
But it is not enough versions 0.5. When leaves 2.0, and can give the reference to a beta the version?
Posted 09 June 2010 - 01:29 PM
Here my game on the physics to the ODE.
![]()
But it is not enough versions 0.5. When leaves 2.0, and can give the reference to a beta the version?
Posted 09 June 2010 - 06:54 PM
Posted 10 June 2010 - 03:02 PM
Edited by dadio, 10 June 2010 - 03:10 PM.
Posted 29 June 2010 - 05:15 AM
Posted 29 June 2010 - 02:01 PM
How is progress on the multi-core support? I'm planning on beginning construction of a physics platformer this summer, but at the moment I'm waiting on a GMODE release as I intend on using it as the core of the engine.
I'm looking forward to having a look at what you've got done; even if the next versions aren't entirely polished, they should serve as an excellent jumping-off point for further development and provide a better set of guidelines for future usage than the current 0.50 release.
Posted 11 July 2010 - 10:45 PM
Posted 11 July 2010 - 10:48 PM
Does this support changing gravity direction?
Posted 11 July 2010 - 11:33 PM
Thanks
Does this support changing gravity direction?
No it doesn't.
You can set gravity to 0 and then apply constant force to all dynamic bodies in direction of gravity you want. This will give the same effect.
Posted 02 August 2010 - 07:21 AM
Posted 03 August 2010 - 03:58 AM
Posted 04 August 2010 - 03:30 AM
Posted 07 August 2010 - 01:08 PM
I'm having some problems with lag when trying to combine GMode with destructible terrain.
Here's the download for the .gmk. It also includes the GMode extension and the ODE DLL, because I posted in another section first.
http://www.mediafire.com/file/fw2bvw02kfz2t42/destructibleterrain_physics.rar
Edited by Keth, 11 August 2010 - 04:19 AM.
Posted 25 August 2010 - 09:49 PM
Posted 14 January 2012 - 04:44 PM
Edited by wackynano, 14 January 2012 - 05:44 PM.
Posted 23 January 2012 - 09:03 PM
Edited by NikaB, 23 January 2012 - 09:06 PM.
Posted 10 February 2012 - 02:51 PM
Hey! What happened? Why no news in so long?
I would like to be able to use GMODE for a project sometime, but I'll need the 2.0 for a couple reasons (mostly speed/number of objects). I of course also love the liquid physics examples - now those are exciting.
Perhaps I can serve as a little encouragement to finish? I looked at three different Game Maker physics engines to try to see what would work the best for me. GMphysics is too slow and has issues. Extreme Physics is stable and awesome, but is too complicated and I don't think I need quite that many different options. But GMODE, after the new release, will be fast, simple, stable, and probably just what I want. Good luck!
Posted 11 March 2012 - 04:19 AM
Edited by Cody Goodell, 11 March 2012 - 04:21 AM.
Posted 01 June 2012 - 05:22 PM
0 members, 0 guests, 0 anonymous users