I made some changes to the latest demo earlier this month so there is a
new demo out again.

I had people on a different forum take a look already so there are some issues already known/fixed since then (check below).
Demo version: 0.10.8
File Size: 9,74 MB (Zipped)
Screen Resolution: 320 x 240 (Use F4 or the options screen for different resolution)
Controls: Changable. Press F1 or look further below for the default settings.
Gamelink: http://www.mediafire...5cpbqi471krzya9Changes demo 0.10.8:-Fixed two glitches near the first bird statue you see.
-Tweaked Pol's Voice a little to handle getting hit better.
-Recoded some underlying text engine / credits segments.
-Added new enemy: Buzz Blob (Still pondering on the AI).
-Electric enemies shock you if touched or when hit with a sword/shovel/rod/net (this does no damage to the electric enemy).
Known issues with current demo1.
Game can become more sluggish as it progresses--> Adressed in next demo
2.
Weird things happen with the keys pressed while the game has slow framerate. This possibly due to the manor in which Gamemaker tries to catch up, with the key having been pressed, when it falls behind.--> Framerate should be a little better in the next demo. I'll take a look at it another time if it's persistent.
3.
A surface error happens when entering and exiting the dungeon too many times.--> Adressed in next demo
4.
On slower computers serious lag may occur when you cut up (multiple) grass, pots or enemies.--> Adressed in next demo
5.
Pressing Ctrl+Alt+Del deletes all surfaces (= Gamemaker mechanic), resulting in errors.--> I'll see what I can do. Half the problem should already be solved when number 3 is finished.
6.
Link looks like he is standing in front of a statue while standing behind it (= reoccuring problem with various other objects as well).--> Solving this properly will require a thorough rewrite of some mechanics. This one will be pushed back to a later date.
7.
The walkingsound will sometimes continue the loop while Link has stopped.--> No solution ready right now.
8.
The items created by flying skulls can not always be collected.--> This happens if the items are created on a different floor then you are standing. Fixing it will required quite a bit of time but may also result in solutions for a slight problem with the Pol's Voice.
9.
The dungeon can currently be done out of order resulting in unclear goals and closed doors you can walk through.--> I'll try to adress this before releasing the next demo. This will require me to finish the firerod's magic and torches to light.