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Model Creator For Game Maker - V5.0 - Open Source!


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#61 bombshell

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Posted 09 February 2009 - 10:24 PM

threshold ??

oh and the one in my sig is the same as that one just I sussed out the colour system thing!
its extremely helpful!
also what is threshold and how do I use it,
sorry I just love this editor and if I don't know somthing about it then I wan tto know it!
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#62 kake_fisk

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Posted 09 February 2009 - 11:40 PM

I want to know how to make other thing without the basic shapes.
How did you make this helmet?
Did you start with an ellipse and moved vertices?
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#63 bombshell

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Posted 10 February 2009 - 07:34 AM

I made a circle then I changed into triangles,
delete the one side of it,
move the vertex around as you please,
add darker colours to darker areas (it helps to hide the blockiness.)
and then there you go!
make sure you take your time and all of the work is worht it :rolleyes:
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#64 kake_fisk

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Posted 10 February 2009 - 09:52 AM

Thank you i'll try to make something and post my work.
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#65 Maarten Baert

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Posted 10 February 2009 - 04:17 PM

The normal threshold can be set in the settings menu. It tells the program all normals with a difference smaller than this angle should be smoothed.
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#66 bombshell

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Posted 10 February 2009 - 05:00 PM

please if anyone would like me to make them a model click the pic in my siggy

EDIT: cool I'm gonna experiment with that now

EDIT:(matrebarte) WOW now all I need is anti-aliasing to show off my models a little more heh.
do you know how to do this,
also whats your most amazing 3D model?

Edited by bombshell, 10 February 2009 - 05:16 PM.

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#67 worthikids

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Posted 11 February 2009 - 04:45 PM

Hi, I'm a big fan of the program. This is a model i made.
Posted Image
Eww... The quality's pretty bad...
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#68 bombshell

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Posted 11 February 2009 - 05:27 PM

Hi, I'm a big fan of the program. This is a model i made.
Posted Image
Eww... The quality's pretty bad...

lol its still pretty good though, try making a sphere and messing around with it thats how I got my sig
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#69 kake_fisk

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Posted 11 February 2009 - 06:14 PM

How can i add a vertex/point at any place?
Like i just type in the x, y and z cordinates.
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#70 bombshell

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Posted 11 February 2009 - 06:58 PM

How can i add a vertex/point at any place?
Like i just type in the x, y and z cordinates.


I don't think there is such a function, keep in mind this is DX8

also my latest work for somone who posted on my topic
Posted Image
I have a more updated version but this is just the basic


can you add multi threading to this aswell because then I could model in much more detail much easier!

soon this head will be finished and I think you'll be pleased with what you're program can do ^.^

Edited by bombshell, 11 February 2009 - 08:46 PM.

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#71 kake_fisk

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Posted 11 February 2009 - 08:48 PM

I don't think there is such a function, keep in mind this is DX8


Well, then it will be very hard to make different objects. :\
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#72 bombshell

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Posted 11 February 2009 - 09:14 PM

I don't think there is such a function, keep in mind this is DX8


Well, then it will be very hard to make different objects. :\

start out with a sphere, about 30 - 50 steps,
and mess around with it from there.
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#73 SilentxxBunny

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Posted 11 February 2009 - 10:12 PM

Why must you convert to triangles to apply color changes?
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#74 bombshell

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Posted 11 February 2009 - 10:16 PM

Why must you convert to triangles to apply color changes?

yeah that was a bit of a bummer maybe its a technical difficulty,
we're all looking forwards to v 5.1 / v 6 or whatever you're gonna call it

also my WIP
Posted Image
soon he will have actual eyes and a body a few days after that

Edited by bombshell, 11 February 2009 - 10:17 PM.

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#75 2d_games

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Posted 12 February 2009 - 12:00 AM

That model looks as if it will lag, a lot. :/

Sometimes when drawing triangles some can only be viewed from a particuler angle. How come?
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#76 kake_fisk

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Posted 12 February 2009 - 06:44 AM

I think it is because of some backface culling.
But the solution is to always create the points in clockwise order.
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#77 Maarten Baert

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Posted 12 February 2009 - 07:15 PM

Why must you convert to triangles to apply color changes?

Game Maker doesn't support adding colors to basic shapes in models. I can't change that.

How can i add a vertex/point at any place?
Like i just type in the x, y and z cordinates.

Select a drawing tool, then press enter.
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#78 sk8erace1

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Posted 12 February 2009 - 07:47 PM

ahw man ;) sorry it took me so long but I finally got some time to actually try some modeling in this program
I'm sad that you took the scroll wheel out for the editing views as it used to scroll through the facing axis
eg Z for top and bottom views instead it zooms in this scroll wheel really saved me allot of time when modeling that way I didn't always have to create a new face then move it i could just scroll the z value a bit then that vertex was positioned perfectly I really miss this feature
I think zooming should be done by a tool and the scroll wheel would scroll the facing axis that way when your modeling your not restricted to only 2 axises then have to move the 3rd axis into position

this feature in your first modeling program really helped allot especially when speed modeling >.<

awesome just noticed the extra 'tools' you added you should really tell us all that you added so that we know where to find it all :0. btw thanks for the extrude tool =D

Edited by sk8erace1, 13 February 2009 - 03:56 AM.

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#79 bombshell

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Posted 12 February 2009 - 08:06 PM

how do I get a cylinder / tube to be on its side?
whenever I try it stays facing up
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#80 kake_fisk

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Posted 12 February 2009 - 11:46 PM

Select a drawing tool, then press enter.


Thanks, this will really help!

how do I get a cylinder / tube to be on its side?
whenever I try it stays facing up


Rotate it with vector rotation ;)
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