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Physbox - The 2d Physics Sandbox


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#81 Lippy

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Posted 25 November 2008 - 06:59 AM

This is a mega good physic engine 9/10,but try and make the player less jumpy,he moves really fast and weird,and when I tried to delete something and error would pop up then the object would still be there but invisible then I had to delete it again then it was gone,other than that its really awsome

Edit wait no it doesn't go away,but if I make a server then play it,it deletes it without an error,so I'm fine with that

Edited by Lippy, 25 November 2008 - 06:51 PM.

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#82 Blaze984089

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Posted 25 November 2008 - 04:16 PM

Uh, I try to have my server up whenever I can. It takes up no extra processing, but sometimes, I might be playing a game with my friend, so the might be temporarily off, or very very very laggy.


And also, I suddenly started having the same problems as Lippy above, and it is very annoying.
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#83 cooldudetb

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Posted 25 November 2008 - 04:22 PM

This is a mega good physic engine 9/10,but try and make the player less jumpy,he moves really fast and weird,and when I tried to delete something and error would pop up then the object would still be there but invisible then I had to delete it again then it was gone,other than that its really awsome


I never get errors when deleting things and the player always moves smoothly.
Could you specify your computer specs and operating system?
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#84 Blaze984089

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Posted 25 November 2008 - 05:51 PM

Well, the player moves very well, very smoothly, and the deletion error seems to happen a lot on the MoonScape level.



My server is up right, 96.26.233.19


so please join.
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#85 Lippy

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Posted 25 November 2008 - 10:17 PM

I mean the player moves way to fast,I'll tap the arrow key and he moved so fast he almost like 48 pixels away from when I pressed the button
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#86 Chopper123

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Posted 25 November 2008 - 10:45 PM

I don't see how that is too much of a problem... The main idea of this game (atleast the sandbox) is more about the building of things, not so much the character movement :P
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#87 Chopper123

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Posted 29 November 2008 - 05:39 PM

Got any new updates coming out soon?
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#88 chaz13

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Posted 30 November 2008 - 09:14 AM

It was good fun, but I think the controls needed a more indepth explanation. Also, whenever i deleted anything, I got a buffm error.

Some suggestions:
-Better control information
-Snapping objects to 45 degree angles (like in gmod)
-Freezing objects in their position
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#89 Chopper123

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Posted 30 November 2008 - 04:37 PM

You can freeze object in any position by holding the ALT key and releasing the mouse, and than releasing the ALT key.
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#90 Chopper123

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Posted 03 December 2008 - 12:01 AM

I get an error whenever i try to delete things in single player...
Also, no one has posted here for awhile, is the game still being worked on?
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#91 Mushu

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Posted 05 December 2008 - 03:06 AM

ERROR.

This program crashes on launch, what is wrong with my computer?
I can't even run the game! what is going on here?

It gives me a system error and I cannot run the game.
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#92 sharlowidalot

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Posted 05 December 2008 - 03:28 AM

ERROR in
action number 1
of Destroy Event
for object custom_prop:

In script clearbuffer:
Error in code at line 1:
/*
[Argument0]: The buffer id to use. Leave out this argument or set
it to 0 to use the default buffer.
*/
return external_call(global._BufM, argument0);

at position 136: Unknown variable _BufM


ERROR in
action number 1
of Destroy Event
for object custom_prop:

In script clearbuffer:
Error in code at line 1:
/*
[Argument0]: The buffer id to use. Leave out this argument or set
it to 0 to use the default buffer.
*/
return external_call(global._BufM, argument0);

at position 136: Unknown variable _BufM


other than that its awesome!!! 9/10 just fix those errors! :medieval:
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#93 W35_13

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Posted 05 December 2008 - 08:17 AM

Very good! I do think it would be nice if you can fix the delete error for teh next version, but it's not that major. I'm having serious fun with this game, and I want to play it online now, but it's 12:27 AM and no one's server is on :medieval:. Oh well, I was having fun in single player and made this

http://img71.imagesh...=physboxmh1.png

He is controlling the aircraft from his computer in his undergroung house, which has laser defenses. But seriously, the aircraft actually work pretty well as long as you make it the camera target and you practice a bit, it will need modifications because once it's upside down you have to flip it with the move tool, i just didn't want to add anything and mess up the balance. Anyway, go ahead and use/modify it, that's why I was posting it. I just thought it seemed to be a fairly good design, which was mainly just by chance as I threw some parts together and it worked better than I thought it would.

Anyway, 8/10 because of minor glitches but very good and I can't wait for the next release!
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#94 Mercury92

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Posted 05 December 2008 - 08:46 AM

This game is awesome. But there are so many bugs. I would call it beta. Try to fix them.
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#95 cooldudetb

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Posted 06 December 2008 - 02:28 PM

I will try to fix the delete error for the next update.
I'm glad so many people like this game!:blink:

Edited by cooldudetb, 06 December 2008 - 02:36 PM.

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#96 Chopper123

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Posted 08 December 2008 - 11:50 PM

how is the update coming?
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#97 Paulwe2

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Posted 09 December 2008 - 12:08 AM

When I play I just get sky and no ground.
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#98 NinjaBril

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Posted 09 December 2008 - 12:25 AM

reminds me a bit of little big planet by the looks of it.
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#99 unit880

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Posted 15 December 2008 - 01:14 AM

Every time I try to set up a bomb, an error comes up, but everything else is pretty much okay. So please help? :medieval:

The error is as follows;
___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 0
for object Bomb:

In script clearbuffer:
Error in code at line 1:
/*[Argument0]: The buffer id to use. Leave out this argument or setit to 0 to use the default buffer.*/return external_call(global._BufM, argument0);

at position 136: Unknown variable _BufM
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#100 hotshotscott

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Posted 15 December 2008 - 06:50 AM

When I play I just get sky and no ground.

You need to hold your mouse at the bottom of the screen, for it to go down.

cooldudetb - You really need to make the view start off on the ground of each level, maybe have an object that on create it sets the view there then destroys itself? That way, depending on the level you could have it at the right place. You should also build a terrain editor into this, so we can create our own levels, so then we can build stuff on them. It wouldn't take much, level editors are easy, especially if it's just for terrain!

Scotty
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