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The Secret Of Lamidia - Update 29/1/2010


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#41 sub

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    EVIL GENIUS

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Posted 25 January 2010 - 06:03 PM

game is being revamped: more GUI, less TEXT

new version in a few days.
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#42 sub

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Posted 28 January 2010 - 06:32 PM

update: 29th Jan, 2010.

better combat system
female elf warrior sprite added
tweaked magic item generation methods
expanded monster research system
tweaked 'fog' [better lighting in development]
added char 'chat' events
added entrypoint 'chat/feedback' events
can now click/swap equipped items [implementing same for INV]
..many other fixes
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#43 Archamond

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Posted 28 January 2010 - 06:40 PM

I see that you resumed your rpg after all :(

Downloading....

EDIT - not bad, here\'s some suggestions and general impression...

I liked the combat, altough that scrully figure or whatever wiped the floor with me :P

What I don\'t like is character creation........speed of it to be precise. You should be able to click lot faster on those attributes, it takes really lot of time to create characters this way. And its annoying when it say to me that I don\'t qualify for any class, and then I need to slowly right click all points, just make it faster and it\'ll be ok.

And I understand that you want to make this old school, but make WASD possbile, make them behave same way as arrows, to move you one step per press, it would feel more natural to have one hand on WASD and other on mouse :)

Maybe fog distance could be larger. Looking down seem kinda weird also.

Graphics is nice until you go fullscreen on 17\" screen, but I guess that goes with retro style.

I like the map, altough I discovered its existance by accident :lol:


Don\'t give up on this game again :P

Edited by Archamond, 28 January 2010 - 07:12 PM.

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#44 sub

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Posted 28 January 2010 - 07:38 PM

thanks for the feedback.

has a scruffy figure stolen any of your items yet?

WASD move keys will be added. also a button menu to click movement/camp/map/etc

Char creation will be completely remade soon. and character personality traits added.

fog starts incorrectly in this version. it will be fixed. if you re-enter the town it will re-adjust correctly. i'm also presently developing a much nicer lighting method for dungeons/forests. [still working out the kinks]

retro graphics.. easy to draw, hard to look at :(

the new HUD menu will take care of finding the map by accident. a shroud system is also on the cards for the map. it'll look much better. i'm currently needing to tweak a method of calc'ing a 32x32 grid [walls are not grid snapped i need to find their correct grid location with this method i'm working on..]

thanks for trying it. eventually it will look better, it's hard programming an entire RPG by oneself [hehe i know i don't have to tell you that]
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#45 Archamond

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Posted 28 January 2010 - 08:27 PM

has a scruffy figure stolen any of your items yet?

It did, silver something I think, don't remember :(

thanks for trying it. eventually it will look better, it's hard programming an entire RPG by oneself [hehe i know i don't have to tell you that]

I find it fun and challenging to program RPG by oneself...........and it will be very satisfactory when completed :)
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#46 sub

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Posted 28 January 2010 - 08:52 PM

and it will be very satisfactory when completed

i hope so. i've been frustrated with it a few times already [coding issues] but after a few days i pick it back up again.. i suppose the same goes for all of us?

thanks for your feedback on char-gen. it will be fixed in the next few versions. nobody seems interested so i didn't bother tweaking it yet.
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#47 bobthecow

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Posted 26 June 2010 - 12:47 AM

Interesting game, fairly fun, I look forward to when it's completed.
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#48 sub

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Posted 26 June 2010 - 09:37 AM

Interesting game, fairly fun, I look forward to when it's completed.

i won't be continuing this, probably restarting the project instead.
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#49 Carnivac

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Posted 27 June 2010 - 12:21 PM

You sure you want that as your game's name?
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#50 sub

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Posted 27 June 2010 - 06:50 PM

sure, why not :)
people can call it "the incomplete WIP of Lamidia" if they like..

i started work on a new engine last night.. it'll probably be some time before i upload a new incarnation.
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#51 Lukasaurus

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Posted 06 August 2010 - 03:42 AM

Has anyone else pointed out that the title sounds a lot like "The Secret of Chlamydia"...
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#52 sub

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Posted 19 June 2011 - 01:21 AM

this game was mentioned on several other websites, incase people have come from those sites;

i am currently developing a new 3D dungeon RPG, still using GM 6.1 and have learnt a lot since working on this one.

unlike this abandoned engine, i'll upload the new demo when it has a LOT of playable content.
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#53 sub

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Posted 01 June 2012 - 01:49 PM

someone mentioned this the other day, and it's been almost a year since the last update. so i thought i'd bump it, maybe someone is working on a similar engine (or would like to) making a game like this in GM was counter-productive in some ways, but it was certainly possible. and with improved programming methods certainly viable.
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