Dynamic TD Sound Engine. Updated!
Now has 3d sound!
A relatively simple engine for a top-down shooter.
It works by bursting small objects on things that make
then noise and each burst carries an id of the sound.
When a collision occurs with a given object the sound is
played and the rest of the objects from the same burst
are also destroyed. Credit is very much needed.
Thank you for trying.
Be aware that this is still a work in progress and may
contain bugs and the coding is sloppy.
Things to come:
- 3d-ish sound.
- Better more accurate collisions.
- A way better example on how to use it.
Woo! Check back when you can
++ Credit to AdrianBailey for sound engine.
That's how credit should look.
Edited by adrianbailey, 13 November 2008 - 11:01 PM.