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Assassin Blue


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#1 banov

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Posted 28 December 2008 - 06:17 PM

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This is a combat-heavy platforming game that follows a highly skilled assassin. 12 levels, lots of cool unlockables, crazy boss fights.


:DInformation
Title: Assassin Blue
File Size: 9.4 MB
GM Version: GM7
Changes Screen Resolution: No

Controls are included in the game, but for posterity:
Arrow Keys: Move
Arrow Up: Jump
Z: Defend
X: Attack
C: Special
Space: Pause game, view/edit controls
All controls can be changed however you like from the pause menu.


:)Download Links:
Mirror 1:
GameJolt
http://gamejolt.com/...assin-blue/170/

Mirror 2:
YoYoGames
http://www.yoyogames...ames/show/44391

Mirror 3:
WillHostForFood
http://willhostforfo...ssassinBlue.zip

Play in your browser at my website using GM Bed

(Optional) Download the high-quality soundtrack here:
http://gamejolt.com/...nload/170/2251/
The game will load the files upon startup.



^_^Screenshots: (Click to enlarge)
Posted Image
Posted Image

Assassin Blue T-Shirts!: http://www.zazzle.com/banovg*

Misc Links:
How I Make The Levels
Assassin Blue at IndieGames.com!
Let's Play Assassin Blue - Fan-made playthrough + commentary

Support me!
Atlantis_base made some very nice support banners for me.

The BIG one:
[url=http://gmc.yoyogames.com/index.php?showtopic=412818][IMG]http://i4.photobucket.com/albums/y125/atlantis_base/AssassinBlueBanner.png[/IMG][/url]
Direct link

Or the LITTLE one:
[url="http://gmc.yoyogames.com/index.php?showtopic=412818"][img]http://i4.photobucket.com/albums/y125/atlantis_base/AssassinBlueUserbar.png[/img][/url]
Direct link

Or you can use the banner I have in my signature. The code is:
[url=http://gmc.yoyogames.com/index.php?showtopic=412818][IMG]http://i18.photobucket.com/albums/b136/BanovG/AB_banner.png[/IMG][/url]
Direct link

:angry:Credits:
-Banov, as in, me, for ALL sprites, animations, programming, backgrounds and writing... etc.
-Prophecy for composing the soundtrack

Edited by banov, 04 May 2010 - 03:50 AM.

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#2 King Chubbles

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Posted 28 December 2008 - 06:30 PM

10/10 Amazing! This game is flash worthy! This is one of the best games, if not the best game, i have ever played on game maker!

I commend u! U should go down in game maker history for this!
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#3 orange08

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Posted 28 December 2008 - 06:39 PM

The game is pure awesomeness, Banov.

I reccomend Iji players to play this.

This game is one of the best games I've played, if not THE best.

I also recommend everyone who sees this post to play the game. :D

-orange

Edited by orange08, 20 August 2011 - 04:54 PM.

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#4 petenka

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Posted 28 December 2008 - 07:03 PM

This is teh leet pwnage.
7h15 15 73h |337 pwn463.
+|-|1$ 1$ +3|-| |33+ |*\X/|\|@63.
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My Stuff:
Attack of the Jelly - A game about (oh, the horror) strawberry jelly!
Math Based Platformer Engine - The best physics for a platformer, ever.
Realtime Dynamic Fog - For realistic environmental effects.
Windy Snow - The best snow in all of gmc.
My Hate List:
Kubanen, Alex4Red, johnjoe

#5 stevobread

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Posted 28 December 2008 - 07:22 PM

Assassin Blue is probably better than my former favorite GM game
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#6 brod

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Posted 28 December 2008 - 08:15 PM

*sniff* I'm so happy the game's done, best GM game by far imo ^_^

Grats on completion banov! Start that pirate game now xD

Also, you should resubmit AB at YoyoGames so you can get a staff pick :x

Edited by brod, 28 December 2008 - 08:24 PM.

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#7 homebrewpc

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Posted 28 December 2008 - 08:34 PM

One of my favorite games, I even featured it on GMA, so you know it's good ^_^
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GMArcade is being remade into iPlayIndie, check out our development topic for more information.

#8 [M]edieval

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Posted 28 December 2008 - 08:38 PM

Quite a nice game, though it has some flaws, graphic and gameplay-wise. Don't worry, I'm going to be a little harsh perhaps but constructive.

First, the graphics. The character and enemy graphics don't blend in with the background, and it makes it look kind of unappealing. I really like the background, and the characters could in a sense work in a game, but not a combination of these two.

