T.S.O.L - (started development late Nov 2008)
640x480 window (F4 toggle full screen mode)
an ADVANCED <EOTB / M&M / BARD'S TALE> RPG engine DEVELOPMENT IS BACK IN SWING (took a little sabbatical) ABANDONED, new engine being developed [30/6/2010]
if you've wandered in from
http://sites.google....cret-of-lamidia
or
http://my.opera.com/...ws?cid=21532601
thanks for coming
new version ETA: ...abandoned
LATEST EXE BUILD 29th Jan, 2010

MORE GUI - LESS TEXT
OLD SOURCE VERSION ..feel free to use source code or learn from it


keys:
arrow keys to move
Rclick to exit char add/remove menus
when u click CREATE CHAR, press ENTER to quick-generate (development tool only)
PRESS F1 FOR FURTHER GAME INFO
C - camp (when in maze)
M - display map
P - toggle party HUD panel
numpad * - char in slot1 gets 1000xp [dvlp tool only]
notes..
-remember games like Eye of the Beholder, Wizardry and (original) Bard's Tale? this engine reproduces an environment like that, but with [slightly] better graphics and RPG features that were not developed untill games such as Morrowind came on the scene..
-fairly easy to expand on (and tidy up) * not recommended for absolute beginner to develop!
-still being developed
-combat is more detailed (critical hits, fumbles, etc)
-has many detailed & upgradeable magic items
-skills, quests, etc (something the original games lacked)
features:
you can make a group of adventurers, explore the first dungeon area and local forests, fight monsters, even get magic items from treasure chests, there are some quests added now, and other game content (a trading post, training hall, tavern, inn, etc, so you can maintain a group of adventurers) .. the game is still being developed.
* make groups of up to 6 party members
* diverse items and equipment (and being expanded)
* 4 basic char classes, with more advanced classes in development
* 6 char races, having different sizes (and being expanded)
* fully working inventory system (and being expanded)
* some magic spells, skills already developed
* magic item generation is supported
* combat is supported
future features:
[tonnes.. and suggestions welcome]
hoping to make it one of those RPG's that you can keep playing when you 'kill the final monster' [etc]
Edited by sub, 29 June 2010 - 06:35 PM.













