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Glitch (thats The Name Of The Game, Not A Problem)


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#41 ap11

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Posted 19 November 2008 - 10:34 PM


Perhaps the clues are hidden amongst certain enemies that you have to kill. Maybe they are all over the map, and you just collect them as you go along. The last piece could probably be protected by a boss. The clues could be pieces of parchment, ripped out of a secret book that tells you about the shotgun and various other myths of the game.

ok, that would work. By the way, when I said "If anything it'll be because of a 'virus'", I didn't mean a computer virus, I meant a disease type virus, like resident evil. What do you think?

Also, I need to work out where the main levels are... which is to do with where the turrets etc are.


Lol. You really want a comment on that virus don't you? Very well. You obviously need some sort of a cause for this virus...Aha! Perhaps the Glitch was supposed to be a special person from that city, but when he glitched, that whole city changed, and thus it is now "infected", or glitched. Or, maybe a curse was placed on the city because the people in it did something horrible, and were punished. Or maybe the people in it were practicing magic, and they all got together to create a spell that was supposed to cure the world of all ailments, including evil, but they weren't strong enough to maintain the spell, and the whole spell unraveled and reversed what it was that it was supposed to do, and created a blight on the city before anyone could contain or stop it.

Coming up with ideas for this game is so easy :) Now that I think about it, coming up with ideas for most games are easy.
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#42 Demonhawk

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Posted 20 November 2008 - 02:33 AM

wtf the quote button isn't working on this cpu, when I click it nothing happens

I wanted to clarify it too.
I really don't want to have magic. I just realized, you can't have zombies without a [working] shotgun, AND they aren't the enemies anyways... I don't think I'll include them. Now I sound like a killjoy. :P :) <_<

Edited by Demonhawk, 23 November 2008 - 09:55 AM.

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#43 Demonhawk

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Posted 23 November 2008 - 09:57 AM

UPDATED THE STORY, read the first post in this topic. I'm working on the engine too, by the way, the main problem right now seems to be understanding a dialogue engine I found (I suck at programming too much to write my own, and I learn a bit like this anyways, AND its possible) and also getting some sprites.
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#44 ap11

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Posted 23 November 2008 - 07:49 PM

UPDATED THE STORY, read the first post in this topic. I'm working on the engine too, by the way, the main problem right now seems to be understanding a dialogue engine I found (I suck at programming too much to write my own, and I learn a bit like this anyways, AND its possible) and also getting some sprites.


Sweet! You used my idea (ideas - also if I could have credit in the game, it would be appreciated). I can probably make a few sprites for you, you should make a topic in the Graphics forum.
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#45 Demonhawk

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Posted 24 November 2008 - 06:32 AM

UPDATED THE STORY, read the first post in this topic. I'm working on the engine too, by the way, the main problem right now seems to be understanding a dialogue engine I found (I suck at programming too much to write my own, and I learn a bit like this anyways, AND its possible) and also getting some sprites.


Sweet! You used my idea (ideas - also if I could have credit in the game, it would be appreciated). I can probably make a few sprites for you, you should make a topic in the Graphics forum.

Sure I'll give you credit. By the way I'm making a topic for sprites right now in the graphics forum, but I sorta need to work out what I want the characters to look like.

Edited by Demonhawk, 24 November 2008 - 07:20 AM.

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#46 amarti64

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Posted 25 November 2008 - 02:30 PM

Here's a thought:

At one point in the game, when the Glitch and the Knight are close to finding the weapon, when they come across an altar inside a temple. There is a hole at the statues feet, and the knight plunges his sword into the hole. The statue opens it's hands to reveal, at last...an empty chest? The Glitch and the Knight realize that there is an error, and the shotgun hasn't been put into the game properly yet. The temple starts crumbling, and they are forced to leave, forgetting the Knight's sword. They leave the temple, distressed and depressed. Suddenly, somebody turns off the game, because they decide that they need to stop the game for a moment. Fortunately, and unfortunately, the Glitch prevents this by releasing a massive "Glitch Discharge" or "Override", and completely turns the game inside out. By this I mean all of the once evil guys are now good, and the Knight is now evil. The game, however, is not turned off. You then have to attempt to escape the Knight, who at once begins hunting you down. You can find solace amongst various enemies, who are now working with you. By turning the game inside out, while running from the Knight the Glitch realizes that the shotgun may in fact be in the game now. He runs into the temple, and he takes the shotgun (although he doesn't know how to use it). The Knight arrives, and corners the Glitch. He tears his sword out of the hole, and suddenly there is another discharge, and everything is back the way it was before...except that the Glitch is now holding the shotgun.

