For example, if there is a moving wall, and a ball collides with it, they will both get stuck and not move. Is there a way to prevent this bug from happening?

Bounce Movement Example.gmk
The code I am using:
OBJECT: ball - EVENT: collision (wall)
move_bounce_all(1)OBJECT: wall - EVENT: create
hspeed=3That's all there is to it. The wall has no collision event with the ball. Am I missing something incredibly simple?
Thanks.
Edited by stubbjax02, 06 December 2008 - 09:34 AM.











