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Lithium Particle Designer 2.0 - Take That Windows


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#1 Sulfuric

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Posted 18 September 2008 - 02:52 AM

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Download
Download (Will Host for Food): Lithium Particle Designer 2.0 *Vista Compatible!
Download (Yoyo Games): Lithium Particle Designer (old) Instant Play
File Size: 1.9 mb
Fullscreen: No
Resolution Change: No
Made with ;) .1

Introduction and Changes
Lithium Particle Designer 2.0 has all the features of the original version, plus a completely new GUI. The new version also contains a background to see what particles look like bended. All of the bugs and minor errors in the original have been taken out in 2.0

Lithium Particle Designer 2.0 is a particle and emitter creator used primarily for global particle systems. I'm not going to lie to you, I made this program mostly for me. It does contain the ability to change virtually every particle type attribute, along with the ability to edit 3 types of global style particle emitters.

You may be asking yourself, "What do you mean global particle systems and emitters?" Well, they're the method of particle creation I use and many others should too. The way it is set up allows for one object to create all the particles, and then you don't need to create particles repeatedly or worry about destroying particle systems. This works very well, but it does have a few draw backs. Attractors don't work (though you can do things to give particles specific direction on the fly), destroyers and changers don't work, and emitters don't work. That's where a global emitter comes in. It uses code to position the particles, but this program does all the work for you!

Layout and Use
The layout of this program almost completely mimics a normal program. It's the closest thing I've seen referring to GM resembling a Microsoft (Visual C style) program.

I made the program in a way where you can easily make things as cluttered or uncluttered as the you see fit. To alter particles, go to the "Window" tab and select the attributes you wish to alter. You can move these mini-windows around and even exit out of them to achieve more space.

Use the "Other Attributes" window to view things like moving your particle in the room and generating random particles.

To use in your game, copy the particle to the clipboard and put it in preferably a control object or an object that will only be created once. Making this object persistent also helps. To create the particles, copy the emitter code and put it in any event you want it to be created. This only works if both particle system and particle type has "global." checked (default). Please remember that if you delete the object that created the particle systems, you should then destroy the particle system.

Features
-User friendly layout
-Random particle generator
-Every built in particle type attribute
-Setting for global particle and emitter creation
-Saving and loading particles and emitters (PRT file)
-Copying particles and emitters to the clipboard
-New background to get a better understanding of blending

Closing
Please use this program! I would really appreciate some credit if you use it though. Even if you knew every aspect of particles when you used this program and could of made the particle without it, just remember I made your life a bit easier!

Edited by STARFOXROX, 12 March 2009 - 10:58 PM.

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#2 Jess Horton

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Posted 18 September 2008 - 03:05 AM

I swear I just saw a particle designer the other day ... anyhow I would have tried it but it wouldn't work for me. I am using Vista. I think the screens look good even though it looks like the other one I saw. Particles are so easy to do though ... why did you make a generator ??

If I could have tried without having to search for some converter or something like that ... I would have been able to review.

EDIT - Sorry it was rude not to put exactly what happened here ... I downloaded it and tried to execute it ... it acted like it was going to load but then it just hung. I tried it again just now ... same thing. I need the converter cause it was made with GM6 ... right ??

Edited by Jess Horton, 18 September 2008 - 03:08 AM.

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#3 Sulfuric

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Posted 18 September 2008 - 03:07 AM

I swear I just saw a particle designer the other day ... anyhow I would have tried it but it wouldn't work for me. I am using Vista. I think the screens look good even though it looks like the other one I saw. Particles are so easy to do though ... why did you make a generator ??

If I could have tried without having to search for some converter or something like that ... I would have been able to review.

It's not a generator, it's a creator. You use it so you don't have to keep reloading the game over and over again just to see a minor change. It's all in real time.

I'm sure you saw another one... Most probably have ;). To be honest, I made this so I wouldn't have to credit people :P!

I will convert it ASAP!

Edited by STARFOXROX, 18 September 2008 - 03:07 AM.

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#4 Jess Horton

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Posted 18 September 2008 - 03:09 AM

Ok ... I will review it when you do. Thanks for converting it ;)
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#5 Sulfuric

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Posted 18 September 2008 - 03:11 AM

Okay, it should work now ;). I don't have Vista, so I can't really check it...
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#6 Jess Horton

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Posted 18 September 2008 - 03:12 AM

Alright ... that worked and now you know it is for sure Vista compatible ... I will return shortly ;)
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#7 superjoebob

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Posted 18 September 2008 - 03:23 AM

woah nice, pretty. Will this burn if i drop it in water?
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#8 Jess Horton

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Posted 18 September 2008 - 03:25 AM

Alright ... I like the speed ... 500 particles with no slowdown. I like how it seems Windows integrated ;) Everything was real smooth and fully functional. I wonder ... what is the futures plans for the prt file though. I opened it with a text editor and you could just copy and past that into a script if you wanted but extra coding would be required as it doesn't actually set up a system or emitters, is that what you intend? Now a loader could be built as well. I think I personally would like to see it just export a functional script file. I mean you made this cool program which makes particles easy to modify so why not make it easy enough for beginners to make their particles ... export a script which could then be used with no editing :P I'd just like to hear your thoughts or ideas on that :)

I'd like to see it get somewhere as it has great potential :medieval:
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#9 Newly Discovered

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Posted 18 September 2008 - 03:27 AM

I would love to download, but box seems to be down or something.
host at willhostforfood.com
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#10 Jess Horton

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Posted 18 September 2008 - 03:28 AM

I would love to download, but box seems to be down or something.
host at willhostforfood.com



Nope it's not down ... I just downloaded it again ;)
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#11 Sulfuric

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Posted 19 September 2008 - 01:31 AM

Alright ... I like the speed ... 500 particles with no slowdown. I like how it seems Windows integrated :lol: Everything was real smooth and fully functional. I wonder ... what is the futures plans for the prt file though. I opened it with a text editor and you could just copy and past that into a script if you wanted but extra coding would be required as it doesn't actually set up a system or emitters, is that what you intend? Now a loader could be built as well. I think I personally would like to see it just export a functional script file. I mean you made this cool program which makes particles easy to modify so why not make it easy enough for beginners to make their particles ... export a script which could then be used with no editing :) I'd just like to hear your thoughts or ideas on that ::lmao::

I'd like to see it get somewhere as it has great potential :GM046:

Well, that's why you can copy the particle system/ particle and emitter to the clipboard in the file tab...

