Assassin Blue, Swordfighting platformer with a unique visual style |
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Assassin Blue, Swordfighting platformer with a unique visual style |
Dec 28 2008, 06:20 PM
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#1
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GMC Member Group: GMC Member Posts: 974 Joined: 13-May 05 Member No.: 27663 |
![]() This is a combat-heavy platforming game that follows a highly skilled assassin. 12 levels, lots of cool unlockables, crazy boss fights. Title: Assassin Blue File Size: 9.4 MB GM Version: GM7 Changes Screen Resolution: No Controls are included in the game, but for posterity: Arrow Keys: Move Arrow Up: Jump Z: Defend X: Attack C: Special Space: Pause game, view/edit controls All controls can be changed however you like from the pause menu. Mirror 1: GameJolt http://gamejolt.com/freeware/games/platfor...assin-blue/170/ Mirror 2: YoYoGames http://www.yoyogames.com/games/show/44391 Mirror 3: WillHostForFood http://willhostforfood.com/users/Banov/AssassinBlue.zip Play in your browser at my website using GM Bed (Optional) Download the high-quality soundtrack here: http://willhostforfood.com/dl.php?fileid=48689 The game will load the files upon startup. ![]() ![]() Misc Links: How I Make The Levels Assassin Blue at IndieGames.com! Let's Play Assassin Blue - Fan-made playthrough + commentary History: 12-28-08 ------------------ After many bugfixes, tweaks, and graphical updates nobody will notice, game published and considered a finished work. 12-25-08 ------------------ BETA! 12 levels finished along with post-game unlockables- Boss Rush mode and the bonus cutscene. 12-6-08 ------------------ Bugfixes, as well as innumerable updates to graphical effects and the game's engine. 9-29-08 ------------------ Bugfix, controls now taught via fading text 9-25-08 ------------------ Minor bugfixes / tweaks 9-20-08 ------------------ Levels 7, 8 and 9 added, along with chargeable special attacks, a new HUD, more stat tracking, and a ton of other small tweaks. 8-28-08 ------------------ Minor bugfixes / graphical updates 8-23-08 ------------------ Minor bugfixes 8-19-08 ------------------ Levels 4, 5, and 6 released along with a few upgrades to the game in general such as the bonus shop. 7-19-08 ------------------ Minor update, fixing some small errors and toning down the difficulty. 7-17-08 ------------------ Released levels 2 and 3, as well as a ton of different other additions involving the interface, menus and gameplay. 7-15-08 ------------------- First level finished and released Support me! Atlantis_base made some very nice support banners for me. The BIG one: CODE [url=http://gmc.yoyogames.com/index.php?showtopic=412818][IMG]http://i4.photobucket.com/albums/y125/atlantis_base/AssassinBlueBanner.png[/IMG][/url] Direct link Or the LITTLE one: CODE [url="http://gmc.yoyogames.com/index.php?showtopic=412818"][img]http://i4.photobucket.com/albums/y125/atlantis_base/AssassinBlueUserbar.png[/img][/url] Direct link Or you can use the banner I have in my signature. The code is: CODE [url=http://gmc.yoyogames.com/index.php?showtopic=412818][IMG]http://i18.photobucket.com/albums/b136/BanovG/AB_banner.png[/IMG][/url] Direct link -Banov, as in, me, for ALL sprites, animations, programming, backgrounds and writing... etc. -Prophecy for composing the soundtrack This post has been edited by banov: Sep 18 2009, 08:59 PM |
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Dec 28 2008, 06:33 PM
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#2
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GMC Member Group: GMC Member Posts: 640 Joined: 26-December 08 From: I... I cant remember Member No.: 125705 |
10/10 Amazing! This game is flash worthy! This is one of the best games, if not the best game, i have ever played on game maker!
I commend u! U should go down in game maker history for this! |
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Dec 28 2008, 06:42 PM
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#3
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GMC Member Group: GMC Member Posts: 797 Joined: 26-May 08 From: U.S.A. FTL Member No.: 107651 |
Darn you! You posted before me!
Lol, joke The game is pure awesomeness, Banov. I reccomend Iji players to play this. This game is one of the best games I've played, if not THE best. I also recommend everyone who sees this post to play the game. -orange This post has been edited by orange08: Dec 28 2008, 06:42 PM |
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Dec 28 2008, 07:06 PM
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#4
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The Chosen One Group: GMC Member Posts: 463 Joined: 18-May 08 From: www.chosengames.tk Member No.: 107109 |
This is teh leet pwnage.
