The Alliance: Strategy-based War Game
#301
Posted 08 March 2011 - 06:30 PM
#302
Posted 12 May 2011 - 02:06 PM
#303
Posted 15 May 2011 - 06:15 PM
Glad to hear thatUm, for the curious; This game isn't... dead. I just haven't touched it in forever. I have a lot of other stuff goin' on D:
#304
Posted 13 June 2011 - 01:57 PM
#305
Posted 14 June 2011 - 04:38 PM
Is it still not dead? 1 page back you said (if I remember correctly) that this game lacks community interest. If you are working on it, then you should give out updates or something like that.
Well I'm not working on it I don't think I've touched the engine in months. Unfortunately, game making is just a hobby for me. I need to focus on the things in my life that will actually make me money I.E. my job. Just being blunt.
#306
Posted 14 June 2011 - 05:07 PM
I see. Can you please define blunt (I'm Estonian and I'm 14 and I have never seen this word before)...
Is it still not dead? 1 page back you said (if I remember correctly) that this game lacks community interest. If you are working on it, then you should give out updates or something like that.
Well I'm not working on it I don't think I've touched the engine in months. Unfortunately, game making is just a hobby for me. I need to focus on the things in my life that will actually make me money I.E. my job. Just being blunt.
#307
Posted 18 June 2011 - 08:05 PM
A blunt is something some people like to put in their mouths and set on fire, because it makes then feel different.I see. Can you please define blunt (I'm Estonian and I'm 14 and I have never seen this word before)...
Is it still not dead? 1 page back you said (if I remember correctly) that this game lacks community interest. If you are working on it, then you should give out updates or something like that.
Well I'm not working on it I don't think I've touched the engine in months. Unfortunately, game making is just a hobby for me. I need to focus on the things in my life that will actually make me money I.E. my job. Just being blunt.
In all seriousness, I love what you've done with this game. It's extremely well polished, and the mechanics just work. Since it's a WIP, the balancing issues and what have you are expected, but this game has tremendous potential. I'd hardly say that this game has a lack of community interest, because it's been almost three years and it's still alive and kicking, and if it helps I definitely have a lot of personal interest in this project.
The fact I'm borderline obsessed with Stargate Atlantis swings massively in your favour, too. Only another three episodes to go and it's back to seeing what Apophis is up to.
#308
Posted 25 June 2011 - 06:03 AM
#309
Posted 25 June 2011 - 08:49 PM
Any plans for further development?
I'm just not sure at this point.
#310
Posted 20 July 2011 - 12:21 PM
#311
Posted 21 July 2011 - 05:54 PM
Same here.I just wanted to let you know, I am a big fan of this game I think you have done great, and i would love to see you continue work on it.
#312
Posted 13 October 2011 - 10:51 AM
Please?
#313
Posted 14 October 2011 - 08:37 AM
If the gameplay is equally good I'd gladly pay for this game after a bit of polishing.
#314
Posted 17 October 2011 - 02:40 PM
The graphics is nice. Im kinda bored of thoose all shapes-only graphic-games. Also theres alot of spacerts games, but this one is one of the best out there inmo with alot of depth!
Im making an RTS game atm myself, you should upload a new demo! Im going to later when I added enemys and maby done the first tech tree, consisting of gound-, antiair- and airunits!
Edited by Dude_sWeden, 17 October 2011 - 02:45 PM.
#315
Posted 11 July 2012 - 09:35 PM
#316
Posted 21 July 2012 - 08:26 AM
In short: Hand out an editable pls.
Edited by The_Cake_Is_A_Lie, 21 July 2012 - 08:27 AM.
#317
Posted 17 August 2012 - 11:38 PM
I'd like to thank everyone who showed interest and let you all know how much it was appreciated.
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