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Alttp - Horn Of Balance (since Q4 2008)


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#61 martijn dh

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Posted 17 February 2011 - 10:18 PM

I like- like it!
.. oh, by the whay, i'm The Boy from ZFGC.


Thanks. I´m still working on the project, posting updates on zfgc.com every now and then, althrough sporadicly due to life. I had planned to capture most of the recent progress in a new youtube video someday soon. Once that´s done I´ll be sure to post it here as well.
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#62 The Boy 7477

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Posted 18 February 2011 - 04:40 PM


I like- like it!
.. oh, by the whay, i'm The Boy from ZFGC.


Thanks. I´m still working on the project, posting updates on zfgc.com every now and then, althrough sporadicly due to life. I had planned to capture most of the recent progress in a new youtube video someday soon. Once that´s done I´ll be sure to post it here as well.

Cool!

Oh, and for a Zelda refrence... 3 Days remaining.. (until my birthday) :lol: !
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#63 martijn dh

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Posted 20 February 2011 - 07:08 PM

Here are two more screenshot just for kicks.

Posted Image

Posted Image

Latest progress: finished recoding the textboxes from the ground up and I've added the book of mudora.
I've also updated the first post with a more complete overview over the progress + a new video I hadn't posted on this forum.

My vacation is over once again, so I'm afraid it's back to usual for me for the coming time (=work/study/girlfriend). Not to worry thought, this project will continue as always. It'll just be a little slower again. The plan was originally to create a new video showing the latest features beforehand, but that would just spoils the surprise. I do invite someone else to do. Let me know if you are intested. If somebody wishes to do some glitch hunting, then be sure to let me know as well. I see about setting up a demo to work with.

Edited by martijn dh, 20 February 2011 - 07:11 PM.

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#64 martijn dh

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Posted 20 February 2011 - 07:09 PM

Sorry for the double post. I pressed the wrong button.

Edited by martijn dh, 20 February 2011 - 07:10 PM.

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#65 The Boy 7477

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Posted 20 February 2011 - 08:05 PM

Sorry for the double post. I pressed the wrong button.

Hey Martijn dh, how do you edit a topic??
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#66 martijn dh

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Posted 20 February 2011 - 08:56 PM


Sorry for the double post. I pressed the wrong button.

Hey Martijn dh, how do you edit a topic??


Edit the first post in the topic you started to change the topic name.
Is that what you meant?

Just send me a private message if you want to ask me off-topic questions.
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#67 martijn dh

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Posted 07 April 2011 - 10:25 AM

There are two new things I wanted to mention:

1. The project is still very much alive (on a different forum). Recently I spend a large number of weeks studying, but before that I completely rewrote the coding behind the item menu (which has now become just a single object) and made some good progress om building in a save feature. That took a lot (!) more work than it sounds. Anyway. Now that my exams are over I'm going to spend my time on the project once again and finish the saving feature along with some of the other open issues found on the startingscreen.

2. I'm setting up a dungeon design contest (using the basics from my engine) on zfgc.com.
Now, I don't want this to come off as blatant advertisement, but if you opened this topic or planned my game then there is a pretty good change that you like either Zelda, such fangames or my game. The contest is set up so that the winner's dungeon will afterwards be able playable using my engine. Might be fun to check that out. Just saying. The contestants may start on the 22nd of April. You can register up until to a week after that.

And on a closing note.
Approximate arrival of demo v 0.11: 2 months from now.

Edited by martijn dh, 07 April 2011 - 10:26 AM.

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#68 The Boy 7477

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Posted 11 April 2011 - 09:16 PM

Awesome. I'd check it out if I could get onto ZFGC. Wish I could compete.
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#69 martijn dh

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Posted 23 April 2011 - 05:27 PM

I've got some free time this weekend so I figured I'd update this topic a little as well.

The starting post has been update a little with the following image to show all the enemies in the current demo.
Posted Image

Also, I've update the progress list with the following:
-Added new enemy snake/rope
-The attack button can now also be used to throw things
-Added new item: Life Medicine
-Added new item: Magic Medicine
-Added new item: Cure-All Medicine
-Added fairies to touch and catch (still needs work so they can be found in pots etc and get released again after being bottled)
-Bottled fairies now only heal 7 hearts and no magic when you die
-Fixed glitch: double creation sound for instant textboxes
-Fixed glitch: incorrect loading of saved dungeon room data
-Fixed the door in the dungeon you can walk through while it is closed from the other end
-Tweaked the shield a little
-Fixed glitch: endless death loop
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#70 martijn dh

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Posted 25 April 2011 - 02:15 PM

Accidental double post. Sorry.

Edited by martijn dh, 25 April 2011 - 02:19 PM.

