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System Lord


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#1 Fiender

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Posted 11 October 2008 - 06:25 PM

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System Lord is an Real-Time Strategy game, following a race of aliens called the Goa'uld. They feud with one another endlessly and are in a constant power struggle. The player starts out as a small-time Goa'uld who must rally his forces against his enemies and gain the coveted title of 'System Lord'.

Gather resources, and build fleets to attack your enemies.


Screenshots:
Menu
First Level
Building Selection
Customizable Planets
Battle


Download:
Download
Yoyo Games Page


Features
*Pre-rendered 3d graphics
*Dynamic Enemy A.I. that detects the player's actions and reacts accordingly
*Planets that can be conquered and customized
*Wide selection of ships and facilities
*Fully narrated opening cinematic
Credits:
*'Fog of War' programming kindly supplied by Mynameisonic
*Made with the RTS example by Fede-lasse
based off of Stargate

Edited by Fiender, 24 March 2009 - 05:37 AM.

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#2 Fiender

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Posted 13 October 2008 - 05:25 PM

I've added another screenshot, showcasing a small battle in-game.
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#3 3lliot

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Posted 13 October 2008 - 06:18 PM

Why hasn't this had a reply? Cool game and well made,

5/5!!
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#4 iforgotmyname

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Posted 14 October 2008 - 09:26 AM

Amazing, absolutely amazing.
10/10.
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#5 gamer freak

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Posted 15 October 2008 - 04:10 AM

Very cool game, but gets very laggy, and if you think about it, there is no reason really for it to lag, as far as I can tell, such a game would not require slow coding. (I have seen your post on gateworld)

THE VERDICT:
7/10
AVERAGE

Edited by gamer freak, 15 October 2008 - 04:12 AM.

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#6 BattleRifle BR55

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Posted 15 October 2008 - 04:17 AM

Very cool game, but gets very laggy, and if you think about it, there is no reason really for it to lag, as far as I can tell, such a game would not require slow coding. (I have seen your post on gateworld)

You positive it's not your pc causing the lag?
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#7 gamer freak

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Posted 15 October 2008 - 04:43 AM

Very cool game, but gets very laggy, and if you think about it, there is no reason really for it to lag, as far as I can tell, such a game would not require slow coding. (I have seen your post on gateworld)

You positive it's not your pc causing the lag?


I have never had a problem with gm games lagging.
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#8 BattleRifle BR55

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Posted 15 October 2008 - 04:45 AM

Well your processor isn't the greatest.
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#9 gamer freak

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Posted 15 October 2008 - 05:25 PM

After looking at Fede-lasse RTS example, I have concluded that the motion planning system is at fault. Selecting and moving large number of unit or the enemy moving large number of units really makes this game lag. As far as I can tell, scince the System Lord game doesn't have any walls, it doesn't need advanced pathfinding such as the one provided in the example. Personally, I would use a system that uses game maker's gravity function instead of the mp pathfinding functions.
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#10 Fiender

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Posted 17 October 2008 - 05:30 AM

Thanks for shedding some light on that! I've removed the path-finding code and replaced it with something a lot simpler, just download the fixed .exe in the first post.
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#11 Witch Craft Games

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Posted 18 October 2008 - 01:59 PM

Have you thought about adding more civilizations other than the Ghould? It would be fun to play as the Ori, Asgard, Wraith. I know it is about the System Lords but they have been know to fight these guys.
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#12 blak

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Posted 18 October 2008 - 03:47 PM

Very good game, and nice intro too (though it thought it was quite too long for me).
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#13 Fiender

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Posted 22 October 2008 - 08:50 PM

I've fixed some of the errors in the game.
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#14 True Valhalla

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Posted 22 October 2008 - 09:11 PM

I SWEAR i will play this when i get time!

edit:OK i finally got time to play it. I thought the opening cinematic was a nice change from all the ther GM games, and the RTS and FoW engines were used well. I did think the backgrounds were very bland though, and even though i liked most of the music, it doesn't loop!

Overall, i'd give it an 8/10 for good use of the engines and the opening cinematic and theme;there is so much more you can add to this, though!

~True Valhalla

Edited by True Valhalla, 30 October 2008 - 09:36 PM.

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#15 Levis

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Posted 22 October 2008 - 11:38 PM

Dude.
A game based on Stargate.
That has to be a good game, wish I could try it, but my sound card went kaput
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#16 Fiender

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Posted 30 October 2008 - 08:56 PM

Would anyone be interested in a sequel to this game?
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#17 3lliot

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Posted 01 November 2008 - 02:44 AM

Would anyone be interested in a sequel to this game?


Hell yeah i love it!
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#18 Game Wraith

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Posted 01 November 2008 - 03:36 PM

Would anyone be interested in a sequel to this game?


Of course!

PS. Any tip on level two?
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#19 PurpleFuzzy

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Posted 15 November 2008 - 06:41 PM

Beautiful graphics, pretty good gameplay... Lagged a bit for me, unfortunately. But I enjoyed it. :P

-PF
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#20 armigus

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Posted 27 December 2008 - 07:35 PM

I can't get past the "espionage" level. I can smash just about anything, but when the enemy builds something off the map where gunfire can't reach, I'm stuck.

The best way to fix this is to have gunfire expire on a timer and eliminate the map edge barrier. The following is one possibility:

Glider shots - 30 steps
Al'kesh shots - 55 steps
Ha'tak shots - 80 steps

Another weird "feature": If I build several research stations close together at the same time, some upgrades don't decrease the available points. You might want to have only icons around the station once complete as you have a legend on the left.

One more upgrade type to consider--construction. This would affect the time needed to build objects, ships, etc. Later in the game I reach the upper limit of both money and ore rather quickly. Those limits may need an extra digit each.

@Game Wraith: First build a solid (5-6) fleet of Tel'taks to build up your ore. Then start flagging planets--they will eat damage while your ships pound the enemy. Upgrade speed first, then weapons or defense. Speed works on the cargo ships as well as the warships, meaning more ore.

Once your ore supply is solid start building dry docks and bombers. Gliders are useful only to mark neutral planets and clear mines. The Al'kesh is your fighter until the Ha'tak shows up.
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