First I just want say I love this game. The music, the graphics, the difficulty; it reminds me of doing hell runs in Cave Story.
I think I’ve beat the game (I saw daylight, and the credits), but the ending was a little disappointing. I was hoping it would clear things up better.
Also, on my first play of the game I instinctively ran left, which I later realized was not what I should have done first.
Maybe you should add a few ledges to scale before you can get to the end of the screen? Just to make it a little more inaccessible?
One little bug I found: on the 3rd ascension (the last one), in the area just before the lava starts rising, there is no wall on the left side of the screen.
I just walked off and got stuck somewhere. Unless maybe that was some kind of secret?
I really wish there was more, I think this could have been an awesome last level to some lengthy platformer.
Well, you're definitely right, you weren't supposed to go immediate left, but that's the awesome part; you figured the game out without even knowing it
. I'm in the process of rewriting some of Evil's dialog, between the complaints of his 1337 speak and some other comments I've gotten around the place on him actually making sense... I'm not sure.
I wasn't positive that making the last level the hardest was a good way to go, but you're right; if you make it that far, you've GOT to be good. I'm probably going to come up with some more twists to throw in. Unfortunately, it seems I'm still FAR from completing this.
Nice catch on the falling off the side, that is in fact a bug, and will be fixed for the next version.
First off: WOW this game is AMAZING! What do you plan on adding? For not having much other than death threats, a creepy ghost-thing, and lava, it gets ridiculously intense!
The difficulty level is up to you, though I would make the first run a teeny bit less challenging. For accessibility's sake. After you make it to the top you can make it as hard as you want
Only thing I had an issue with were some of the comments by the ghost (I don't know what he is, I'll call him a ghost). When he ends his sentences in leetspeak it absolutely kills the mood. "I TOLD YOU YOU'D DIE!!1!11!!!" seems a little silly. While some silly jokes seemed great (the steak bit, for example), some seemed childish and dumb (penis joke). I liked the taunting and sarcasm from the ghost ("are you sure you're going the right way", "what if I told you I'm a pirate?", "I'll beat you to the bottom"), it's just one or two that killed the mood for me.
Well, Evil's dialog is sort of supposed to be childish, at least for the first sections of the game. I'm not sure if that's really a good excuse or not, but that was the way I usually saw it. I will agree that the 1337 speak is pretty ridiculous, and I'm definitely removing it from the game. I'll give my reason for Evil's general attitude here: Evil's been trying to make you travel OUT of the caves for decades now, and the first 'descent' is his last ditch attempt to make Blue go backward. I'm definitely going to add more explanations to the game with further dialog by Evil, so it may eventually make more sense in game.
I hope this
Brilliant work with this, mate. Great graphics, good sound, good presentation. I love the things the little floating blob says to you. It starts out perfectly, having you go down the cave to get the player acquainted with the perfect platforming controls. One gripe I did have was the use of 'Z' to jump, I'd rather it be the Up arrow. Anyway, this is as flawless as it gets, really great job. The only little touches of polish I would add were online high scores (for times), and configurable controls. Great, great work.
It's basically impossible to do the required spring jumps in this if I assigned jump to the up key. There are several spots later on that require you to do Spring Jumps by ducking and hitting the jump key, making it kind of awkward if jump were up.
I agree that an online score table would be FANTASTIC. I'll need to get some relatively cheap web space though...
Just to say, I loved this, the game had me curious all the way till the bottom, and didn't dissapoint after that. The graphics are incredible and the gameplay is just right for a short speedrun game. If you've played "dino run" it reminded me a lot of that.
Only annoyance is that when hanging from a ledge you can't just press up to go onto it, you have to jump full height and wait to land. Also the jumping feels a bit static since the height of the jump doesn't vary with how long you press the jump key.
This is the best short GM game i've seen in a while.
I don't think that variable jumping would make this easier at all; you have to consider the fact that you need to do rapid successions of jumps, and timing the height of the jumps would make this even more painful to get used to.
Whew. That's a lot of comments. Thank you VERY much everyone! I'm looking forward to getting a new version posted sometime, and I'm definitely glad for all of your comments. They are making this much easier to fix and tweak.