Then the gameplay. I found the counter kill to be quite hard to do. I tried to be fancy, counter-killing enemies with a *swoosh*, but things went wrong and I almost died, twice. It shouldn't be easy to pull it off, but this is almost frame-perfect timing. Also, the white flash on the enemies is misleading because it makes me think that I need to hit them for a counter, while it actually won't pull anything off. The rest of the player's physics and attacks are good, but could use a fair bit of tweaking.

Don't get me wrong here, your game is well done and enjoyable. I just can't help but to find flaws in games. It has potential, put it to its full use!
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#9 fawful

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Posted 28 December 2008 - 09:47 PM

Very nice!I wouldn't go as far to say that it's the best GM game ever *coughnotbyfarcough* but it's still an awesome game that is definitely worthy of praise,Nice work,this is an awesome game.
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FABULOUS


#10 pounce

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Posted 28 December 2008 - 09:55 PM

This game is flash worthy!

That's an insult, mate. Flash games suck.

#11 orange08

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Posted 28 December 2008 - 11:47 PM

Very nice!I wouldn't go as far to say that it's the best GM game ever *coughnotbyfarcough* but it's still an awesome game that is definitely worthy of praise,Nice work,this is an awesome game.


You dont think its the best GM game ever?
Im not sure either.. But its probably the best GM game that I've ever played

I also forgot to rate the game.
10/10
!!! -_-

-orange08
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#12 pounce

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Posted 29 December 2008 - 12:06 AM

Doesn't look so good from the screenshot.

Hmm. Funny how none of the reviews say WHY this game is the "best ever made lawl"

Looks like a lot of BS from my perspective, I'll wait for actual honest reviews.

#13 banov

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Posted 29 December 2008 - 12:20 AM

O.o Talk about positive reaction! Thanks to everyone who's been following the game and chipped in a post here, your feedback's been really uplifting. I'll respond post by post...

@King Chubbles:
Thanks! Though I agree with pounce, flash-worthy doesn't really sound like a compliment :p

@orange08:
Thanks again! I've never played Iji myself, I might go ahead and try it out.

@petenka:
Um... thanks? o.o

@stevobread:
That was a pretty wordy sentence there. Still, glad you enjoyed it too...

@brod:
Uhm, I'll try and get a staff pick without resubmitting. And we'll see about that pirate game...

@homebrewpc:
Wow, thanks! Being featured's always pretty cool...

@Medieval:
Man, some criticism's refreshing. Graphics-wise, I can kind of see what you're getting at. But, I personally like how my crappy sprites look against hand-drawn backgrounds. Maybe I'm not in the majority, but it's far too late to remake every sprite in the game anyway. As for the counter... well, that took me a lot of work. The timing is actually 2 or 3 frames (game moves at 30 fps), and I did a lot of testing to get it right. It ended up being that the window was either too large or a little too small (separated by only 1 frame!), and I aired on the side of small because counters would be cheap if you learned to perfect the timing quickly. Otherwise, glad you enjoyed it!

@fawful:
Coolness, I remember you from when the game still had only 1 or 2 levels... good to see you return, and thanks for another encouraging post :]

@orange08:
Much appreciated!

@pounce:
Don't judge the entire game by its screenshots! There's nothing preventing you from being the first one to give me honest review here. Why not at least try it?

Edited by banov, 29 December 2008 - 12:37 AM.

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#14 brod

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Posted 29 December 2008 - 12:21 AM

Doesn't look so good from the screenshot.

Hmm. Funny how none of the reviews say WHY this game is the "best ever made lawl"

Looks like a lot of BS from my perspective, I'll wait for actual honest reviews.

I'd suggest finding the W.I.P. topic for some reviews, coping and pasting takes a bit too long I'm afraid. -_-

Edited by brod, 29 December 2008 - 12:24 AM.

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#15 banov

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Posted 29 December 2008 - 12:23 AM

@Brod + pounce:
http://gmc.yoyogames...howtopic=386892
Here it is!

Here are some reviews from the last week before it was released...

A very well polished game Banov, and I'm really glad I got to play it throught to the end.
The enemy ai was pretty good, especially the Boss' body guards, you did a good job. -_-
Very nice use of particles, and the blood effects were really fun to watch. They sort of
gradually bled to nothing.
The bosses were good and forceful enough, and I liked the 'finishing off' idea, it really worked nicely. Made it more dramtic. -_-
Red had a bit too much health I though, about twice the other bosses, so it was a bit of a surprise to the system.
I love his sword dashing attack. :skull:
Nice job on this. 9.1/10


I have been looking forward to these final levels for a long time, and now that they're here, I can proudly say that this is one of the best games on the GMC! It really is near-professional quality.