7h15 15 73h |337 pwn463. +|-|1$ 1$ +3|-| |33+ |*\X/|\|@63. |
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Dec 28 2008, 07:25 PM
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#5
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GMC Member Group: GMC Member Posts: 88 Joined: 30-August 08 Member No.: 113994 |
Assassin Blue is probably better than my former favorite GM game
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Dec 28 2008, 08:18 PM
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#6
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Chocolate Covered Group: GMC Member Posts: 2010 Joined: 4-December 06 Member No.: 65388 |
*sniff* I'm so happy the game's done, best GM game by far imo
Grats on completion banov! Start that pirate game now xD Also, you should resubmit AB at YoyoGames so you can get a staff pick :x This post has been edited by brod: Dec 28 2008, 08:27 PM |
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Dec 28 2008, 08:37 PM
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#7
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GMC Member Group: GMC Member Posts: 1385 Joined: 14-December 05 From: Wisconsin Member No.: 40797 |
One of my favorite games, I even featured it on GMA, so you know it's good
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Dec 28 2008, 08:41 PM
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#8
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MediYama Games Group: GMC Member Posts: 742 Joined: 7-March 06 From: Uithoorn, Netherlands Member No.: 45966 |
Quite a nice game, though it has some flaws, graphic and gameplay-wise. Don't worry, I'm going to be a little harsh perhaps but constructive.
First, the graphics. The character and enemy graphics don't blend in with the background, and it makes it look kind of unappealing. I really like the background, and the characters could in a sense work in a game, but not a combination of these two. Then the gameplay. I found the counter kill to be quite hard to do. I tried to be fancy, counter-killing enemies with a *swoosh*, but things went wrong and I almost died, twice. It shouldn't be easy to pull it off, but this is almost frame-perfect timing. Also, the white flash on the enemies is misleading because it makes me think that I need to hit them for a counter, while it actually won't pull anything off. The rest of the player's physics and attacks are good, but could use a fair bit of tweaking. Don't get me wrong here, your game is well done and enjoyable. I just can't help but to find flaws in games. It has potential, put it to its full use! |
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Dec 28 2008, 09:50 PM
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#9
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GMC Member Group: GMC Member Posts: 811 Joined: 8-July 07 From: England. Member No.: 83035 |
Very nice!I wouldn't go as far to say that it's the best GM game ever *coughnotbyfarcough* but it's still an awesome game that is definitely worthy of praise,Nice work,this is an awesome game.
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Dec 28 2008, 09:58 PM
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#10
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GMC Member Group: Posts: 293 Joined: 10-October 08 Member No.: 116978 |
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Dec 28 2008, 11:50 PM
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#11
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GMC Member Group: GMC Member Posts: 797 Joined: 26-May 08 From: U.S.A. FTL Member No.: 107651 |
Very nice!I wouldn't go as far to say that it's the best GM game ever *coughnotbyfarcough* but it's still an awesome game that is definitely worthy of praise,Nice work,this is an awesome game. You dont think its the best GM game ever? Im not sure either.. But its probably the best GM game that I've ever played I also forgot to rate the game. 10/10 !!! -orange08 |
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Dec 29 2008, 12:09 AM
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#12
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GMC Member Group: Posts: 293 Joined: 10-October 08 Member No.: 116978 |
Doesn't look so good from the screenshot.
Hmm. Funny how none of the reviews say WHY this game is the "best ever made lawl" Looks like a lot of BS from my perspective, I'll wait for actual honest reviews. |
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Dec 29 2008, 12:23 AM
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#13
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GMC Member Group: GMC Member Posts: 974 Joined: 13-May 05 Member No.: 27663 |
O.o Talk about positive reaction! Thanks to everyone who's been following the game and chipped in a post here, your feedback's been really uplifting. I'll respond post by post...