Just came to me from the top off my head ^_^

ap11


As you discover later in the game, the Glitch Discharge actually interrupted a scripted sequence involving one of the later levels. While the man using the classic "Come back when you've levelled up" (or some other kind of finger-wagging) was removed, most of the other parts of the level weren't fully initialized. This means you'll be facing an entire dungeon full of glitched enemies, keys that don't do quite what you expect, invisible walls, props that you've never seen before, and some areas which are completely sealed off unless you continue glitching the game. The problem is, the game is already unstable. Watch what you corrupt...

Edited by amarti64, 25 November 2008 - 02:32 PM.

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#47 Demonhawk

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Posted 26 November 2008 - 06:56 AM

Here's a thought:

At one point in the game, when the Glitch and the Knight are close to finding the weapon, when they come across an altar inside a temple. There is a hole at the statues feet, and the knight plunges his sword into the hole. The statue opens it's hands to reveal, at last...an empty chest? The Glitch and the Knight realize that there is an error, and the shotgun hasn't been put into the game properly yet. The temple starts crumbling, and they are forced to leave, forgetting the Knight's sword. They leave the temple, distressed and depressed. Suddenly, somebody turns off the game, because they decide that they need to stop the game for a moment. Fortunately, and unfortunately, the Glitch prevents this by releasing a massive "Glitch Discharge" or "Override", and completely turns the game inside out. By this I mean all of the once evil guys are now good, and the Knight is now evil. The game, however, is not turned off. You then have to attempt to escape the Knight, who at once begins hunting you down. You can find solace amongst various enemies, who are now working with you. By turning the game inside out, while running from the Knight the Glitch realizes that the shotgun may in fact be in the game now. He runs into the temple, and he takes the shotgun (although he doesn't know how to use it). The Knight arrives, and corners the Glitch. He tears his sword out of the hole, and suddenly there is another discharge, and everything is back the way it was before...except that the Glitch is now holding the shotgun.

Just came to me from the top off my head :P

ap11


As you discover later in the game, the Glitch Discharge actually interrupted a scripted sequence involving one of the later levels. While the man using the classic "Come back when you've levelled up" (or some other kind of finger-wagging) was removed, most of the other parts of the level weren't fully initialized. This means you'll be facing an entire dungeon full of glitched enemies, keys that don't do quite what you expect, invisible walls, props that you've never seen before, and some areas which are completely sealed off unless you continue glitching the game. The problem is, the game is already unstable. Watch what you corrupt...

First I'd have to add a new level.
By the way, I need some different ways for the knight to be around in the cutscenes, but not during the levels. Not during MOST of the levels, at least.
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#48 ap11

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Posted 26 November 2008 - 05:04 PM

Perhaps the Knight simply travels in the background? Whatever the Glitch does, the knight does too? Like, all the enemies are there, and the Knight slays them on his way, so it's kind of like watching a little movie of the Knight run and kill mosters? This could also give the possibility of teaming up when facing bosses without a cut-scene...
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#49 Demonhawk

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Posted 26 November 2008 - 09:15 PM

Perhaps the Knight simply travels in the background? Whatever the Glitch does, the knight does too? Like, all the enemies are there, and the Knight slays them on his way, so it's kind of like watching a little movie of the Knight run and kill mosters? This could also give the possibility of teaming up when facing bosses without a cut-scene...

I'm not going to actually have a background to travel in.
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#50 ap11

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Posted 27 November 2008 - 12:01 AM

Perhaps the Knight simply travels in the background? Whatever the Glitch does, the knight does too? Like, all the enemies are there, and the Knight slays them on his way, so it's kind of like watching a little movie of the Knight run and kill mosters? This could also give the possibility of teaming up when facing bosses without a cut-scene...

I'm not going to actually have a background to travel in.


So...this isn't a platformer?
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#51 Demonhawk

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Posted 27 November 2008 - 02:03 AM

Perhaps the Knight simply travels in the background? Whatever the Glitch does, the knight does too? Like, all the enemies are there, and the Knight slays them on his way, so it's kind of like watching a little movie of the Knight run and kill mosters? This could also give the possibility of teaming up when facing bosses without a cut-scene...

I'm not going to actually have a background to travel in.


So...this isn't a platformer?

No, I just don't have a spriter. Anyways, I'm not going to even try, because I'm going to use a different graphical type. Backgrounds are really hard anyways.
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#52 Demonhawk

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Posted 29 November 2008 - 04:50 AM

If you need an idea of the visual style, it'll be something like this. Thats also from blue buddy. I'm gonna have to give a LOT of credit to blue buddy, at this rate.

