls layer?


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#347 AlexTM

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Posted 12 April 2013 - 01:15 AM

depth=w3d_depth(x,y,-50) or something like that may fix it in the end step event.

 

Is there any way you make the block model rotate? Thesnidr?


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#348 beeproductions

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Posted 12 April 2013 - 07:00 AM

depth=w3d_depth(x,y,-50) or something like that may fix it in the end step event.

 

Is there any way you make the block model rotate? Thesnidr?

 

Thx..it's working..also about rotation..check his tutorial download..there are some models rotating..using angle+=1..


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#349 TheSnidr

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Posted 12 April 2013 - 07:25 AM

I made this a long time ago, back when I didn't know how much more efficient d3d is. Now I'd actually recommend not using this at all. There is no good way of rotating blocks except rotating the vertex coordinates manually (I might have that in a tutorial somewhere is you search through the topic)


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#350 AlexTM

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Posted 12 April 2013 - 04:05 PM

I'd really like to use D3D, but projection flips room upside down (lol) and I've tried fixing it, but got no luck at all since the mouse was flipped and everything.


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