The final levels were good. The puzzles were excellent and the storytelling was absolutely spectacular. I especially loved the cinematic moment at the end of level 11. The black characters on the white background made it really effective. I usually have no trouble finding the targets, but I had quite a bit of difficulty finding the last few on level 11. I only found 2 of them. The final boss was difficult the first time. I died 2 times before finally defeating him. The dialogue really showed great personality behind the characters.

I only found one bug. At the point where there's a stack of stone blocks supported by 2 crates, when I broke the upper crate, the block above it got stuck and replayed the floor hit sound over and over. I had to go out the door and go back in it to stop it. It wasn't too bad of a bug though, and only occurred once.

I finished the final levels, then played through the game again to experience all the glory once again. Though I have said it before, I cannot praise this game enough. It is nearly perfect the way it is.

By the way, I completed Boss Rush Mode.
My Time: 5:33 (333 seconds)


Those are a couple of the more detailed posts I could find.

Edited by banov, 29 December 2008 - 12:27 AM.

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#16 spazman0

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Posted 29 December 2008 - 12:37 AM

For some reason, playing the game on your website, I can't break the crate on level 5. I sit there attacking it for about 5 mins and it still doesn't break. Is this a bug? or something wrong with GMBED?

When I am able to finish the game, I will give a review.

Edited by spazman0, 29 December 2008 - 12:38 AM.

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#17 pounce

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Posted 29 December 2008 - 12:39 AM

Ok thanks, it seemed to me like this was a big prank. I'm sure you guys can understand. I'll give this a try now.

PS if this game is as good as they say, I'm posting in the first page of a soon-to-be-over-80-pages-thread.

Edited by pounce, 29 December 2008 - 12:40 AM.


#18 banov

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Posted 29 December 2008 - 01:06 AM

@spazman:
I have _no_ idea why that happens. Absolutely no idea. Never, in all my times playing through the game, playing God knows how many crates, has one refused to break. Does it react to being hit? Did you try restarting the level? Perhaps restarting the game? I can only assume there was some issue with how GM Bed loaded the game... o.o

@pounce:
Whether or not the game's that good, this topic's being infested with posts anyway -_- I'll be looking forward to your comments, I'm sure you'd love nothing better than to prove everyone else wrong, so I'm betting you'll have some helpful c&c...

@petenka:
"Assassin Blue is the ultimate game"?

@spazman (2):
Agreed!
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#19 King Chubbles

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Posted 29 December 2008 - 01:39 AM

This game is flash worthy!

That's an insult, mate. Flash games suck.




Lawl Ur right. Tho sum gamez r that r flash r good. This is a great game is what im getting at
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#20 spazman0

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Posted 29 December 2008 - 01:47 AM

It seems there has been some moderating in this thread O.o

Also, I re-loaded the game in GM Bed, and it did it again. The crates still reacted and everything, it just seems like their health variable is getting messed up. Going to try YYG now.

EDIT: YYG doesn't seem to work either, how many times are you supposed to hit them before they break??

EDIT2: I just left a macro running for the past few minutes, constantly attacking with the "X" attack, it's definitely not breaking.

Edited by spazman0, 29 December 2008 - 02:04 AM.

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#21 spazman0

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Posted 29 December 2008 - 02:05 AM

The particle effects and the squares are coming out of the crate when I hit it, but it isn't dying. I'll screencap it and upload it to youtube for your viewing.

Also, it isn't having any funky sound or anything, just the normal attack sound and a thud sorta sound which I assume is the crate.

Edited by spazman0, 29 December 2008 - 02:08 AM.

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#22 Andrew Brophy

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Posted 29 December 2008 - 02:11 AM

Wow, I didn't realize that this was completed! I thought it may have been another one of those new users posting it for you...
Anyway, I'll play it again from start to finish and I'll write a review!
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#23 banov

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Posted 29 December 2008 - 02:29 AM

spazman0:
Yeah, I have no idea. Maybe seeing the video will help.

@AndrewAP:
Cool beans, looking forward to that review! I'm on page two already and yet haven't had a solid, detailed review yet :P

Edited by banov, 29 December 2008 - 02:29 AM.

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#24 spazman0

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Posted 29 December 2008 - 02:38 AM

Here is the link to the Youtube vid of the glitch. I could have gone for much longer, but since you said it's supposed to break in 3 slashes I figured this was long enough. http://au.youtube.co...h?v=CI9q3-BUWx8
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#25 banov

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Posted 29 December 2008 - 02:56 AM

Ah-HA! The crate's being destroyed normally, but for some reason there's a gigantic amount of crates at the same coordinates. I still have no idea why that happened, but I can create a cheap fix...
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#26 orange08

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Posted 29 December 2008 - 03:03 AM

Haha, Banov. I just discovered another one of your little ideas!
When you stay still for a while it makes you do a lil sword slash thing -_- Did you think anyone would notice that?
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#27 Atlantis_base

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Posted 29 December 2008 - 05:39 PM

At least I can now play the game when clicking ignore at the error screens. -_- Still, it is kinda annoying getting those.

