The Secret Of Lamidia - Update 29/1/2010
#41
Posted 25 January 2010 - 06:03 PM
new version in a few days.
#42
Posted 28 January 2010 - 06:32 PM
better combat system
female elf warrior sprite added
tweaked magic item generation methods
expanded monster research system
tweaked 'fog' [better lighting in development]
added char 'chat' events
added entrypoint 'chat/feedback' events
can now click/swap equipped items [implementing same for INV]
..many other fixes
#43
Posted 28 January 2010 - 06:40 PM
Downloading....
EDIT - not bad, here\'s some suggestions and general impression...
I liked the combat, altough that scrully figure or whatever wiped the floor with me
What I don\'t like is character creation........speed of it to be precise. You should be able to click lot faster on those attributes, it takes really lot of time to create characters this way. And its annoying when it say to me that I don\'t qualify for any class, and then I need to slowly right click all points, just make it faster and it\'ll be ok.
And I understand that you want to make this old school, but make WASD possbile, make them behave same way as arrows, to move you one step per press, it would feel more natural to have one hand on WASD and other on mouse
Maybe fog distance could be larger. Looking down seem kinda weird also.
Graphics is nice until you go fullscreen on 17\" screen, but I guess that goes with retro style.
I like the map, altough I discovered its existance by accident
Don\'t give up on this game again
Edited by Archamond, 28 January 2010 - 07:12 PM.
#44
Posted 28 January 2010 - 07:38 PM
has a scruffy figure stolen any of your items yet?
WASD move keys will be added. also a button menu to click movement/camp/map/etc
Char creation will be completely remade soon. and character personality traits added.
fog starts incorrectly in this version. it will be fixed. if you re-enter the town it will re-adjust correctly. i'm also presently developing a much nicer lighting method for dungeons/forests. [still working out the kinks]
retro graphics.. easy to draw, hard to look at
the new HUD menu will take care of finding the map by accident. a shroud system is also on the cards for the map. it'll look much better. i'm currently needing to tweak a method of calc'ing a 32x32 grid [walls are not grid snapped i need to find their correct grid location with this method i'm working on..]
thanks for trying it. eventually it will look better, it's hard programming an entire RPG by oneself [hehe i know i don't have to tell you that]
#45
Posted 28 January 2010 - 08:27 PM
It did, silver something I think, don't rememberhas a scruffy figure stolen any of your items yet?
I find it fun and challenging to program RPG by oneself...........and it will be very satisfactory when completedthanks for trying it. eventually it will look better, it's hard programming an entire RPG by oneself [hehe i know i don't have to tell you that]
#46
Posted 28 January 2010 - 08:52 PM
i hope so. i've been frustrated with it a few times already [coding issues] but after a few days i pick it back up again.. i suppose the same goes for all of us?and it will be very satisfactory when completed
thanks for your feedback on char-gen. it will be fixed in the next few versions. nobody seems interested so i didn't bother tweaking it yet.
#47
Posted 26 June 2010 - 12:47 AM
#48
Posted 26 June 2010 - 09:37 AM
i won't be continuing this, probably restarting the project instead.Interesting game, fairly fun, I look forward to when it's completed.
#49
Posted 27 June 2010 - 12:21 PM
#50
Posted 27 June 2010 - 06:50 PM
people can call it "the incomplete WIP of Lamidia" if they like..
i started work on a new engine last night.. it'll probably be some time before i upload a new incarnation.
#51
Posted 06 August 2010 - 03:42 AM
#52
Posted 19 June 2011 - 01:21 AM
i am currently developing a new 3D dungeon RPG, still using GM 6.1 and have learnt a lot since working on this one.
unlike this abandoned engine, i'll upload the new demo when it has a LOT of playable content.
#53
Posted 01 June 2012 - 01:49 PM
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