Posted 05 August 2009 - 09:02 PM
Decent, but not enough strategy involved (7/10)
Pros: The Sound, Story, and Graphics were decent, but could have been better.
Cons: 1) There were quite a few glitches in the game (but no fatal errors). 2) Also, no strategy was involved (other than expansion) and there were a mere 3 types of warships. 3) After the most powerful warship, the Ha'tak, is unlocked, the 2 types of previous warships become useless
While this game's story, graphics, and sound are all decent, the game engine is not foolproof, and it does not allow for many winning strategies other than expanding and bulding the most powerful warships available.
A few main points:
1) I have a 2.4 GHZ Intel Core 2 Quad Machine, and I experienced lag after building over 100 units.
2) Also, when I clicked the minimap to move to another map position, the units that were currently selected became deselected. This is an annoying issue that should be fixed.
3) After I unlocked the Ha'tak, the entire game became nothing more than a race to build them.
4) Sometimes, when I attacked a ship, its health went negative, and it took a while to be destroyed.
5) Also, the text could be considered "hard to read" because of its size.
To make it better:
1) Add more units with different abilities, like a hijacking unit to capture enemy ships, an artillery unit, or some other unit with a strategic ability.
2) Make the Ha'Tak less powerful, or make a specific anti-Ha'Tak ship.
3) Try to remove the lag by using more efficient coding.
This is a good idea, but I think you could make it better by adding more strategic units and improving the engine.