Anyway, I'll try to play through the game and post a review. =)



Greetz, Atlantis

Edited by Atlantis_base, 29 December 2008 - 07:02 PM.

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#28 jarcon

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Posted 29 December 2008 - 05:46 PM

Yeah, I noticed that too, orange.

Now, Banov, I know you've been waiting for a decent review. Here I am! I promised you an in-depth review, so here you go.


First of all, I'd like to congratulate you for creating one of my favorite games of all time. Blue is deep game, filled with twists and turns in your amazing(although I admit, a bit cliche) storyline, impressive and unique graphics that stand out more than any other game I've ever seen, incredible, deep and addictive gameplay, with a great and fitting soundtrack, and a game that will leave an outstanding mark on me.
Now, here are some more detailed and specific things;

Graphics; The graphics, like I said, stand out more than any other game I've seen before. I agree with you that the combination of your unique sprites and hand drawn backgrounds seem to fit well together. But I did notice that the animations, although pretty smooth, had a bit of a laggy playout. It may have been because you didn't have a large number of frames, which is understandable, because the characters are pretty small. But overall, 9/10

Sound; Incredible soundtrack, I applaud Prophecy for his great skill. It fits very well with the game, and you use it where it should be, giving the game a dramatic effect. Especially in the cinematic scenes, where you sound effects also come in. When Red slowly steps forward towards the target, suspense builds up, and then a shuddering tearing sound of a sword striking, and a red flash. Brilliant, I must say. No complaints at all here. 10/10

Gameplay; The gameplay to Blue had a great pace, sometimes pretty fast although not too fast. You had great combo execution, which turned out to be very useful when bosses paused after their attacks, dealing some extra damage rather than the default three strike combo. The puzzles were also a good addition, giving them game some more depth and also a break from the combat. The vine climbing and swinging was also fun, I loved sliding down the vine and toppling the idiots down to their doom. And the wall jumping also made for interesting gameplay, and some fun timing to try and attack the targets while doing so. The bosses, also, made for some fun and challenging battling. Each one is unique, with its own special moves and weaknesses.
Basically, all the elements of gameplay were well executed, and resulted in smooth, good paced, fun and addictive game play, along with great replayability value. 10/10

Story; Ahh, the story. Probably the most attractive element of Assassin Blue. Like I said, there were some parts that were maybe a bit cliche, but I wouldn't recommend changing it. The twists, the turns, the dramatic points and the constant suspense building... It was great. Very enjoyable. I'd also like to applaud you on the cinematic ending of level 11, which had my heart racing and my eyes popped wide open. That wasn't the only point I was experiencing those symptoms, I assure you. -_- 10/10

Overall Execution; 9.75/10

Bravo!
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#29 IKSB

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Posted 29 December 2008 - 06:51 PM

First of all, the controls sucked...

...just kidding. -_-

Good to see this finally out of the WIP forum.

Well, you asked for a full review, and so I shall give you one. First off, congrats on having the second GM game I have ever bothered to complete from start to finish.

Graphics: 8/10
Pretty good for the style you were going for. Nothing really to complain about but a game could always use a little more, if you know what I mean.
Story: 8/10
As I've said before in the WIP topic, it is rather obvious that your side is the bad side, but that's not really a problem. I would say my biggest problem is the way it ended. The boss wimpering and whining.... I think he should have been a little nastier than that, but maybe that's just me. Also the end seemed kind of... anti climatic.
Sound: 9/10
Nothing bad, but nothing fancy. Original score was appreciated. I hate it when you hear some dead obvious sonic music in a game that is clearly NOT sonic... yeah...
Gameplay: 8/10
Sword fights could be either really cool, really dull, or really frustrating. But over all it was good. The wall jumping, vine climbing and all that was really good.
Controls: 10/10
Okay, fine! The freakin' controls were great, customizable. Can't beat that. Must I admit defeat again?!
Level Design: 15/10
The last level was INCREDIBLE. It actually made you feel tense while trying to dodge around in the Indiana Jones Dungeon. Plus the keys unlocking the door animation was pretty darn tight.
Smoothness: 9.5/10
One really glaring glitch in the game. When you are chasing the senetor with Red and you get to the thug boss, whenever he chucked a grenade at you it would come up with this error:
___________________________________________
ERROR in
action number 4
of Collision Event with object hiroobj
for object greengrenadeobj:

Error in code at line 1:
   if reflect=0{

at position 4: Unknown variable reflect
NOT good. May wanna take a look at that, but there was nothing else I could find.
Fun: 9/10
Over all, I thought it was pretty darn good.