@King Chubbles: Thanks! Though I agree with pounce, flash-worthy doesn't really sound like a compliment :p @orange08: Thanks again! I've never played Iji myself, I might go ahead and try it out. @petenka: Um... thanks? o.o @stevobread: That was a pretty wordy sentence there. Still, glad you enjoyed it too... @brod: Uhm, I'll try and get a staff pick without resubmitting. And we'll see about that pirate game... @homebrewpc: Wow, thanks! Being featured's always pretty cool... @Medieval: Man, some criticism's refreshing. Graphics-wise, I can kind of see what you're getting at. But, I personally like how my crappy sprites look against hand-drawn backgrounds. Maybe I'm not in the majority, but it's far too late to remake every sprite in the game anyway. As for the counter... well, that took me a lot of work. The timing is actually 2 or 3 frames (game moves at 30 fps), and I did a lot of testing to get it right. It ended up being that the window was either too large or a little too small (separated by only 1 frame!), and I aired on the side of small because counters would be cheap if you learned to perfect the timing quickly. Otherwise, glad you enjoyed it! @fawful: Coolness, I remember you from when the game still had only 1 or 2 levels... good to see you return, and thanks for another encouraging post :] @orange08: Much appreciated! @pounce: Don't judge the entire game by its screenshots! There's nothing preventing you from being the first one to give me honest review here. Why not at least try it? This post has been edited by banov: Dec 29 2008, 12:40 AM |
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Dec 29 2008, 12:24 AM
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#14
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Chocolate Covered Group: GMC Member Posts: 2010 Joined: 4-December 06 Member No.: 65388 |
Doesn't look so good from the screenshot. Hmm. Funny how none of the reviews say WHY this game is the "best ever made lawl" Looks like a lot of BS from my perspective, I'll wait for actual honest reviews. I'd suggest finding the W.I.P. topic for some reviews, coping and pasting takes a bit too long I'm afraid. This post has been edited by brod: Dec 29 2008, 12:27 AM |
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Dec 29 2008, 12:26 AM
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#15
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GMC Member Group: GMC Member Posts: 974 Joined: 13-May 05 Member No.: 27663 |
@Brod + pounce:
http://gmc.yoyogames.com/index.php?showtopic=386892 Here it is! Here are some reviews from the last week before it was released... A very well polished game Banov, and I'm really glad I got to play it throught to the end. The enemy ai was pretty good, especially the Boss' body guards, you did a good job. Very nice use of particles, and the blood effects were really fun to watch. They sort of gradually bled to nothing. The bosses were good and forceful enough, and I liked the 'finishing off' idea, it really worked nicely. Made it more dramtic. Red had a bit too much health I though, about twice the other bosses, so it was a bit of a surprise to the system. I love his sword dashing attack. Nice job on this. 9.1/10 I have been looking forward to these final levels for a long time, and now that they're here, I can proudly say that this is one of the best games on the GMC! It really is near-professional quality. The final levels were good. The puzzles were excellent and the storytelling was absolutely spectacular. I especially loved the cinematic moment at the end of level 11. The black characters on the white background made it really effective. I usually have no trouble finding the targets, but I had quite a bit of difficulty finding the last few on level 11. I only found 2 of them. The final boss was difficult the first time. I died 2 times before finally defeating him. The dialogue really showed great personality behind the characters. I only found one bug. At the point where there's a stack of stone blocks supported by 2 crates, when I broke the upper crate, the block above it got stuck and replayed the floor hit sound over and over. I had to go out the door and go back in it to stop it. It wasn't too bad of a bug though, and only occurred once. I finished the final levels, then played through the game again to experience all the glory once again. Though I have said it before, I cannot praise this game enough. It is nearly perfect the way it is. By the way, I completed Boss Rush Mode. My Time: 5:33 (333 seconds) Those are a couple of the more detailed posts I could find. This post has been edited by banov: Dec 29 2008, 12:30 AM |
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Dec 29 2008, 12:40 AM
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#16
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GMC Member Group: GMC Member Posts: 270 Joined: 11-August 05 Member No.: 33075 |
For some reason, playing the game on your website, I can't break the crate on level 5. I sit there attacking it for about 5 mins and it still doesn't break. Is this a bug? or something wrong with GMBED?
When I am able to finish the game, I will give a review. This post has been edited by spazman0: Dec 29 2008, 12:41 AM |
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Dec 29 2008, 12:42 AM
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#17
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GMC Member Group: Posts: 293 Joined: 10-October 08 Member No.: 116978 |
Ok thanks, it seemed to me like this was a big prank. I'm sure you guys can understand. I'll give this a try now.
PS if this game is as good as they say, I'm posting in the first page of a soon-to-be-over-80-pages-thread. This post has been edited by pounce: Dec 29 2008, 12:43 AM |
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Dec 29 2008, 01:09 AM
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#18
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GMC Member Group: GMC Member Posts: 974 Joined: 13-May 05 Member No.: 27663 |
@spazman:
I have _no_ idea why that happens. Absolutely no idea. Never, in all my times playing through the game, playing God knows how many crates, has one refused to break. Does it react to being hit? Did you try restarting the level? Perhaps restarting the game? I can only assume there was some issue with how GM Bed loaded the game... o.o @pounce: Whether or not the game's that good, this topic's being infested with posts anyway @petenka: "Assassin Blue is the ultimate game"? @spazman (2): Agreed! |
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Dec 29 2008, 01:42 AM
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#19
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GMC Member Group: GMC Member Posts: 640 Joined: 26-December 08 From: I... I cant remember Member No.: 125705 |
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Dec 29 2008, 01:50 AM
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#20
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GMC Member Group: GMC Member Posts: 270 Joined: 11-August 05 Member No.: 33075 |
It seems there has been some moderating in this thread O.o
Also, I re-loaded the game in GM Bed, and it did it again. The crates still reacted and everything, it just seems like their health variable is getting messed up. Going to try YYG now. EDIT: YYG doesn't seem to work either, how many times are you supposed to hit them before they break?? EDIT2: I just left a macro running for the past few minutes, constantly attacking with the "X" attack, it's definitely not breaking. This post has been edited by spazman0: Dec 29 2008, 02:07 AM |
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Lo-Fi Version | Time is now: 23rd November 2009 - 10:49 AM |