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Gearshift Car Physics Engine-new Unreg Version!


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#161 gamegecko

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Posted 08 March 2009 - 09:20 AM

lol for a car physics engine, i honestly hate it, theres no good drifting...

but for the collision parts and the AI i LOVED IT!!

the absolute rapage you get from the cops when you put 30 or so in there reminds me alot of Left 4 Dead when the horde comes after you

8/10!! lol




im having so much fun with just the .exe =P

Edited by gamegecko, 08 March 2009 - 09:28 AM.

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#162 chaz13

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Posted 16 March 2009 - 04:32 PM

Thanks for the reply. I must inquire- Did you change the values to make the drifting how you would like it?
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#163 Unleashed

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Posted 17 March 2009 - 09:14 PM

Uh oh. I got a Error that says that it's not a gm file, and that its corrupted.....
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#164 True Valhalla

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Posted 18 March 2009 - 12:11 PM

Wow! Great engine!

So using this for my muck-around Death Race clone =D
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#165 chaz13

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Posted 18 March 2009 - 04:31 PM

Thanks, I'd love it if you'd pm me a link when you release the first demo. :blink:
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#166 True Valhalla

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Posted 18 March 2009 - 09:09 PM

Hehe, will do!

Do you mind if I use the sprites in the game, but heavily altered?
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#167 chaz13

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Posted 18 March 2009 - 09:17 PM

The cars are not my sprites, so I don't mind. They're from the original gta game, or atleast a fan based website where people submit cars like those.
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#168 True Valhalla

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Posted 19 March 2009 - 05:35 AM

Ok, no problem then =D

It's coming along better than I expected. I was originally just mucking around with the engine, but now I can see it's actually quite versatile. Enemy AI was easy to implement (as in driving around a circuit), and the number of variables I have access to is excellent.

Only issue I had, the walls aren't fully coded? I fixed them up, but are you going to get around to that?

Anyway, great engine, and I might even continue with my muck around game, and maybe I'll get something good out of it.

Cheers,
~TV
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#169 chaz13

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Posted 24 March 2009 - 05:37 PM

That sounds brilliant, I can't wait to see it.

I have started to consider re-writing Gearshift. The current version has been going on for too long and is becoming rather innefficient. It's not definate, or even probable, but it's definately a possibility.
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#170 yodudez

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Posted 24 March 2009 - 07:02 PM

Uh oh. I got a Error that says that it's not a gm file, and that its corrupted.....


I got the same error....
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#171 chaz13

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Posted 24 March 2009 - 09:57 PM

Strange, it's working for me.

EDIT: Perhaps I left a gb1 in there, make sure you're opening the editable.

Edited by chaz13, 24 March 2009 - 09:57 PM.

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#172 GTA1993

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Posted 30 March 2009 - 02:49 PM

when is the new version coming i hope you will ad some cool features and fixes to the scripts
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#173 chaz13

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Posted 30 March 2009 - 03:55 PM

I'm not sure. I doubt I'll be updating this version of Gearshift any further, but there's a definate possibility I will be re-writing it.
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#174 sanassar

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Posted 31 March 2009 - 01:32 AM

This is pretty cool. I will definetly use it in my game I'm making called Pacman Unlimited.(Yes, It means Pacman will be allowed to drive a car, xD).
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#175 Mr_Drayton

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Posted 31 March 2009 - 04:13 PM

Definitely what I was trying to do for years... :P That's perfect, I think I'll use it in my project. But there's a problem: I get an error about the point_direction when hitting a wall_obj...
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#176 chaz13

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Posted 31 March 2009 - 07:53 PM

You can fix that by adding

var pointdir;
pointdir=point_direction(x,y,other.x,other.y)

At the start. Glad you like it.
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#177 06jamhob

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Posted 12 April 2009 - 09:13 AM

omg this is amazin i might use it.if i do i will give u the full cred.
its just so good!!!
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#178 grimmjow

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Posted 16 April 2009 - 02:31 PM

The Gearshift Article written by Chaz13 can be seen at our blog: BLOG
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#179 walkerqaz

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Posted 16 April 2009 - 06:32 PM

OMG!!Now it works with lite edition!! too bad I had pro already :ph34r:
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#180 chaz13

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Posted 16 April 2009 - 07:08 PM

Haha, lucky you :ph34r:
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