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-- Sushi! Waxy's Sushi Party -- Arcade/reflex, Reflex and stress-based multitasking weasel-em-up. [19.10.08]
Srehpog
post Oct 6 2008, 05:17 PM
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Sushi!
Waxy's Sushi Party





Play on YoYoGames
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A simple, relaxing game.

A high-speed, high-fat 100% fresh heart-pounding fish-slapping arcade nightmare. Waxy must serve orders at a sushi restaurant while charging customers for their food, in order to gain huge tips, increase his prices and avoid being shouted at by the boss. A game of nerve, stress and multi-tasking, with English and Swedish language options available.

Presented in 860x480 widescreen, with high-saturation colourised hand-drawn graphics, original soundtrack by Hurtdeer, and high-quality stereo sound powered by Shaltif's SXMS module.

Controls, in-game:
  • Action buttons 1,2,3,4 : Z,X,C,V or Q,W,E,R
  • Deploy bonus : Arrow keys
  • Type bill contents : Numpad or number keys
  • Despatch bill : Enter
  • Pause : Escape


Controls, menu:
  • Accept : Z,X,C,V or Q,W,E,R
  • Back : Escape
  • Selection : Arrow keys


Please play all four lessons before starting a service. There are no known bugs except for a background issue on Vista machines which is being fixed, and a couple of balancing inconsistencies. We also expect to bring full language/translation support soon...

Enjoy.

This post has been edited by Srehpog: Jan 4 2010, 04:33 PM
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masterofhisowndo...
post Oct 6 2008, 06:53 PM
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Will finish playing shortly, but for now I have to go. Looks absolutely fantastic I have to say, even the menu looked delicious.. wink1.gif
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naruto8foxkid
post Oct 6 2008, 07:01 PM
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Looks like a lot of fun biggrin.gif
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Raszlo
post Oct 6 2008, 11:07 PM
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QUOTE (Srehpog @ Oct 6 2008, 07:17 PM) *
A simple, relaxing game(...) of nerve, stress and multi-tasking.

Interesting wink1.gif
I don't like this kind of games, but the graphics are nice.
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Sindarin
post Oct 7 2008, 07:15 AM
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This is a cool graphic style, though InstantPlay doesn't work for me and the download link doesn't show up. Can you please provide an alternative download location?
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Srehpog
post Oct 7 2008, 08:03 AM
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Sindarin, try here for now. Good luck!

Thanks for the positive feedback, everyone. If you find anything you don't like, let me know.
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masterofhisowndo...
post Oct 7 2008, 03:50 PM
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Okay I played it and my thoughts:
It's quite a simple concept but very well executed. Reminds me somewhat of Ore No Ryomi series, which is really not a bad thing, except the graphics are a lot better. I don't quite know if the gameplay can ever be as addictive as that game (since there aren't as many incentives or quite as varied gameplay (ie. greater variety of foods etc.)), but I found myself playing it for quite awhile. The gameplay is difficult (found myself thoroughly pleased at maintaining the restaurant at level 30. on easy..), but rarely frustrating.
The game was very polished; glitches were completely absent and the game looked really very professional. I wouldn't suggest it was commercial, because for me there just wasn't enough content to provide hours worth of gameplay. smile.gif
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Srehpog
post Oct 10 2008, 08:17 AM
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Thanks, masterofhisowndomain. I still need to do a bit more balancing to ensure the game gets difficult enough even if players don't level-up often, which would address the problem of the game sitting at the same or similar levels for a long time and nothing much changing. Ideally players should be levelling-up up to 10 times per 90-second service, but I don't think this happens in practice.

As for difficulty, I was originally going to include more things to do in parallel, but half the feedback suggests it's almost too complex, and half suggests it's almost too simple... so, yeah. tongue.gif
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Pater Alf
post Oct 10 2008, 09:50 AM
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I can't play this game. I can start it and get the title screen and can enter the menu without any problems (but there's no music or sounds at all which should probably be there). But when I start a lesson or the "real game" the game hangs up. I still can see the background, but that's all...sad.gif

Any ideas what I can do about it?

I'm playing on 1.7 Ghz, 512 MB Ram machine with Windows XP (SP2).
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masterofhisowndo...
post Oct 10 2008, 02:57 PM
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QUOTE (Pater Alf @ Oct 10 2008, 10:50 AM) *
I can't play this game. I can start it and get the title screen and can enter the menu without any problems (but there's no music or sounds at all which should probably be there). But when I start a lesson or the "real game" the game hangs up. I still can see the background, but that's all...sad.gif

Any ideas what I can do about it?

I'm playing on 1.7 Ghz, 512 MB Ram machine with Windows XP (SP2).


I found I could run the game perfectly on a laptop not designed for gaming, so I doubt that your computer lacks enough power or memory. Have you gone to Options and fiddled with the settings before opening a lesson..?
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Alex Kidd
post Oct 10 2008, 06:16 PM
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This is a very cool game! With artistic graphics, fantastic by the way. Excellent gameplay and very prototype. It's fun, hehe, you must be quick to play it! A commercial-level game. smile.gif

This post has been edited by Alex Kidd: Oct 10 2008, 06:17 PM
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YoMamasMama
post Oct 10 2008, 06:33 PM
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Looks fantastic and plays fantastic. I love the fact that it tests your multitasking skills, and that it so accurately reproduces the sense of urgency of food service jobs. When you get an order wrong you actually fear getting fired - awesome.

Really really really love this game. Great work.
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GameGeisha
post Oct 11 2008, 06:47 PM
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QUOTE (Srehpog)
A simple, relaxing game.