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#71 martijn dh

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Posted 25 April 2011 - 02:17 PM

Here's another image showing some progress:
Posted Image

I made a start at adding in a functional magic attack for the three rods. Two are done, but I lack the sound and animation for the third (=Rod of Medu).
Anybody willing to help me out on that one? I have the rest of the day to work on the project so if anybody can helps then I may be able to finish this "weekend".

The request for resources is as follows:
- The animated magic attack used by the MagiKoopa from the SNES title: Super Mario World.
- The creation sound associated with that attack
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#72 The Boy 7477

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Posted 25 April 2011 - 07:29 PM

Try http://www.sounds-resource.com/ .
There's loads of sounds there- if not, try
http://www.mfgg.net/...&o=&filter=4.16 (Mario fan games galaxy)
What does the Rod of Medu.. do? (heh. rhyme)?

Edited by The Boy 7477, 25 April 2011 - 07:31 PM.

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#73 martijn dh

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Posted 26 April 2011 - 06:11 AM

Thanks. The sound effect have now been found and implemented. I'm now just looking for the magic attack from the magikoopa in Super Mario World.

The Rod of Medu ... I'll tell and show you after I implemented it ^_^
The name should give a small hint.

Edited by martijn dh, 26 April 2011 - 06:12 AM.

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#74 martijn dh

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Posted 08 May 2011 - 05:55 AM

This weeks progress:
+ Added ice magic
+ Ice magic may freeze some enemies
+ Ice magic can extinguish torches
+ Added fire magic
+ Fire can light torches
+ Stone magic may turn some enemies to stone
+ The rods used without magic now break pots
+ Some torches only stay lite for a limited time
+ Fixed glitch with pull switches
+ Getting the dungeon map now requires lighting 4 torches instead of killing enemies
+ Edited quite a bit in the first seven rooms in the sewers (which are now accesable)
+ Fixed glitch: Sword collisions
+ Added another locked door to prevent short cuts in the dungeon
+ Edited the main dungeon (the cellar is now unaccesable without lighting 4 torches)
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#75 martijn dh

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Posted 12 June 2011 - 06:10 AM

NEW DEMO OUT

Here is a listing of all the changes made since demo 0.10.8
-Added a bunch of new rooms
-Added the ability to fall through the floor with enough weight
-Rewrote part of the digging mechanic to improve efficiency
-Fixed surfaces errors when moving in and out of the dungeon too much
-The hud moves along with the (dis)appearing item menu (once again)
-Items created by flying skulls will fall to a more appropriate depth, based on what you'd visually expect
-Improved the Pol's Voice AI even further (it can now jump over various objects)
-Collissions on/under bridges are now handled differently/better
-Finished enemy: Buzz Blob
-Added new enemy: snake
-Recoded/improved the credits
-Recoded/improved on the item menu
-Recoded/improved on the starting screen
-Recoded/improved on the text engine
-Replaced all previous textsprites by custom fonts
-Added an (encrypted) save feature for controls and dungeon/game progress
-The attack button can now also be used to throw things
-Added new item: Book of Mudora
-Added new item: Life Medicine
-Added new item: Magic Medicine
-Added new item: Cure-All Medicine
-Added fairies to touch and catch (not fully satisfied with them yet)
-Bottled fairies now only heal 7 hearts and no magic when you die
-Added magic for ice rod
-Added magic for fire rod
-Added magic for Rod of Medu (the magic attack is just placeholder for now)
-Some enemies and containers can be frozen or turned to stone

Edited by martijn dh, 12 June 2011 - 06:12 AM.

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#76 martijn dh

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Posted 13 June 2011 - 07:41 PM

This weekend's progress:
+ Finished stone magic animation (used sprites by Nabeshin)
+ Slightly edited the Rod of Medu (edit by DeathTailsz)
+ The Pol's Voice can no longer be turned to stone
+ Redid the sword magic to be uniform with other type of character objects
+ Put together a full tileset for the second dungeon
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#77 martijn dh

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Posted 03 July 2011 - 03:12 PM

Here is a new video showing of some of the progress made this last week.

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#78 martijn dh

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Posted 11 July 2011 - 05:40 PM

More progress made:

Edited by martijn dh, 11 July 2011 - 05:41 PM.

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#79 martijn dh

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Posted 15 July 2011 - 07:27 PM

And more progress still.

Posted Image
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#80 martijn dh

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Posted 31 July 2011 - 05:20 PM

Hello all. Here is the progress made over the last couple of weeks:
+ Updated AI of the Buzzblob
+ Fixed glitch: Rope sprite during shock animation
+ Fixed error: hurt while carrying a container
+ Edited the entrance room to the first dungeon + added an explination (for if people need it) at the end of the sewer area
+ Movable objects may have attached instances that move along with the object
+ Finished the Cane of Somaria
+ Pushed back distance from getting hurt is now enemy dependant
+ Redid the Ropa AI
+ Added new enemy: Cukeman (you can't talk to it yet)
+ Can now set some enemies on fire with the firerod
+ Started work on a new item: Bombos Medallion
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