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Gamemaker Online Highscores Free online highscores at www.gmhighscores.com!

#1 User is offline   Jub Jub 

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Post icon  Posted 25 January 2009 - 12:19 AM

Gamemaker Highscores
Free online highscores that are easy to set up and use with Gamemaker 7 or 8 Pro - just sign up here - www.gmhighscores.com/newaccount.php.
It is recommended that you know how to use GML, but there are also some helpful guides out there made by the community.

Features:
- Online Highscores
- Access them in-game
- Submit new highscores in-game
- View highscores in a browser
- Embed highscores on your site
- Pseudo-encryption that prevents hax0rs

Need help? Check out our helpdesk.

Thank you for using GMH!

This post has been edited by Jub Jub: 04 August 2010 - 08:44 PM

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#2 User is offline   G.I.L. 

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Post icon  Posted 25 January 2009 - 12:25 AM

This looks great!!
I signed up with no problems and I will use it in my game meglamania 2.0
thanks a lot i have benn looking for a website to host my highscores because
i can't make one. I am amazed that this is free that is so nice!!!
thanks Jub Jub :D

cool you like the name g.i.l 2!!

This post has been edited by G.I.L.: 25 January 2009 - 12:39 AM

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#3 User is offline   Jub Jub 

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Posted 25 January 2009 - 12:46 AM

Thanks G.I.L.! I really appreciate you adding it to your game!

I hope to add more features to the website soon!
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#4 User is offline   daman123125 

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Posted 06 February 2009 - 01:47 AM

Wait, does this need Pro? Probably does though...

This post has been edited by daman123125: 06 February 2009 - 01:48 AM

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#5 User is offline   overboy 

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Posted 06 February 2009 - 02:33 AM

Pretty nice!
When I get another score based game, I'll use this. Nice design too.
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#6 User is offline   CoolGamrSms 

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Posted 06 February 2009 - 02:54 AM

I'd recommend creating a plaintext score page, so people can download the page using 39dll and use the scores in game instead of having an internet page for the board. Also, maybe you should include a tutorial for submitting scores via 39dll connection, so the browser doesn't open.

I haven't registered, for I have my own system, but it seems nice. I like the fact that you used verfication numbers, so people can't go in and just screw with some other person's scores for their game.
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#7 User is offline   adrax 

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Posted 06 February 2009 - 05:08 AM

how do i set the arguments???
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#8 User is offline   CoolGamrSms 

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Posted 07 February 2009 - 12:25 AM

View Postadrax, on Feb 6 2009, 12:11 AM, said:

how do i set the arguments???



It's a script. If you still don't know, then this system is probably not for you.
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#9 User is offline   G.I.L. 

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Posted 08 February 2009 - 11:49 PM

View Postdaman123125, on Feb 6 2009, 02:50 AM, said:

Wait, does this need Pro? Probably does though...


Yes execute shell is a pro function


View PostCoolGamrSms, on Feb 6 2009, 03:57 AM, said:

I'd recommend creating a plaintext score page, so people can download the page using 39dll and use the scores in game instead of having an internet page for the board. Also, maybe you should include a tutorial for submitting scores via 39dll connection, so the browser doesn't open.

I haven't registered, for I have my own system, but it seems nice. I like the fact that you used verfication numbers, so people can't go in and just screw with some other person's scores for their game.


I have contacted JubJub and asked him to add that feature!
I am also eagerly waiting for that to come
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#10 User is offline   adrax 

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Posted 10 February 2009 - 10:27 PM

but when i put in as a script this is what pops up
___________________________________________
ERROR in
action number 1
of Create Event
for object object43:

In script script24:
Error in code at line 1:
   verify = round((argument1+argument2)/argument3)


at position 38: Division by 0.

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#11 User is online   PwnageMage 

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Posted 10 February 2009 - 10:44 PM

You........................ can't divide by 0.

