Particle Help
#1
Posted 30 January 2009 - 02:59 AM
I have an attack that creates many of the same object, and I'm using a particle system in it. It creates the first object fine with the particle following it.(emitter is in step with coordinates set to x,y) ..but when I create the second same object, the particles leave the first object, and only follow the most recent. I need to have 15-20 of these objects on the screen at once with a particle on each of them.
Can someone please help me with this, or direct me to a good particle tutorial?
#2
Posted 30 January 2009 - 03:29 AM
I've never gotten around to learning how to use particles very well. I would normally stick to the simple effects, because they don't have this problem I'm having right now.. but they're too limited for what I need now.
I have an attack that creates many of the same object, and I'm using a particle system in it. It creates the first object fine with the particle following it.(emitter is in step with coordinates set to x,y) ..but when I create the second same object, the particles leave the first object, and only follow the most recent. I need to have 15-20 of these objects on the screen at once with a particle on each of them.
Can someone please help me with this, or direct me to a good particle tutorial?
yeah go to this particle designer 2
it is a particle designer that will help you learn about particles as you use it
#3
Posted 30 January 2009 - 07:09 AM
//Streams 5 particles per step from a point... part_particles_create(psysytem,x,y,particle1,5); //Streams 5 particles per step from a an area of 128pxx128px... part_particles_create(psysytem, x+(64-floor(random(128))), y+(64-floor(random(128))), particle1, 5);
I hope that helps...
PD: I´m checking out your other file right now and will PM you a fixed gmk in a short while...
#4
Posted 02 February 2009 - 04:45 AM
also, you can emit the partcles at a set location, and move it relative to the object by using the part_system_position() function. that is, if you want to have the effect stay with the object.
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