The prt file is just to reload it back into the programming if you're not done and want to come back to it later. The main way to use the particles is by using the copy to clipboard feature. In other words, beginners should be able to use this easily and put it into their games easily.

Now, I do have other plans for the prt file. I've been working on a screen saver, and if a prt file is in the same folder as the screen saver, it will use that particle when running to make... a screen saver :GM045:. I got it to work, but it doesn't want to work when actually BEING a screen saver. It runs like a screen saver and all that, but it won't load the particle... I'll have to look into it.

Hope that clears things up.

@ superjoebob: Probably. I wouldn't do it, if that's what you're asking. Then again, dropping a computer into water would probably... do something, lithium or not :GM070:.
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#12 MadProductions119

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Posted 20 September 2008 - 01:57 AM

this reminds me alot of...

This definitely looks better than the other particle designer. You definitely need all the functions for the particles though (wiggle, etc).

It could also use burst effects and what not, but I don't know how important those are. Attractors, destroyers, and changers are also something to think about. I have to agree that things do seem a tad small when it comes to actually seeing the particles.

Good luck with this. I should probably make one for myself... I use particles A LOT!


yeah... posvas... lol

Its cool but you should make it so if you right click the particle effects moves thier so you can see what it looks like moving!
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#13 Sulfuric

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Posted 20 September 2008 - 03:21 AM

this reminds me alot of...

This definitely looks better than the other particle designer. You definitely need all the functions for the particles though (wiggle, etc).

It could also use burst effects and what not, but I don't know how important those are. Attractors, destroyers, and changers are also something to think about. I have to agree that things do seem a tad small when it comes to actually seeing the particles.

Good luck with this. I should probably make one for myself... I use particles A LOT!


yeah... posvas... lol

Its cool but you should make it so if you right click the particle effects moves thier so you can see what it looks like moving!

Actually, they have a completely different interface and use different particle styles...

Actually, you can use the arrow keys to move it around... ^_^!

Edited by STARFOXROX, 21 September 2008 - 02:36 AM.

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#14 Newly Discovered

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Posted 22 September 2008 - 03:59 PM

just wanted you to know that I've made good use of this program. I wasn't exactly sure how to insert the copied code but I figured it out quick enough.
the program itself is pretty decent. it lags with any window open, but it's easy to edit and everything is simple to figure out. good job.
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#15 Sulfuric

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Posted 24 September 2008 - 03:06 AM

just wanted you to know that I've made good use of this program. I wasn't exactly sure how to insert the copied code but I figured it out quick enough.
the program itself is pretty decent. it lags with any window open, but it's easy to edit and everything is simple to figure out. good job.

Yeah, I noticed that lag problem... I guess I didn't check "freeze the game when the form looses focus", but... would that help even? I'll probably be updating this thing pretty soon, as I forgot to take a few things out and what not.

It's been extremely useful for me. I'm really glad I made it :mellow:. Just being able to make square and circle emitters (the circle emitters actually have a little problem, but it's not too visible. I've been working on it, but the math gets really weird o_O) really speeds up the process. I've already used it multiple times on one demi-boss in Solar Blue. By the way:

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#16 Newly Discovered

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Posted 24 September 2008 - 03:25 AM

no, I mean the child windows in the program lagged it.

you should make it so you can create multiple emitters in the room. then clicking and dragging on the emitter object.

Edited by KC LC, 25 September 2008 - 08:33 AM.

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#17 Sulfuric

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Posted 25 September 2008 - 01:43 AM

There is quite a bit of drawing code and what not in those little windows. They use a ds_list too for depth, but that shouldn't be the problem.

I'm not sure how much more I'll add to the program. Alls I know is now I have to go and convert all my games to Vista before someone steals them.

Edited by KC LC, 25 September 2008 - 08:32 AM.

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#18 Newly Discovered

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Posted 25 September 2008 - 02:03 AM

Are your windows being drawn using sprites or gm draw scripts? if you're drawing lines, rectangles, etc. instead of sprites for everything, then that's where the lag is coming from. gm drawing takes up a lot of fps. If you're using sprites, maybe you're using too many? try setting up the windows so everything on it is on a single sprite, instead of drawing so many different things.

Edited by KC LC, 25 September 2008 - 08:31 AM.

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#19 MrJackSparrow2

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Posted 25 September 2008 - 02:10 AM

Yes, drawing lots of lines/rectangles seems to slow the game down a bit. I would draw to a surface. It seems to help quite a bit.

Edited by KC LC, 25 September 2008 - 08:31 AM.

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#20 KC LC

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Posted 25 September 2008 - 08:36 AM

No more discussions about decompiling someone's code, OK? That's just wrong, even if your intentions are just for learning. Instead, just ask the author for samples of his code. If he agrees to give them, that's fine. If not, that's fine too.

But either way, DO NOT take what doesn't belong to you. That's a great way to get banned from the GMC. :)
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