Game Maker Community: --*blade Gardener*-- - Game Maker Community

Jump to content

Work in Progress Rules

This forum is for people to post information regarding their WIP projects for discussion and feedback. Note: by WIP projects, we mean those that are well underway, and we require that you post a demo. Make sure that you READ these rules prior to posting. Also, the General GMC Rules apply here too.
Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

--*blade Gardener*-- ---Sword Swinging fun----

#1 User is offline   darthlupi 

  • GMC Member
  • Group: GMC Member
  • Posts: 377
  • Joined: 06-October 03

Posted 18 February 2009 - 02:33 AM

GM Version: GM7
Present Status: Tech Demo

Hello,

I just wanted to spit a little tech demo you guys way. The concept as of now is that you are a gardener in the garden of life who has has to fend off and invasion from the land of decay. You see, the Goddess of Decay is jealous of her place in the cycle and wants to become the Goddess of life as well.

It is solely up to you to stop the cycle from life and death from being forever disrupted. To accomplish this you have to destroy the mechanisms of decay put in place around the garden. You destroy them by collecting the energies of decay and converting them into a beam of pure life light to crack through their defenses.

As of right now there is combat, basic leveling up, and dark crystals to beam into life!

Posted Image

Posted Image



Click below to download:
----DOWNLOAD HERE----

I am really curious to see what you guys get out of this little tech demo.

Main Game Goal:

The goal of the game is to purge the garden of the dark crystals that surround the life orbs.

1. To do that you have to kill baddies and steal their mana. ( round things left behind )
2. Then you have to take that mana and exchange the energy for life energy by getting close to a life orb. (Big white this is a life orb)
3. Repeat this until all the dark crystals are gone.

Help wanted:

1. I've included a new enemy the Decayor. They are basically going around killing your flowers and destroying you charging crystals. I am not sure what effect the flowers should have? Should they just be a way to score points, or should it be more than that?

Controls:

Arrow Keys OR Left Mouse to move
Left mouse and mouse cursor to move
Mouse to swing sword
Right mouse to throw sword

Middle Mouse or space mouse to beam.

WORD :blink: :P

This post has been edited by darthlupi: 18 February 2009 - 02:35 AM

0

#2 User is offline   arkanine 

  • GMC Member
  • Group: GMC Member
  • Posts: 41
  • Joined: 07-April 08

Posted 18 February 2009 - 03:19 AM

I wasn't sure what was going on at first, but I got the hang of it.

I must say the visuals are very nice, good work!
0

#3 User is offline   Indecom4000 

  • GMC Member
  • Group: GMC Member
  • Posts: 1108
  • Joined: 10-February 04

Posted 18 February 2009 - 03:21 AM

That was incredibly entertaining. the sound effects add quite a lot of satisfaction to the actions. sword swinging was top notch, the effects were great, my only real advice is work on the enemy sprites perhaps. other than that, it was very fun, very fast paced, and something that i'd like to play for an extended period of time, which is rare in a gm game.
0

#4 User is offline   darthlupi 

  • GMC Member
  • Group: GMC Member
  • Posts: 377
  • Joined: 06-October 03

Posted 18 February 2009 - 03:31 AM

Sweet. I am glad the demo was enjoyed by you both.
I can add more detail to the enemies, but I was hoping to go keep the black and white theme. I was trying to emphasize the difference between the life and death? How the enemies really didn't belong?

I'll do what I can to keep it entertaining!

Later!
0

#5 User is offline   lo_lord 

  • GMC Member
  • Group: GMC Member
  • Posts: 78
  • Joined: 27-February 07

Posted 18 February 2009 - 07:22 AM

Wow, i really had no idea what was going on(until i came back to this page and read it, :blink: ). But it was truly quite awesome. Awesome graphics, sounds and game play. As for the enemy sprites, the big teddy bear looking ones look fine but the birds look a little funny.

Try and make a tutorial as soon as possible, i realise its just a tech demo and thats why it doesnt have one yet, but put it up high on the to do list. Really need it to enjoy this game to the max.
0

#6 User is offline   darthlupi 

  • GMC Member
  • Group: GMC Member
  • Posts: 377
  • Joined: 06-October 03

Posted 18 February 2009 - 05:59 PM

Lo_lord,

Thank you for the advice. I plan to get a basic tutorial together soon. I think for now I may just create a splash screen for the tech demo with an explanation of what to do. I'll update it this evening if time permits. Thanks!
0

#7 User is offline   amoeba 

  • GMC Member
  • Group: GMC Member
  • Posts: 1
  • Joined: 24-February 09

Posted 24 February 2009 - 02:18 AM

Great game! I love how intense it is. And the leveling up is a nice touch so far.

