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Pokemon Diamond / Pearl Engine


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#1 Manuel777

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Posted 04 December 2008 - 10:28 PM

Posted Image

This is an engine ive been working the last few months, ive decided to release the source so i can start working on my own pokemon project...

You are free to use this engine, as long as you give me some credit :P

Important:
Before you test the GM6 file remember to include the external files into the project, else you will get several error messages and the game wont run. The external files must be extarcted to a temporary folder created by the game

It also includes a small crappy map editor to make the .MEF files, read the readme.txt file for the controls and info

Download: (the files is a gm6, but its compatible with all later versions, even 8)
LinkA (This one is more updated and secure)
Link B
Gmk users - Thanks Mocgames998!

Please, do post what you think about it, so i can improove, fix, update, etc.. :P

Edited by Manuel777, 14 February 2012 - 08:35 PM.

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#2 Guest_Candy Man_*

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Posted 05 December 2008 - 11:19 AM

Looks cool and all your open sources are good....well to me anyway...

I'll download it and give some feedback.

#3 PivotGamer84

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Posted 05 December 2008 - 02:06 PM

So how does this work you go in-game and build your maps and then play them after? :medieval:
Also is this pro or lite version?

Edited by PivotGamer84, 05 December 2008 - 02:07 PM.

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#4 ev149

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Posted 05 December 2008 - 08:11 PM

Very nice, 9.5/10.
I tried with GM 6.1 Unreg and it didn't work, but works fine on GM7 Reg.
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#5 death-droid

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Posted 06 December 2008 - 03:39 AM

Doesn't work for me i get the following error


___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 0
for object loadscreen:

File is not opened for reading.
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#6 Pinpickle

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Posted 06 December 2008 - 03:43 AM

I too got that error, I was waiting for this for a while when you posted it in the wip section.
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#7 death-droid

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Posted 06 December 2008 - 04:45 AM

I too got that error, I was waiting for this for a while when you posted it in the wip section.



Just got it to work open up the script called load and replace temp_directory with working_directory

then open up load_resources and do the same.
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#8 Knightmare

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Posted 06 December 2008 - 06:55 AM

Very nice. Can you tell me how to rip the textures too? Because I'm only able to get the models with OGLE. It's not saving the texture. :/
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#9 death-droid

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Posted 06 December 2008 - 07:23 AM

OGLE does not support texture dumping (According to there website.)

Edited by death-droid, 06 December 2008 - 07:23 AM.

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#10 Knightmare

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Posted 06 December 2008 - 05:28 PM

I don't see it anywhere and according to this, only texture maps cannot be captured.

I think it saves the texture in the obj file, but I'm not sure. I'll check.
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#11 m.vit

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Posted 07 December 2008 - 03:25 AM

EDIT fixed

Edited by m.vit, 07 December 2008 - 03:27 AM.

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#12 Mocgames998

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Posted 07 December 2008 - 04:32 AM

I would like to use this but:

___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 0
for object loadscreen:

File is not opened for reading.
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#13 death-droid

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Posted 07 December 2008 - 06:53 AM

Just got it to work open up the script called load and replace temp_directory with working_directory

then open up load_resources and do the same.


Do that ^^^

I posted it above as well.
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#14 Mocgames998

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Posted 07 December 2008 - 01:35 PM

Ok, it works! :)
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#15 anime_watcher

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Posted 07 December 2008 - 03:39 PM

Very good.Maybe the best pokemon engine i've seen.I mean best for the 3D.

Edited by anime_watcher, 07 December 2008 - 03:41 PM.

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#16 Manuel777

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Posted 07 December 2008 - 07:16 PM

Very good.Maybe the best pokemon engine i've seen.I mean best for the 3D.


Thanks a lot :blink:

Very nice. Can you tell me how to rip the textures too? Because I'm only able to get the models with OGLE. It's not saving the texture. :/


i made the models, i dont know how to rip the NDS resources, besides, its illegal :S
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#17 death-droid

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Posted 07 December 2008 - 07:56 PM

manuel777 just one question how would you make it able to go into buildings like event on collision of a object.
Because i have no idea how your map editor works XD
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#18 Knightmare

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Posted 07 December 2008 - 09:28 PM

Very good.Maybe the best pokemon engine i've seen.I mean best for the 3D.


Thanks a lot :blink:

Very nice. Can you tell me how to rip the textures too? Because I'm only able to get the models with OGLE. It's not saving the texture. :/


i made the models, i dont know how to rip the NDS resources, besides, its illegal :S


Wow. You serious? That's amazing, man!

If you want, I'll PM you on how to rip NDS resources and screw legal. :P
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#19 Manuel777

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Posted 08 December 2008 - 01:26 AM

manuel777 just one question how would you make it able to go into buildings like event on collision of a object.
Because i have no idea how your map editor works XD


i explained the controls in the first post, its a mess, if you check the source code you wouldn't understand a thing...
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#20 Seki

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Posted 29 December 2008 - 02:57 AM

Where is the link to download, i would really like to see how this is done, because i kinda had something similar for my game, But no where near as advanced, Plus it would be a great starting point in myself learning Simple 3D.

So, please show the link.

EDIT:

Thanks for adding -_-

EDIT2:

Im getting a

ERROR in
action number 1
of Alarm Event for alarm 0
for object loadscreen:

File is not opened for reading.

Error :3.


EDIT3:

Sorry for being a nub and not reading above posts, fixed -_-, Great example.

Edited by Seki, 29 December 2008 - 06:04 AM.

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