I was thinking, what if at the end I added a "godlike" part where you get some MASSIVE ability (maybe to do with the shotgun?) and the whole game starts effectively waging war on you?
Seriously, I'd REALLY like to add something like this. Maybe to do with the whole "glitching up the game" thing. Like amarti said:

As you discover later in the game, the Glitch Discharge actually interrupted a scripted sequence involving one of the later levels. While the man using the classic "Come back when you've levelled up" (or some other kind of finger-wagging) was removed, most of the other parts of the level weren't fully initialized. This means you'll be facing an entire dungeon full of glitched enemies, keys that don't do quite what you expect, invisible walls, props that you've never seen before, and some areas which are completely sealed off unless you continue glitching the game. The problem is, the game is already unstable. Watch what you corrupt...

Except, you don't actually trigger those benevolent effects until later, and when you do, it makes the game put everything it has into trying to annihilate you.
Any ideas? Maybe make all the "code blocks" supercharged or something, so they do something different (like, the code block that makes you smaller now makes you bigger, which means you can charge through the enemies or something, although it'd be HELL to code).
EDIT: crap, double post. Need a merge.
EDIT: nvm, it was 2 days apart.

Edited by Demonhawk, 14 March 2009 - 02:17 AM.

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#53 Demonhawk

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Posted 14 March 2009 - 02:21 AM

New idea for a "glitch block":
Massive gravity. I could make it so you practically teleport to the bottom...
Anyways, on my to do list:
Get the actual storyline script (plot, down to the "speech")
Make a unique design for each character, so it doesn't look "bland"
Get the sprites
Then finish programming. I'm thinking of using the spark engine (or whatever its called), if it's easy enough to use.
By the way, comments please. It's kinda annoying having no input whatsoever because everyone is bumping some useless discussion that's been discussed 100 times before.

Edited by Demonhawk, 14 March 2009 - 02:24 AM.

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#54 smaza

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Posted 14 March 2009 - 12:24 PM

dont know if suggested yet, but am lazy so am not gonna read all three pages of comments:

for the final level: a background that flickers, like in that scene in kid radd, or maybe something reminiscent of the giygas battle from earthbound :lol: ; and the final boss could be a glitchy looking version of the hero sprite?

that would be heaps cool.

EDIT:

Yea, maybe I could have a thing where when your HP hits 0, the computer "crashes" or something similar, and you have the option to "reboot from the last backup" (ie load)..


KERNEL PANIC MODE INTERRUPT
>>>>>>>\\STOP
CODE 1977814
FLASH COPY: 0
FAILED
ILLEGAL INSTRUCTION AT ADDRESS $00FFD25A4

FORCE BOOT FROM BACKUP? Y/N


Just something I thought of.

I like how your hex pointer has 9 digits ^_^

Edited by smaza, 14 March 2009 - 12:32 PM.

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#55 Demonhawk

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Posted 15 March 2009 - 03:44 AM

dont know if suggested yet, but am lazy so am not gonna read all three pages of comments:

for the final level: a background that flickers, like in that scene in kid radd, or maybe something reminiscent of the giygas battle from earthbound :P ; and the final boss could be a glitchy looking version of the hero sprite?

that would be heaps cool.

EDIT:

Yea, maybe I could have a thing where when your HP hits 0, the computer "crashes" or something similar, and you have the option to "reboot from the last backup" (ie load)..


KERNEL PANIC MODE INTERRUPT
>>>>>>>\\STOP
CODE 1977814
FLASH COPY: 0
FAILED
ILLEGAL INSTRUCTION AT ADDRESS $00FFD25A4

FORCE BOOT FROM BACKUP? Y/N


Just something I thought of.

I like how your hex pointer has 9 digits :P

Why does everyone just want to give ideas for the last boss? That's the last part you deal with. You don't build a house from the roof down, you build it from the ground up. Same with a game. :)

I would appreciate it if people gave me less ideas about extras, and more ideas about the main story/gameplay of the game.
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#56 Demonhawk

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Posted 19 March 2009 - 03:59 AM

Anyone have ideas for some uses for having really really fast gravity?

Edited by Demonhawk, 19 March 2009 - 04:00 AM.

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#57 Demonhawk

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Posted 16 April 2009 - 12:30 PM

How about a "glitch block" that splits you up, and you have to control both parts (maybe with the same controls?) to become whole again before you leave, or something? I need some downsides to it, though. Maybe you're twice as vulnerable, but what else?
EDIT: I know. The thing with being *small* and moving slower/jumping lower, but being able to go through small gaps is added to this, so basically you get split into two smaller, identical pieces. Easier to program, too. Object1 turns into 2 of object 2.

Edited by Demonhawk, 16 April 2009 - 12:32 PM.

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#58 snabelost

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Posted 17 April 2009 - 09:55 AM

There is allready a famous game called glitch, search on google and download it, its realy fun!
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#59 Demonhawk

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Posted 23 April 2009 - 05:52 AM

There is allready a famous game called glitch, search on google and download it, its realy fun!

Ok... and?
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#60 ash47

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Posted 31 August 2009 - 12:55 PM

Wow, soo wierd...
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