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Download (Will Host for Food): Lithium Particle Designer 2.0 *Vista Compatible!
Download (Yoyo Games): Lithium Particle Designer (old) Instant Play
File Size: 1.9 mb
Resolution Change: No
Made with .1
Introduction and Changes
Lithium Particle Designer 2.0 has all the features of the original version, plus a completely new GUI. The new version also contains a background to see what particles look like bended. All of the bugs and minor errors in the original have been taken out in 2.0
Lithium Particle Designer 2.0 is a particle and emitter creator used primarily for global particle systems. I'm not going to lie to you, I made this program mostly for me. It does contain the ability to change virtually every particle type attribute, along with the ability to edit 3 types of global style particle emitters.
You may be asking yourself, "What do you mean global particle systems and emitters?" Well, they're the method of particle creation I use and many others should too. The way it is set up allows for one object to create all the particles, and then you don't need to create particles repeatedly or worry about destroying particle systems. This works very well, but it does have a few draw backs. Attractors don't work (though you can do things to give particles specific direction on the fly), destroyers and changers don't work, and emitters don't work. That's where a global emitter comes in. It uses code to position the particles, but this program does all the work for you!
Layout and Use
The layout of this program almost completely mimics a normal program. It's the closest thing I've seen referring to GM resembling a Microsoft (Visual C style) program.
I made the program in a way where you can easily make things as cluttered or uncluttered as the you see fit. To alter particles, go to the "Window" tab and select the attributes you wish to alter. You can move these mini-windows around and even exit out of them to achieve more space.
Use the "Other Attributes" window to view things like moving your particle in the room and generating random particles.
To use in your game, copy the particle to the clipboard and put it in preferably a control object or an object that will only be created once. Making this object persistent also helps. To create the particles, copy the emitter code and put it in any event you want it to be created. This only works if both particle system and particle type has "global." checked (default). Please remember that if you delete the object that created the particle systems, you should then destroy the particle system.
-User friendly layout
-Random particle generator
-Every built in particle type attribute
-Setting for global particle and emitter creation
-Saving and loading particles and emitters (PRT file)
-Copying particles and emitters to the clipboard
-New background to get a better understanding of blending
Please use this program! I would really appreciate some credit if you use it though. Even if you knew every aspect of particles when you used this program and could of made the particle without it, just remember I made your life a bit easier!
Edited by STARFOXROX, 12 March 2009 - 10:58 PM.