Posted 16 March 2009 - 03:30 PM
Yeah, it probably was just my internet connection that caused the downloads to fail. Now, I haven't completely beaten this game, but I have defeated Veyerus in its 75 orbs form. Beating the game 100% is something I'll do later in the year, whereas in between now and then I'll take the time to play other games. I'll give my review now:
First off, I agree with what's been said about the music. It isn't annoyingly repetitive; it just isn't incredibly overwhelming or inspired. This is worsened by the fact that there are about 5 or so level themes that are repeated throughout the game. The tunes are mostly well-suited to the situation though (boss, level, world map etc.), and show promise that they could be incorporated into full tracks. And kudos for using FL Studio!
Graphics are also well-suited with a good amount of detail. They're way above the minimum graphics that any 2D game should have. Maybe a little more detail could have gone into the world map, since you spend so much time looking at it overall. Also, the distant backgrounds could have been more than just colours. The elements such as lava and water were done well.
The controls felt a bit uncomfortable. Being a right-handed gamer who's played many platformers, I'm used to moving with my left hand and jumping/attacking with my right (though this change is admittedly easier to handle on a keyboard than it would be with a controller). Also, if I'm made to use my left hand for attacking and jumping, I just feel the attack key should be to the right of the jump so that I could attack with my left index finger. Those were just minor control issues, though, and didn't affect gameplay all that much.
For the bulk, the gameplay was great. Although the premise of rolling around outside the screen to collect hidden orbs and coins got old pretty soon, the inclusion of all the collectables gave great dimension to the game. The enemies never seemed to pose too much of a threat, and most of the danger came from the environment. A lot more could have been done with the level design, such as adding more puzzle/maze elements to some levels, or more gimmicks so that the levels didn't all involve simply collecting items and getting to the exit. By "gimmicks", I mean the whole gameplay mechanism could have changed for some levels (such as levels where you pilot some kind of vehicle, levels where you have to keep some "pet" alive, levels where the physics change, etc.). The cutscenes were cool, and the boss fights were interesting. I think one of the best features of the game was that it was the type of game I grew up playing - a platformer with a "mascot character", with collectables that unlock hidden levels and a secret final boss as the last piece of replay value.
I might add more to this review once I beat the game 100%, but as I said that won't be for a while. I know I've played less than ten games on this site so far, but I'd definitely call this my favourite. I give it 8 out of 10 rubber chickens.