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Fizzics - Another 2d Physics Sandbox


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#1 CompanionCube

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Posted 31 January 2009 - 08:33 PM

Rewrite for Vista = 100% Complete, posting v2 soon.



Fizzics is a free sandbox physics game. It has a range of props and blocks allowing you to create whatever your imagination can think up. Fizzics includes a bunch of different maps for you to enjoy too.
News:
A new version is in progress which will add an amazing amount of new and innovative content including new huge maps, new destructive weapons (TNT has been made :GM123:) crazy new objects, a cool new system allowing you to damage objects, a range of new sounds, but most importantly major bug fixes and a huge rewrite that will set this Vista issue straight. Includes a brand new update to the latest version of GMPhysics plus new improved performance for slower computers. You don't wanna miss v2.

Features
5 Maps (Fizzics Fields Day, Fizzics Fields Night, Pond, Hills, Canvas) all large enough to scroll around
A range of props from electronics, plants, and cups to cubes based off the game "Portal"
Colored and textured blocks from blue and red to wooden and wave animated
Physics using GMPhysics DLL
Night and day time shading
The ability to take photos of what you want by pressing F9


To Come
A range of tools (weld, joint, rope) to enhance the construction experience
More content (maps and props)
Bug Fixes




Images and videos
You can view the slightly outdated demo here: http://nz.youtube.co...h?v=WAZdPHSI9AI
Or just see the images below:


Posted Image
Posted Image


Controls
E - Show menu
Left click - Place object
Right click - Delete object
F1 - Additional info
Escape key (Esc) - Exit game (press constantly to exit the game)
Bugs and feedback
Please report any errors. Thanks to cooldudetb who reported the fatal runtime error. The new link should work great.
If you plan on commenting, be constructive. Saying "That map sucks" just doesn't help.


Downloads and updates

Download - http://www.mediafire.com/?zxmw39twtsz
Update to v1.1 - Fixed major terrain bug
- Fixed run time error

3.2 MB (zipped)
Includes 1X EXE (game)
Includes 1X DLL
Includes 1X Text File
(Not Vista Compatible)

More
www.amorphouscoders.co.cc

Using the forum, you can create or request objects for the game. Visit the forum and see how!

Edited by CompanionCube, 31 May 2009 - 10:26 PM.

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#2 cooldudetb

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Posted 01 February 2009 - 08:31 PM

My PC crashes when I try to load a map. Looks good thought!
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#3 CompanionCube

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Posted 02 February 2009 - 03:30 AM

I sent you a PM. If there is no error log, it must be something to do with Vista. Damn it!
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#4 tamper2

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Posted 02 February 2009 - 02:14 PM

Nice game.
Not much to do yet.
My suggestion is, make each object to act diffrent.
Nice making the ball explode, but make that a coffee mug or a plant falling on the ground at a certain speed crashing into pieces.
That way, you can make each object unique by making it act diffrently for each certain thing that happens.
Nicely made so far.
Can be a good and nice game :D
Tamper
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#5 CompanionCube

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Posted 02 February 2009 - 07:26 PM

Thank you! Nice to see someone has finally given it a successful shot!
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#6 tamper2

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Posted 03 February 2009 - 01:31 PM

Also, I just remembered...
It took me a long long time finding out what to do...
I couldn't find instructions any where...
Until I pressed every key on the keyboard and finally pressing 'E'.
You should have instructions in your 1st post, and in the 'F1' too.
Tamper :D
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#7 CompanionCube

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Posted 03 February 2009 - 11:22 PM

Good idea! Thanks.
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#8 CompanionCube

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Posted 08 February 2009 - 01:51 AM

Bump'd.
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#9 daman123125

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Posted 26 February 2009 - 04:04 AM

This game is absolutely brilliant. :blink:

I like to put up 2 walls with the bricks, and then stuff red balls between the walls. When it's all full, I quickly switch to the 'Weighed Block' and start clicking them over the red balls, and the balls go flying(sorry, that sounded kind of wrong :blink:)!
One time the game crashed when I overloaded it with blocks and block destroyers, though. :whistle:
Also, I suggest making the steel balls and red balls heavier. I could never get a red ball to reach the bottom of the lake without putting heavier items on it.
The worse thing in it is just that it's so slow when you put a block destroyer on even 5 or 6 blocks at once. Also, you should have a choice whether it is daytime or nighttime in each level. Everything else was nice, though.

Great game, CitrusLemon. 9/10. :mellow:

EDIT: Also, isn't it really easy to fix the 'Oops I deleted the system' bug? I supposed you use something like position_destroy() to delete stuff. Just make it check if the 'system' object is at the mouse's position, then delete objects if the 'system' object isn't at the mouse's position.

Edited by daman123125, 26 February 2009 - 04:15 AM.

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#10 CompanionCube

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Posted 26 February 2009 - 11:18 PM

Yet another bump. Can anyone else confirm the vista bug?:D
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#11 cooldudetb

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Posted 07 March 2009 - 01:09 PM

Is this still in development? You shouldn't let the vista bug let you down.
If you send me a PM with basic info like what version of GM and GMPhysics your using and I could maybe help fix it.

And why have you changed your name? I preferred CitrusLemon personally. :mellow:

Keep on developing this great game!

Edited by cooldudetb, 07 March 2009 - 01:10 PM.

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#12 CompanionCube

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Posted 19 March 2009 - 08:49 PM

Is this still in development? You shouldn't let the vista bug let you down.
If you send me a PM with basic info like what version of GM and GMPhysics your using and I could maybe help fix it.

And why have you changed your name? I preferred CitrusLemon personally. :)

Keep on developing this great game!


Thanks, with my purchase of Gm7 going along I will be able to rewrite the game. Sure, its not as great as Physbox, but I hope at least some people will enjoy it.
@daman: To prevent the lag with the destroyer object I will remove the explosion effect, probably.
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#13 CompanionCube

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Posted 22 March 2009 - 09:22 PM

I'm adding some ramp blocks for the game. Any suggestions for any additions?
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#14 Kyon

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Posted 23 March 2009 - 11:06 AM

Wow!
This one was nice!
What about making this an open source?
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#15 CompanionCube

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Posted 23 March 2009 - 08:01 PM

Open source? Nah. This is a serious project for me. But I could provide some examples on how I did some things once the game is entirely done. If your just looking for physics take a look at the old GMPhysics DLL for Gm6 - or better yet, the one for Gm7!
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#16 CompanionCube

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Posted 31 May 2009 - 10:25 PM

I am planning to start Fizzics from scratch again and use a fresh physics engine. I want it to be more professional and feature rich this time.
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