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Exe's Instead Of Gmk's?


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#21 9_6

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Posted 13 December 2008 - 10:09 PM

Looking at the source is just copying off of someone and you claim it as your own.

No. Stop making things up please.

3. If you look at the novice forum (whose topic owners are also the most likely to use open-sourced engines), quite a few users are confused at even the simplest constructs of GML. Open-source code is of no use to the large amount of GM novices who can't understand them.
...
5. Most GM projects are managed by a single person. That way, only one kind of logic gets into the game. Anyone else trying to read the logic will have quite a bit of figuring-out to do, which is simply impractical for most medium- to large-scale projects.

That's why people can't do anything with sources unless it was written in a way you can recycle it which is rarely ever the case.

I rate this topic officially 1/5 (yes I like rating topics -_-)

Noone cares about those rating numbers. Why do people think anyone cares about those rating numbers?
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#22 GameGeisha

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Posted 13 December 2008 - 10:20 PM

That's why people can't do anything with sources unless it was written in a way you can recycle it which is rarely ever the case.

Furthermore, I get very upset when a game source is released, then someone complains that it's too complex, not in GM6, or lacks a screenshot. This is a blatant disregard for goodwill. We don't derive any pleasure from making open-sourced projects that way.

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#23 erthgy

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Posted 13 December 2008 - 10:30 PM

Why are almost all games only downloadable as an EXE-file?

Sometimes people want privacy.

It would be more helpful and interesting to see HOW people created their games.

*Cough*

It seems that the spirit of 'open source' has not yet reached the GameMaker community... :-((

Sometimes, games are so simple that they really don't need to be open source because many people know how to do something all ready. Besides, some creators don't want their techniques or game being stolen or messed with.
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#24 NakedPaulToast

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Posted 13 December 2008 - 10:35 PM

Furthermore, I get very upset when a game source is released, then someone complains that it's too complex, not in GM6


This point deserves re-enforcing.

Whenever I see someone requesting GM7 source be converted to GM6, idiot bells always start alarming.

Not only for the reason that Seco Xekko GameGeisha stated, but because anyone who requests such as a conversion has the same ability to convert to GM6 as the person who released their source.

It's just rude for somebody to not just accept their goodwill as given, but then expect them to do more for their lazy butts.

Edited by NakedPaulToast, 13 December 2008 - 10:36 PM.

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#25 makerofthegames

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Posted 13 December 2008 - 10:40 PM

Furthermore, I get very upset when a game source is released, then someone complains that it's too complex, not in GM6


This point deserves re-enforcing.

Whenever I see someone requesting GM7 source be converted to GM6, idiot bells always start alarming.

Not only for the reason that Seco Xekko GameGeisha stated, but because anyone who requests such as a conversion has the same ability to convert to GM6 as the person who released their source.

It's just rude for somebody to not just accept their goodwill as given, but then expect them to do more for their lazy butts.

I never go to open source but I share your pain, "is this vista compatible?" "please convert so I can play it" "Uhoh, this isn't vista compatible"
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#26 fawful

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Posted 13 December 2008 - 10:46 PM

I also second gamegeisha on that,just idiotic,well it's more of a knowledge thing than intelegence,but still.

I believe that what i would say has already been said before somehow,so shall take my leave,but really theres isnt much to say about it,peeps don't want to release there sause source,because they dont want code stolen,or more in my case,the graphics.
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#27 9_6

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Posted 13 December 2008 - 10:56 PM

or more in my case,the graphics.

Except that you can actually rip everything you hear and see without any source at all.
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#28 fawful

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Posted 13 December 2008 - 11:02 PM

Except that you can actually rip everything you hear and see without any source at all.


Yeah,with effort.

And im not the kind of paranoid person that would attemp to stop that some how.

Edited by fawful, 13 December 2008 - 11:02 PM.

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#29 chainsawkitten

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Posted 13 December 2008 - 11:50 PM

or more in my case,the graphics.

Except that you can actually rip everything you hear and see without any source at all.

That's rather hard in some cases (eg. when using alpha, or alpha masks, or blending, etc.).