Total Score: 62/70

Excellent game. KUDOS! -_-
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#30 lum taylor

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Posted 29 December 2008 - 10:34 PM

Great game, I love the simple graphics.

Also its well coded, the swordplay works well and rarely gets glitched.

In my opinion a perfect example of what a classic platformer should be like, wondering why this isn't featured on YYG.
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#31 Atlantis_base

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Posted 30 December 2008 - 01:44 AM

Alright, reporting back, review time. :) (I'm gonna give you the same review on yoyogames)

Every once upon a while, the Game Maker community spits out some extremely good games. Now don't get me wrong, there are lots of playworthy games in this community. But some are just better. Assassin Blue might be one of these games.

So what is the fuzz all about? You start playing as Blue, the assassin. His job is killing people and being awesome and he's pretty good at both. Set in a dark, war-ridden world, Assassin Blue puts you at the beginning of a series of assassinations commandeered by "the Boss", a mysterious man shrouded in shadows. Want to jump across rooftops, killing evil ninjas and comboing the hell out of enemies? Check. Exploring ancient ruins and fighting evil spirits? Check. Storming a samurai-guarded castle in one-man-army manner? This game has you covered.

Gameplay-wise Assassin Blue doesn't stray far from the walked paths of any action-platformer, making you jump across gaps, climb ladders and vines and wallkick across hordes of enemies. Battle is fought out with your trusted sword and a neat combo system that rewards the right moves at the right time. Every once in a while you will encounter a boss and this is where Assassin Blue really shines: Initiated with corny cutscene dialog, a monumental one-versus-one fight ensues between Blue and his enemy, finally ending in a satisfying QTE-style finisher. You'll be thinking "Serves you right, *****."

Assassin Blue favors nice, hand-drawn backgrounds over tile-based level layouts. This is a hit-or-miss approach but in this game it really works. The graphics are charming, the sprites well drawn (although Blue's hat always seems to be a few pixels off) and the effects come just in the right moment and amount. Returning to the menu, though, is kind of a let-down since the graphics here are plain and seem to be made in haste. The soundtrack, sadly, lacks the amount of polish the rest of the game got. The tunes are catchy, fit the atmosphere at all times and are really good. But they are played back in MIDI rather than converting them to MP3 and that really hurts the quality. If your PC doesn't have a good MIDI bank installed (and if you have to ask what a MIDI bank is, it probably hasn't), the music will make your ears bleed several times in the game. Too bad, it could have been way better. Same goes for the sound effects. They are good, always sound believable and let you know what the hell has just happened in intense combat moments. They just sound dumbed down, as if they were 22khz quality or worse. Fix this, please.

Closing comments
Even if you're not into the whole 2D cartoon graphics swordfighting thing, Assassin Blue is a game you should have played. If you like jump and run games or like killing cliched ninjas and samurai in diversive locations, this is for you. The game is not without errors (ranging from the occasional enemy stuck in a wall to full on crashes to the desktop) but they are bearable. It's free and, considering that, you really get a lot of bang for your buck. Get it. Now.

The good: Charming graphics, gameplay that keeps you hooked, well made story scenes, good soundtracks
The bad: Bad soundtrack and soundeffects quality, minor graphical bugs, too short, sometimes too easy

Graphics: 4/5
Sound: 3/5
Gameplay: 5/5
Story: 4(5
Interface: 2/5
Overall rating: 4/5

Edited by Atlantis_base, 30 December 2008 - 01:45 AM.

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#32 PurpleSquerkle

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Posted 30 December 2008 - 04:13 AM

Me again.
Doubtless I brought some of this up already, but hey. It's a completed game now, so I may as well repeat my comments as well as revise them...

Oh, but before I say anything else: During the battle with Gunther, I got lots of "unknown variable: reflect" errors.



Anyhow.

This game is very nice. Admittedly, it's not all that unique, gameplay-wise. But it's just a solid, solid game.
The game controlled very smoothly, and movement was rarely glitched or buggy.
The graphics are very cool, although most of the effects could use to be improved.
The sounds are decent. They're not amazing, but they're not annoying, so... they're fine. The music is excellent.
The story and setting were cool, except for something I will discuss when I'm done here...
There were lots of nice, little things that made it even better, too; there was cinematic combat and there were combat cinematics!