Just found an error which ended my game and sent me back to a fresh game.

___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 1
for object obj_point:

Error in code at line 1:
   direction = point_direction(other.x,other.y,obj_player.x,obj_p
layer.y);    

at position 56: Unknown variable x


I got this when I was in the main room where you start out at the bottom edge throwing my sword wildly.
0

#8 User is offline   d.man 

  • GMC Member
  • Group: GMC Member
  • Posts: 122
  • Joined: 05-December 08

Posted 24 February 2009 - 10:17 AM

i went to check if there is anything new on indiegames.com and found out about this game.
gotta admit- good game is good. nice graphics, sound and especially gameplay. very polished game. you've done a very good job.
0

#9 User is offline   Indecom4000 

  • GMC Member
  • Group: GMC Member
  • Posts: 1108
  • Joined: 10-February 04

Posted 24 February 2009 - 10:25 AM

Dude thats awesome, its always been a goal of mine to get a game of my own on indiegames. lucky *******o with the fantastic gam! lol
0

#10 User is offline   gorthal 

  • GMC Member
  • Group: GMC Member
  • Posts: 1
  • Joined: 27-January 09

Posted 24 February 2009 - 01:01 PM

Waooow ! :)

Your game is sooo good and sooo entertaining !
The gameplay is a blast, very innovativ and fun !

Thank you for this amazing game experience !
0

#11 User is offline   d.man 

  • GMC Member
  • Group: GMC Member
  • Posts: 122
  • Joined: 05-December 08

Posted 24 February 2009 - 01:06 PM

hm, add some special attacks for picking up flowers or stuff. they should be some sort of powerups.

and leave the enemies as they are.
0

#12 User is offline   AuthenticKaizen 

  • GMC Member
  • Group: GMC Member
  • Posts: 138
  • Joined: 30-May 08

Posted 24 February 2009 - 10:21 PM

another fine game!
nice feeling...love the controls.

so you have currently 3 games in the pipeline on which you are working on, right?
blade gardener, mage blasta and sword fighter zero...
0

#13 User is offline   SunnyKatt 

  • GMC Member
  • Group: GMC Member
  • Posts: 642
  • Joined: 11-March 08

Posted 27 February 2009 - 01:51 AM

Cool. Good work, not a huge fan of the graphic style, but that's just a personal preference. Good gameplay, I think I may go back to it and try and win now that I'm better with the controls. :D
0

#14 User is offline   Alkaroth 

  • GMC Member
  • Group: GMC Member
  • Posts: 13
  • Joined: 11-February 04

Posted 27 February 2009 - 09:02 PM

Good work, it has the same design feel that your games are well known for. Maybe you could make the flowers increase your speed or attack ability?
0

#15 User is offline   Lithium 

  • Spitfire Member
  • Group: GMC Member
  • Posts: 1399
  • Joined: 31-August 05

Posted 28 February 2009 - 01:31 AM

Whoa I can't believe how good that was. The graphics were epic and the sounds were awesome. Not only that the smooth gameplay and the story is just so perfect. This game is tops :lol:
0

#16 User is offline   AuthenticKaizen 

  • GMC Member
  • Group: GMC Member
  • Posts: 138
  • Joined: 30-May 08

Posted 11 July 2009 - 07:49 PM

is this fine game still in development?

i made today a little gameplay video.
0

#17 User is offline   Lithium 

  • Spitfire Member
  • Group: GMC Member
  • Posts: 1399
  • Joined: 31-August 05

Posted 12 July 2009 - 02:05 PM

Yea I'd like to see this worked on too. It's not often you come across a game of such quality :)

This post has been edited by pat_stix: 12 July 2009 - 02:05 PM

0

#18 User is offline   Alex Muncatchy 

  • GMC Member
  • Group: GMC Member
  • Posts: 1168
  • Joined: 22-February 04

Posted 12 July 2009 - 03:01 PM

Awesome game, love the graphics and sounds, addictive as hell too.
0

#19 User is offline   Lbckf 

  • GMC Member
  • Group: GMC Member
  • Posts: 188
  • Joined: 30-July 09

Posted 11 August 2009 - 01:16 AM

___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject119:

Trying to use non-existing surface.

edit: Its nothing big, just the letters are huge and i saw vid on it and it was small there so whatever.
Edit Again: Works now... And how do you get to the upgrade screen?


hey gotta new computer with windows 7 but the game is going really slow, please fix

This post has been edited by Lbckf: 12 February 2010 - 04:58 PM

0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users