Simple, yes. Relaxing? Not quite. It's one hectic game.

I'm currently playing at level 39 now, and I seemed to like this game a lot more than Rocket Party. This creation reminds me of Ore no Ryomi and the game with the taiko on the DS.

Gameplay: I personally liked this game quite a bit. The pace is fast, and due to the epidemic of the calculator dependency syndrome, I'm sure that many people will find the mental math (for handling bills) way too difficult to deal with. But I'm perfectly fine with that, since it's fun and I can recite the multiplication table forwards and backwards. 8/10

Graphics: I see that you have greatly improved the appearance of your games. The graphics for Waxy's last party were a bit dark and too gloomy, and the 800px window height was also an issue. It's good that you've addressed both issues. And I loved how you animated your new logo. 9/10

Sounds: The background music was great and highly fitting. However, I found that Waxy's soundless sushi-making was a bit weird compared to his exaggerated knife movements. 8/10

Overall: 8.3/10

I certainly look forward to the next game in the party series. Ganbatte-kudasai, Waxy!

GameGeisha

PS: There's a little bug with the scoreboard while dealing with 3- and 4-digit numbers. See this for a screenshot. I'm sure you won't have a hard time dealing with it, right? By the way, I played the game on a Vista laptop and had no visible issue with backgrounds.
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iarwain
post Oct 12 2008, 07:06 AM
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Excellent game, congratulations!
I really enjoy the game mechanics. However I think there are a couple of light issues. So far I played only 4 games: 2 in easy level, 1 in normal and 1 in hard. My last game was in easy level and lasted about 2 hours (I stopped because difficulty doesn't increase and I got a bit bored after such a long period wink1.gif ).

The first issue concerns the difficulty that doesn't increase after a while, at least in easy mode, but I guess it's the same in the other modes.

Nothing forces the player to increase the price of the sushis. So I just stop at a price of 100 for each kind of sushi, which makes the math part very easy. After 2 hours of play, the sushi price is ridiculously low compared to the money waxy makes (I made ~ 1 100 000 000 yens in my last service, before stopping). As the speed of coming orders is also limited, there's no difficulty increase coming from your current level (I stopped at level 988 816). So this gameplay balance is for me the biggest issue so far.

Now there are a couple of technical issues resulting from long plays such as the one I described. For example, when activating the extra money bonus (the one with the Yen symbol), so many coins are generated on display that my computer lagged for more than 90 seconds on my last bonus (I have an Athlon x2 6400+ / 2 GB / GeForce 8800GT). This is already a bit annoying, but as your computer lags to display all these coins (a upper limit would be welcome wink1.gif ), the music continues normally. Actually the music even ended while I was still lagging from my bonus, and I played the remaining 3/4 of the service with no music at all. This makes a bit hard to spot when the end of service arrives (as we have to look at the clock and can't relay anymore to the music indication).

That's pretty much it! wink1.gif Of course, fixing the difficulty balance will hide the technical issue I mentionned, but having a limited number of coins generated when bonus are spawned would even be better.

Oh and congratulations for allowing scores higher than 2^32. wink1.gif I played to go beyond this 32bit limit to see if you had a bug on this one, but it ran perfectly. You can find below 2 screenshots: one when it lags with the bonus and one I took just before testing the 32bit limit. I stopped playing the service after.

Again, these are small issues, so congratulations for this very good and really polished game!! biggrin.gif



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DarkFlame
post Oct 12 2008, 08:23 AM
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All i want to ask is, what image editor did you use?
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EasyBeak
post Oct 12 2008, 09:32 AM
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You've got some real unique graphics there.
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DarkFlame
post Oct 12 2008, 09:51 AM
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QUOTE
You've got some real unique graphics there.


I wouldn't say unique, just hard to come by.
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EasyBeak
post Oct 13 2008, 05:44 AM
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QUOTE (DarkFlame @ Oct 12 2008, 08:51 PM) *
I wouldn't say unique, just hard to come by.


That's the one.
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Noir
post Oct 13 2008, 08:07 PM
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Wow, very nice! I absolutely love the graphics. It's not as complex as stuff like Ore No Ryomi, but it's a nice game with a good concept. Pretty awesome! I'd give it a 9.5/10, as I did think there could have been a bit more music (possibly), but then, that's just me wink1.gif Excellent game.

~Noir
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Kajio
post Oct 13 2008, 10:02 PM
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Woah, looks good and the reviews sound nice (I'm waiting for load now). It's a little too bad people are comparing it to Ore No Ryomi... but maybe it's more similar than I think...

Yeah, it's really rather different. You still make food, but the gameplay's quite dissimilar.

I was able to get a quarter million Yen, and lvl 98 (so close to 100 >.<) on easy. It was kinda too bad because it was just one day with a few mistakes when before I was going pretty good(had a couple perfect days). Something should be done that let's you have a rather poor performance after several good ones. I mean, if you do really poorly for just one day, your boss will warn you right?

It's a great game, even though even on easy it's a little hectic at first (It should just be a little slower for the first day and pick up the speed to normal after a few days). That's my only real complaint, otherwise it's perfect. Gameplay is great. It's pretty simple, but it has a bit of a twist with the inability to see the markers all the time.

Oh, you may want to explain powerups more...

The graphics style is something I've yet to see, and they are really charming.

9/10 Near perfect, my man!



A good tip that I think helped me with the bills was to keep the price at 100 for all the sushi. It makes quick multiplication and addition a little easier when you only have to deal with one digit. Really, doing: 150x3+150x2=750 isn't that hard, but when you have to do it in a fraction of a second so as not to lose other orders, it becomes a little harder.
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