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Model Creator For Game Maker - V5.0 - Open Source!


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#41 sk8erace1

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Posted 30 January 2009 - 08:37 PM

about the reading vertex positions i think i figured it out for the most part i figured out X Y and Z which is all i need but I'm wondering what the other values are for

for the plugin system maybe i can help with some ideas it would be realy great if others could create their own plugins like with anim8or and others

1) you could use GML as is without security
2) you could filter the input with an allowed list (example)
3) you could try and use an external language and have a converter/compiler to compile the input code into GML then encrypt it so its not to be edited lots of work >.<
4) have people submit plugin code to you for approval or something then you can encrypt and give it back that way only you know how to decrypt it if using strong encryption password etc this would be alot of work depending on how many are submited probably very few if any..
5) I should stop rambling :lol:

anyways somehow the code has gotta be given back to the creator the 4th method would be a pain to debug though u can do a variant of that one and just take code that's submitted to you and add it to the program if it works
i wouldn't mind this method much though you might.

oh btw you can use scripts in the plugin system so u can make your own functions :P

also how were you planning on showing the plugins in the program like a separate toolbar or what

anyways just a few ideas on how to go about plugins.. but it would be great however you decide to make it

sigh.. i don't mean to be pushy about it but it would be nice to know how its been going along this program is really great

Edited by sk8erace1, 01 February 2009 - 09:43 AM.

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#42 Samuka97

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Posted 30 January 2009 - 10:11 PM

This is simply amazing, I never knew Game Maker was capable of this.
It's just like MilkShape without the huge export list.

8.5/10, Considering 3D is usually harder than 2D.
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#43 bombshell

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Posted 01 February 2009 - 08:38 PM

0.o
THIS IS AMAZING!!!
apon using this for the first time I headbutted an owl (he was ok)
this is just so amazing and simple!
thank you LOADS! for this amazing app!
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#44 kake_fisk

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Posted 03 February 2009 - 07:43 PM

I was bored and decided to make a video of me making a table model in your model creator.
http://www.youtube.c...h?v=4rhYPCAkZ9c
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#45 Manuel777

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Posted 03 February 2009 - 11:21 PM

Wow, this keeps growing and growing :D
Have you ever thought about adding plugins? you know, since you are using GML, maybe users can make their own model save / load codes, that will be too helpful. And why stop on saving and loading? with the right documentation about the global variables and stuff, users might be capable of adding options, modifiers, menues, who knows? you should really consider that...
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#46 Maarten Baert

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Posted 04 February 2009 - 12:10 PM

Wow, this keeps growing and growing ^_^
Have you ever thought about adding plugins? you know, since you are using GML, maybe users can make their own model save / load codes, that will be too helpful. And why stop on saving and loading? with the right documentation about the global variables and stuff, users might be capable of adding options, modifiers, menues, who knows? you should really consider that...


Read the previous page :).
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#47 Manuel777

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Posted 05 February 2009 - 01:26 AM

from now on ill read the previous page

^_^
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#48 rowboat-synclaire

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Posted 05 February 2009 - 09:57 PM

i loved this.
a simple, effective animating program made with game maker.


amazing job.
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#49 Flipbee9

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Posted 05 February 2009 - 10:05 PM

Oh, wow! This sounds very good and the screenshots look great!

BOOKMARKED :)
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#50 sk8erace1

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Posted 06 February 2009 - 10:51 AM

hmm.. can it really animate? it would be nice though but I don't think it can.. at least not without saving each frame loading each individual frame into an animator >.>

bone structures would be an awesome idea though :(

Edited by sk8erace1, 06 February 2009 - 10:52 AM.

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#51 bombshell

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Posted 07 February 2009 - 04:46 PM

this is so amazing!
and to show it,
I made master chiefs head! in less than 5 minutes ^.^
Posted Image
I will try and make a higher res version now that I know how to use this!
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#52 JOPY

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Posted 07 February 2009 - 11:23 PM

I cant get it to work right the textures messed up Im just using a gray iron texture too but I get this blob of colors mixed together
picture

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#53 bombshell

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Posted 07 February 2009 - 11:42 PM

to help with textures could you release the default texture,
It can be used as a reference of what colour goes where kind of thing
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#54 JOPY

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Posted 08 February 2009 - 12:57 AM

its all gray no red or yellow shoud be there
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#55 bombshell

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Posted 08 February 2009 - 01:23 AM

its all gray no red or yellow shoud be there


sorry for the mix up if you were talking to me,
I ment in the settings menu it says default texture and if I had that image I could make a texture that fits my object,
infact it would help us all.

EDIT:
just to say,
I have just done a comparison,
this app is easier to use than cinema 4D
more acurate than cinema 4D
more detailed than cinema 4D
more useful than cinema 4D
in every way better than cinema 4D

for those who don't know of cinema 4D its the app that they used to make "Surfs Up" (disney film) so yes it is a profesional software

Edited by bombshell, 08 February 2009 - 01:32 AM.

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#56 Maarten Baert

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Posted 08 February 2009 - 02:22 PM

@jopy: Sorry, i can't download your screenshot.

@bombshell: Do you mean this:
Posted Image

By the way, I have added some extra functions to the program.
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#57 bombshell

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Posted 08 February 2009 - 03:03 PM

@jopy: Sorry, i can't download your screenshot.

@bombshell: Do you mean this:
Posted Image

By the way, I have added some extra functions to the program.

thank you,
I have worked out the texture systme aswell so hopfully soon I will upload a pic or 2 of my characters head (making a third person shooter.)
the char is called bluu its a code name, (and no I do not mean blue, I mean bluu)

also what has been added and when is it available

Edited by bombshell, 08 February 2009 - 03:06 PM.

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#58 yomomma

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Posted 09 February 2009 - 02:00 AM

Props! This looks like the best 3d model maker for GM.
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#59 bombshell

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Posted 09 February 2009 - 04:48 PM

one more propaganda of this 3D model maker / editor,
Posted Image
its not my best but is it better with / without lighting,
also I changed the screen size using paint.
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#60 Maarten Baert

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Posted 09 February 2009 - 10:06 PM

Very nice model! I particularly like the one in your signature. I think it will look even better if you use a normal threshold (something like 30 should do).
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