Now, if you were going to go back and make the game even better, it would be cool to add more nifty unlockables, because the story is quite short and there's little incentive to continue playing through.
It would be cool to have:

-Some kind of survival mode. It sends in enemies constantly and you have to keep going until you die.
-A difficulty switch. Overall the game is fairly easy.
-Alternate costume / characters (play as Red etc.).


So, one last thing.
This forum doesn't seem to have any hiding/spoiler tags; tiny white text in a quote box, then?
Those of you who haven't beaten the game should not read this unless they don't mind having the ending ruined for them...:

The ending was really sappy. I'm not necessarily saying the outcome needs to change.
It's just that the outcome was really predictable in the first place, but then the full denial of his entire way of life seemed sudden and not fitting with his character.
In other words, I think it would benefit from being rewritten a bit. I think Blue shouldn't come to a full decision at that point, and we should just leave him to his thoughts at the end.



Oh, and also, I am extremely miffed that there are no UFOs. Seriously, what's the deal, you liar?!

...Juuust kidding.

Edited by PurpleSquerkle, 30 December 2008 - 04:20 AM.

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#33 MMORPGguy

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Posted 30 December 2008 - 04:32 AM

Wow, that was fast.
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#34 banov

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Posted 30 December 2008 - 04:43 AM

Wow, ask for a lengthy review, come back to... quite a few XD

A lot of you had overlapping comments, I'll try and write a blanket response here.

First things first: I fixed Gunther's grenade glitch and the "Error reading real" glitch
Gunther's grenade glitch happened because the script that called the "reflect" variable, while initiated by the grenade, was actually set to "other" when it collided with Blue... in other words, Blue was checking for reflect instead of the grenade. Whether or not that made sense to you, I fixed it and can explain why.
As for "error reading real"... thanks to some help from Atlantis, I found out European and US versions of Windows actually write real values differently, thus causing some errors when the game tried to read the numbers back o.o I'd never seen it before, but the game's save system has been re-written to compensate.

On poor sound effects/low quality music:
The music was specifically chosen to be MIDI as opposed to mp3 because of file size. With smaller MIDI files I was able to include a wide variety of songs for a small number of levels; the same tracklist in mp3 format is actually larger than the game exe! Not only that, but I personally am a fan of MIDI music and felt that it fit in well with the game's "retro" play style. I'm sorry to those of you who can't stand it, please feel free to play your own music. I use my computer's default "MIDI bank" (which, by the way, I've never heard of until today) and it sounds fine to me.

Sound effects were found at http://www.findsounds.com usually. I'm sorry some are low quality, but I have no methods of making my own sound effects, and I know of no other options. I'm open to suggestions, replacing sound effects would not be extremely difficult, as long as I had suitable replacements.

On story:

At the end, Blue isn't totally certain of what the right thing to do is... he's killed innocent politicians, then he turns around and kills Boss and tries to kill Red, but as Red says, that might not be justice either. In his confusion, what Red says about the value of human life made sense to him... and helped him realize what the right thing to do was, as that's all he ever wanted. I rather liked having a story where an assassin renounces killing, and I think the transitio was a little smoother than you said... you saw he had doubts even in the first few lines when he said "For me, [killing] is a living... I guess."


Bonus Content:
I think an extra cutscene (which reveals some cool stuff, I think) and a Boss Rush mode should be plenty of bonus material for what is hardly an hour long main quest. I'm not interested in adding large additions to this game, I'm sorry.

----

If there's any comments or questions I didn't address that you wanted me to, bring them to my attention... I'm kind of busy/tired and I might have missed something.

Edited by banov, 30 December 2008 - 04:44 AM.

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#35 Atlantis_base

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Posted 30 December 2008 - 04:56 AM

A good collection for free sounds is http://www.freesound.org/

These are CC-licensed sounds so make sure you give proper credit where due. (The license requires this.) A free registration is required as well but it's worth it.

About the MIDI vs. MP3 issue: Try Wingroove. It's actially an old Windows 3.1 program that was meant to provide MIDI support for PCs that had none back then. The cool thing about it today is: It plays MIDI with an awesome soundbank. Your whole collection is gonna sound a lot better. And it can render to WAV files which in turn can be converted to MP3. So run your MIDIs through this program (or one of the alternatives, there are some more) and save them as MP3s, then make a high-quality monstersize version of your game. It'll be a bit bigger but also sound tons better.