I don't share my source because I'm afraid people will find it ugly. =(
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#30 9_6

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Posted 14 December 2008 - 12:09 AM

I don't share my source because I'm afraid people will find it ugly. =(

Haha, that's exactly why I didn't use to share it too.
Then I found out that this doesn't really matter at all.
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#31 Dangerous_Dave

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Posted 14 December 2008 - 08:50 AM

Open Source doesn't work too well in GM. One reason is the difficulty involved in having multiple contributers. In C/++/etc, people can work on different parts of the project. Gamemaker has one file, and only one person can do their bit at a time. It is much more suited to a single person writing everything.
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#32 rinkuhero

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Posted 14 December 2008 - 09:44 AM

if every game was open source, then no one would make money! imagine if you created a car that runs on oxygen, but instead of selling it you give it to people for free so they can see how it works. no one wants to give away the source which they have worked really hard on.
if you REALLY want to steal someones work because you want to change the sprites and make it your own, then go here:
http://gmc.yoyogames...hp?showforum=38


Not necessarily true -- releasing the source of a game doesn't mean the rest of the game (the graphics, music, level design, etc.) isn't still under copyright. It's perfectly possible to release an open source commercial game.
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#33 chainsawkitten

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Posted 14 December 2008 - 01:06 PM

if every game was open source, then no one would make money! imagine if you created a car that runs on oxygen, but instead of selling it you give it to people for free so they can see how it works. no one wants to give away the source which they have worked really hard on.
if you REALLY want to steal someones work because you want to change the sprites and make it your own, then go here:
http://gmc.yoyogames...hp?showforum=38


Not necessarily true -- releasing the source of a game doesn't mean the rest of the game (the graphics, music, level design, etc.) isn't still under copyright. It's perfectly possible to release an open source commercial game.

It's not impossible to make an open source commercial game. However, it's A LOT harder...
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#34 9_6

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Posted 14 December 2008 - 04:37 PM


Not necessarily true -- releasing the source of a game doesn't mean the rest of the game (the graphics, music, level design, etc.) isn't still under copyright. It's perfectly possible to release an open source commercial game.

It's not impossible to make an open source commercial game. However, it's A LOT harder...

Do you have any experience in that area or what are you basing that claim on?
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#35 daman123125

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Posted 15 December 2008 - 05:24 AM

There is one obvious reason they are .exe. They don't want people to know how beat the game. And, also, another reason is that if the game was written in the Pro Edition, unregistered users wouldn't be able to play it with all the error messages saying "This function is only available in the Pro Edition", and etc.

Like, for example, if somone couldn't beat a level in an open source game, they can just edit it to make a certain button go to the next level. And in online multiplayer games, for example if you edit them, and another person you're about to play didn't edit it, you would get a bunch of funky errors, too. If all games were open source, games would just lose their unique style if people started editing them.

Edited by daman123125, 15 December 2008 - 05:26 AM.

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#36 zappy77

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Posted 15 December 2008 - 03:44 PM

Sorry, but some of these answeres are pathetic.

#1 There are algorithms and formulas you want to keep private.
#2 You want them to actually finish the game, not just copy and pasting the code.
#3 What if someone doesn`t have GM? Then they can`t play, not everyone here has GM you know, even tho it is a GM forum.
#4 Exactly the same reason you don`t get professional games source.

Thats putting it mildly...
Its not ALL about creating, building, programming etc.
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#37 daman123125

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Posted 15 December 2008 - 05:47 PM

How was my answer pathetic? Aren't I right that people would find out how to beat the game if they edit it? Heck, some people don't know GML at all!
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#38 FredFredrickson

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Posted 15 December 2008 - 06:14 PM

Zappy didn't say your answer was pathetic. He said some of the answers in this topic are pathetic.
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#39 Coffee

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Posted 15 December 2008 - 06:22 PM

Hi

Why are almost all games only downloadable as an EXE-file?
It would be more helpful and interesting to see HOW people created their games.

It seems that the spirit of 'open source' has not yet reached the GameMaker community... :-((

Regards
Stefan


The same way our SSN's aren't "open-source": because there are such things known as "thieves" that will steal your game, edit, and play it off as if it was completely theirs.
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#40 just one question

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Posted 15 December 2008 - 07:41 PM

If you are interested in how a certain aspect of someone's game was made, ask them! I'm sure they would be more than happy to explain it to you. :GM072:

Releasing a game open-source opens the door for people to change the sprites and claim it as their own, steal pieces of code that may have taken months to create, or other bad, unwanted things.

You'd be sursprised.
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