Dividing by 0 creates an undefined number. It's basic math.
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#12 User is offline   zachTaylor 

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Posted 10 February 2009 - 11:04 PM

Do users have to sign up for this to be able to submit their scores?
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#13 User is offline   CoolGamrSms 

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Posted 11 February 2009 - 12:44 AM

View PostzachTaylor, on Feb 10 2009, 06:07 PM, said:

Do users have to sign up for this to be able to submit their scores?



No, but you (as in, the game creator) have to sign up to set up this service for your game.
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#14 User is offline   zachTaylor 

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Posted 11 February 2009 - 02:00 AM

View PostCoolGamrSms, on Feb 11 2009, 01:47 AM, said:

View PostzachTaylor, on Feb 10 2009, 06:07 PM, said:

Do users have to sign up for this to be able to submit their scores?



No, but you (as in, the game creator) have to sign up to set up this service for your game.

When I log out of my account and then try to submit a score it brings me to login screen, and will not submit it.
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#15 User is offline   G.I.L. 

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Posted 11 February 2009 - 02:38 AM

Yes you do have to be logged in to submit highscores
Also in the highscore tables you can only submit you best score
I have pestered the creator about this I hope to get a reply soon
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#16 User is offline   Jub Jub 

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Post icon  Posted 11 February 2009 - 04:52 AM

View PostzachTaylor, on Feb 10 2009, 06:03 PM, said:

View PostCoolGamrSms, on Feb 11 2009, 01:47 AM, said:

View PostzachTaylor, on Feb 10 2009, 06:07 PM, said:

Do users have to sign up for this to be able to submit their scores?



No, but you (as in, the game creator) have to sign up to set up this service for your game.

When I log out of my account and then try to submit a score it brings me to login screen, and will not submit it.


Actually, yes they have to sign up to submit scores - the reason I did that is so that one person can't claim he is someone else - the other reason is so that each account only has one score - for instance, if I play a game called Radius and I get a score of 200 than 300 than 250, only the 300 will appear in the highscore table.

If the login window appears when you submit a highscore, login, close the login window, and refresh the other page that opened.
NOT TRUE ANYMORE: with the new site, users do not have to log in.

Thanks for all the comments everyone - if you can any suggestions please post!

This post has been edited by Jub Jub: 12 April 2009 - 02:52 AM

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#17 User is offline   zachTaylor 

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Posted 11 February 2009 - 05:57 AM

Quote

Actually, yes they have to sign up to submit scores - the reason I did that is so that one person can't claim he is someone else - the other reason is so that each account only has one score - for instance, if I play a game called Radius and I get a score of 200 than 300 than 250, only the 300 will appear in the highscore table.

Ok, I see.

Then would you need games to kick start the website?

Quote

Thanks for all the comments everyone - if you can any suggestions please post!

Maybe a function for returning the highest score in game? This would be good to put a 'ghost' or something in the game that you need to beat of the current high score.

Or functions that return the score in a certain place (like 2nd and 3rd)


I like the ease that you can implement this with. Good work! I will most likely use it in my newest game kaepe. Thanks
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#18 User is offline   adrax 

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Post icon  Posted 11 February 2009 - 09:16 PM

View PostPwnageMage, on Feb 10 2009, 10:47 PM, said:

You........................ can't divide by 0.

Dividing by 0 creates an undefined number. It's basic math.


but wat im saying is that its not working i have points but its not working
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#19 User is offline   Jub Jub 

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Post icon  Posted 12 February 2009 - 03:34 AM

To use the code, you just copy the code into a new script in GM called "gmh". Than call the function like this - gmh("gmhtest",score,verify1,verify2,verify3). It's easy. Don't forget to put in the verify numbers you find on your member page.

And just so you guys know, I added a function to get the highest score in a game in plain text, so you can use it with 39dll or whatever. You can find it at http://gmh.gilsoftwa...p?game=gamename - but replace the gamename with you game's name!
The GMH doesn't work that way anymore. Download the examples at this page.

Please post questions or comments!

Thanks,

Jub Jub

This post has been edited by Jub Jub: 12 April 2009 - 03:29 AM

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#20 User is offline   adrax 

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Posted 12 February 2009 - 05:41 AM

ty it works now...
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