I know, size matters. But this is worth it, at least in my opinion. As long as players are give the choice, that is. :)
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#36 Koron XYZ

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Posted 30 December 2008 - 04:57 AM

This game was amazing. I played through to whole thing, and even already beating the game once, I played it again. I was that good.
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#37 Dmaster270

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Posted 30 December 2008 - 05:14 AM

Arg! I beat the freaking 9th level and it went to the freaking menu. GAWD! You said there where 12 levels, not 9!
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#38 banov

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Posted 30 December 2008 - 05:26 AM

Dmaster, I just tested and it worked fine. If you played the game when it was WIP, make sure you downloaded the latest version. On yoyogames there will be a blinking arrow on the right of the loadbar if you need to update, and to update you need to click the blinking arrow. Sorry it's a little confusing/unclear.

@Atlantis: Bookmarking for later!

Edited by banov, 30 December 2008 - 05:26 AM.

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#39 LeonsBuddyDave

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Posted 30 December 2008 - 06:08 AM

I promised you an in-depth review, so here it is. :)

Graphics: 10/10
No matter how well coded it is, low quality graphics will ultimately lower the players experience when playing a game. This is an area many GM games are lacking in, but Assassin Blue is the best looking platformer I've seen in a long time. Unlike a lot of other games, everything conforms to a style and nothing looks too out of place. The style of the characters gives off a retro feel, and yet the extremely well done backgrounds add a sense of atmosphere and depth that is subtle, but adds to the overall playing experience.

Sound: 9/10
The use of an original soundtrack is welcomed with open arms, as that is not something you see around here very often. Most of the music fit the environments well, and wasn't overly invasive, but definitely served it's purpose in setting the mood for each stage. Sound effect wise, a little wider variation in weapon sounds besides the same redundant slashing sound could have been included, but that's just me being nitpicky.

Story: 10/10
The story, while mildly cliche (as has been already noted), is one of the big things that makes this a great game. You have a protagonist who's always seen the way forward as right, but struggles with himself when he is shown that everything is not as black and white as he thought. Then you have an antagonist, someone who has accepted their responsibility and place in life and plays his role to it's full extent. That dynamic, coupled with the occasional interferences and input of side characters, comes together to create an intricate, suspense-building storyline that kept me dashing through level after level just to see the next interest-piquing cutscene. And if you think the main storyline is interesting, what's revealed in the bonus cutscene will blow your mind. ;))

Gameplay: 10/10
I can honestly say that this is one of the most fun GM-made platformers that I've played to date. From the very beginning of the game, you are faced with a constant onslaught of enemies and obstacles ranging in difficulty from pathetically easy to frustratingly difficult. Yet, even in the midst of the slaughter, puzzles and tricks are laid down to further hinder your path. The puzzles are never overly complex, but require minimal logic to solve, and never leave you quitting the game in disgust over an unsolved mystery. While including these features, Assassin Blue retains it's platformer roots and all aspects of such. When you aren't knocking back foes with flashy sword skills or scratching your head trying to figure out how to get that bonus target, you're trying to find a way across chasms, around traps, or to the tops of cliffs. Assassin Blue manages to take all of these gameplay elements and blend them together to create a well balanced experience where one element never dominates over the others.

Overall: 10/10
The biggest thing that separates this from other platformers is that among all the complexities of the gameplay, Blue retains a personality. He is never just a tool of the player. Whether it's a cutscene inserted into the middle of a level, or just one of Blue's smartassed remarks after countering a foe's attack, Blue's arrogance, and at the same time his sense of right and wrong, is always clear. The player is kept closer to the action, and therefore more connected to the storyline than they would be otherwise. Because of the connection that this game can develop with the player, and the added experience that comes with this connection, I can say that Assassin Blue is the most emotionally gripping, suspenseful platform game I've ever played, and I look forward to all of Banov's future projects.
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#40 Andrew Brophy

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Posted 30 December 2008 - 06:22 AM

Okay, I just finished it now. As promised, a review:

First off, I'm going to start by saying that this is in my top three favourite GM games. I'm not too sure what the others are, I just like keeping my options open. I'm pretty much a huge fan of platformers, seeing as they're also the majority of what I created as well. Another thing I like in games is stories, and in my opinion, Assassin Blue successfully satisfies both those gaming interests.

Now onto the individual grading things:

Graphics: Overall, fantastic. How you used simple colours for the characters and them put them on top of hand drawn (and quite well done) backgrounds was great. The particle effects were also nice, although my only issue was the spark effect used when you hit a target. But apart from that, it's all good. Oh, and there's one more minor thing that bothers me... Gunther's eyes are transparent in a few of his sprites... was that intentional?

Sounds: I don't have much to comment on with this, except that the soundtrack suited the game quite well. My favourites would be Red's theme and the final boss music.

