
Download ballz3d.gm6
Posted 27 November 2008 - 04:39 PM
Posted 28 November 2008 - 03:04 PM
Posted 28 November 2008 - 03:35 PM
Posted 28 November 2008 - 06:50 PM
Edited by icuurd12b42, 28 November 2008 - 06:50 PM.
Posted 28 November 2008 - 06:58 PM
Posted 28 November 2008 - 07:25 PM
I'm asking because this is much less code than what I have right now... I have balls of various radius though. So, if you know how to, it would be great.I don't know much about quaternions and the way I set the rotation speed is my own idea, and I don't set the rotation speed relative to the radius, because it's fixed here.
Posted 28 November 2008 - 10:11 PM
Posted 28 November 2008 - 11:12 PM
Posted 29 November 2008 - 10:37 PM
Posted 30 November 2008 - 06:53 PM
Posted 04 December 2008 - 10:22 PM
Posted 04 December 2008 - 11:00 PM
The ball doesn't rotate by itself...
Physics? Were? this is just the D&D function to bounce of walls.... Althought the ball rotations its suitable
Posted 05 December 2008 - 03:02 PM
Posted 24 December 2008 - 12:04 PM
Posted 24 December 2008 - 02:57 PM
Posted 27 December 2008 - 03:21 PM
Posted 27 December 2008 - 04:58 PM
Yeah, and we'd probably get much better graphics with C++.You would probably get a better and faster effect with GM newton...
Posted 27 December 2008 - 05:34 PM
He's right though.Yeah, and we'd probably get much better graphics with C++.You would probably get a better and faster effect with GM newton...
Now please let's not go to that.
Posted 04 January 2009 - 04:17 PM
He's right though.Yeah, and we'd probably get much better graphics with C++.You would probably get a better and faster effect with GM newton...
Now please let's not go to that.
I've been using GMNewton a while back and now examples like these feel fake.
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