Gameplay: You've pretty much has a solid engine ever since I started playing this game, so there's not much more I can really say about it. The combo's were good, as well as the unlockable extras (which I always like) so... yeah. I also encountered a few bugs while playing the game, but they were all stated in earlier posts, so I don't need to mention them now.

Story: Okay... Here we go. This would probably be in my top ten game stories... ever. Blue is an interesting character. I like how you kept on showing a bit more about his past and what type of person he was throughout the course of the game. The narration between the levels was also a nice touch. And although most people would have guessed the last boss, you defnetly executed the last sequence brilliantly. Seriously, great job.


Anyway, I shall stop rambling now.
So to sum this up: Assassin Blue = good.

I look forward to your next game Banov (which is what, by the way? :))

-Andrew.
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#41 jr_jellybean

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Posted 30 December 2008 - 07:08 AM

The game froze on me.

I'm in Level 1 located at the bottom part of the level where there are two guys that have to get their swords broken in order to attack them.

The game is saying:

Quit the Game?
Z for YES, X for NO

The music is still playing.

I have zero health and have hit 4 targets.

I had to quit the game.

I liked the idea. I wish it was easier to counter enemies attacks...
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#42 masterm

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Posted 30 December 2008 - 08:16 AM

I like this game, the story was amazing(even tho i wanted to kill the last guy(personaly))
10/10..
i spent my while midnight playing this game...its time to go to bed now.
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#43 Dmaster270

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Posted 30 December 2008 - 09:03 AM

That was real meh game for me. Okay it has a story, but what really makes it so great?
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#44 DrAgOnK0oL666

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Posted 30 December 2008 - 09:18 AM

awesome cool game dude B)

i really like the gfx!
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#45 orange08

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Posted 30 December 2008 - 02:50 PM

That was real meh game for me. Okay it has a story, but what really makes it so great?


Whats wrong with you? ;) Grumpy? This game was awesome! :medieval:

-orange

Edit: I GOT A COUNTER STREAK OF 10!!!

Edited by orange08, 30 December 2008 - 03:00 PM.

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#46 IKSB

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Posted 30 December 2008 - 03:39 PM

That was real meh game for me. Okay it has a story, but what really makes it so great?


Whats wrong with you? ;) Grumpy? This game was awesome! :medieval:

-orange

Edit: I GOT A COUNTER STREAK OF 10!!!



Hey, everyone is entitled to their own opinion when reviewing a game. Just because you like it doesn't mean everyone has to.
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#47 hithere

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Posted 30 December 2008 - 04:00 PM

Ah, I remember this game..
And...
I've finished playing it! Also got all the targets and got the unlockables and finished the Boss Rush mode.. ;)

I'll just post a short review.
Graphics: 10/10
Sound/Music: 10/10
Story: 8/10
Gameplay: 9/10

I really like the soundtrack (especially Red's theme) and the slashing gameplay is fun, with the button presses and counters. I wish the game were longer and the final boss battle a bit harder though. I finished the whole thing quickly and the final battle was actually pretty easy for me. You could easily evade his attack since he was pretty predictable. The 3rd(?) boss in level 9 was much harder. and I'm split about the story. On one hand I think story really made the game interesting but in the end, it was pretty cliche and predictable as some people have mention. And the dialogues could be improved IMHO. But the unlockable Blue's Past short cutscene was cool tho!

Don't get me wrong, I really like this game. I'm just being very picky! :medieval:

Overall: 9.5/10

Btw, when I select Track 11 - Villain's Fortress in the sound player, there's no music. Is that a bug? I played from YoYo Games Instant Play.
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#48 PurpleSquerkle

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Posted 30 December 2008 - 10:11 PM

I'm not interested in adding large additions to this game, I'm sorry.



I figured; those were just "in case you are..." sorts of suggestions, so go make something else cool now. :D
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#49 Dmaster270

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Posted 31 December 2008 - 06:11 AM

That was real meh game for me. Okay it has a story, but what really makes it so great?


Whats wrong with you? :D Grumpy? This game was awesome! ::lmao::

-orange

Edit: I GOT A COUNTER STREAK OF 10!!!

I really don't find anything special about this, it doesn't have any cool extra gameplay modes, it has a story, the graphics aren't as good as I'd like to believe they are.
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#50 orange08

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Posted 31 December 2008 - 02:53 PM

That was real meh game for me. Okay it has a story, but what really makes it so great?


Whats wrong with you? ::lmao:: Grumpy? This game was awesome! :P

-orange

Edit: I GOT A COUNTER STREAK OF 10!!!

I really don't find anything special about this, it doesn't have any cool extra gameplay modes, it has a story, the graphics aren't as good as I'd like to believe they are.


Well, I guess this just isnt your type of game.. Was really fun for me :D
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