Title: "abandoned", A Non-lineair Exploration Game, Now in cagematch and Instant play! |
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Title: "abandoned", A Non-lineair Exploration Game, Now in cagematch and Instant play! |
Sep 2 2008, 07:58 PM
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#1
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GMC Member Group: GMC Member Posts: 574 Joined: 26-March 04 Member No.: 7510 |
Abandoned
This game is a explorer/ mazegame. You play an odd creature engeneered in an old abandoned laboratory. Your goal is to find your way out. I tried to design the game in a way to give you a feeling of being abandoned and lost, not by having a lot of dead ends, but by having multiple ways to go at any time. You probably only need 30% of the items in the game to find your way out, however the game has two different endings, and for the real explorer, there is always the goal of getting 100% Here's an old screenshot, apart from the navigation in the bottom right corner, the it still looks about the same. ![]() Download: http://www.jajproductions.nl/Abandoned.zip Yoyogames page: http://www.yoyogames.com/games/show/51736 (Instant play is working) Testing this game has been hard because of it's non-lineair nature and lengthyness. I'm pretty sure it'll take you at least an hour to finish, even more to get 100% I really hope after many, many hours of testing that the game is error-free, but I can't guarantee you won't run into something. Thats why I hope that if you run into something, you'll tell me about it, so I can fix it. Another note is that this game is not for people who like everything to be clear from the start, it's really for people who like exploring and to figure things out themselves. There is not one right way to go in this game, there might be a quickest, but even I don't know what that is yet. When you die or get one of the two endings, the game shows you how long you spent on it and the percentage of items you found. I'm really interested in the result, and I'll be waiting for the first one to get 100% This post has been edited by jaj: Sep 6 2008, 08:23 PM |
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Sep 2 2008, 09:14 PM
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#2
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Warlord Group: GMC Member Posts: 1293 Joined: 19-November 07 From: Ohio Member No.: 93329 |
I really like the concept of this, it is kind of like a cross between An Untitled Story and Pathways, and since both of those rocked, this game probably will too. I was even thinking about making something like this for a future project, I have already downloaded this, and glanced at it briefly, but I am yet to look into it extensively. I will edit/repost after I finish my Algebra 2H homework.
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Sep 3 2008, 12:21 AM
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#3
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The Super Pickle Group: GMC Member Posts: 78 Joined: 7-May 04 From: New Jersey Member No.: 9135 |
This game is excellent. Starts of pretty slow but I'm a patient kind of gamer so I got into it. Great work. No errors found yet but if I find any I'll let you know.
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Sep 3 2008, 12:41 AM
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#4
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GMC Member Group: GMC Member Posts: 425 Joined: 3-February 07 From: Somewhere in the Galaxy Member No.: 69880 |
12 megabytes? Could you somehow make it smaller?
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Sep 3 2008, 05:54 AM
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#5
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GMC Member Group: GMC Member Posts: 574 Joined: 26-March 04 Member No.: 7510 |
I could make it smaller actually. The exe file itself is only 3MB, the music files that come with it make it bigger. If I reduce the quality of the music it would be smaller. I'll make a smaller version later today if I have the time, however I think the 9 MB of music may be worth the download.
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Sep 3 2008, 11:47 AM
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#6
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thesodamachine Group: GMC Member Posts: 1595 Joined: 5-June 05 From: Woodbridge, New Jersey Member No.: 29010 |
If I were you, I would leave the music at the quality it is now and offer it as a separate download (like a music pack) for those of us who are willing to download the extra 9mb and for those who aren't, they get a simple 3mb download. Just a suggestion.
Anyway, I barely got to play this (leaving for school in a few minutes) but from what I did see, there's a lot of polish and it's well-structured. I'll be sure to play it more once I get home. Good work. -PF |
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Sep 3 2008, 03:57 PM
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#7
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GMC Member Group: GMC Member Posts: 574 Joined: 26-March 04 Member No.: 7510 |
In my opinion music in this project is too important to be played without. However I will make a low quality download
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Sep 3 2008, 07:26 PM
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#8
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Warlord Group: GMC Member Posts: 1293 Joined: 19-November 07 From: Ohio Member No.: 93329 |
Okay, I finally got to play this, this is DEFINATELY like a "Untitled Story" and "Pathways" cross, so naturally... I LOVE IT! It definately gives the isolated feeling you were going for, the music is beautiful, the graphics are eerie, the game in general is just plain awesome! My first try I only got 8% completion, and I timed out at 10 minutes, I am going to edit or re-post when I get a score that I am satisfied with... Haha, nice game, very hard too.
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Sep 3 2008, 07:48 PM
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#9
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GMC Member Group: GMC Member Posts: 574 Joined: 26-March 04 Member No.: 7510 |
Thank you very much
I'm very glad to hear that. |
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Sep 3 2008, 08:32 PM
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#10
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GMC Member Group: GMC Member Posts: 852 Joined: 18-August 07 From: Virginia, America! Member No.: 86322 |
I got a glance at it. Like the music, and I look forward to playing after Geometry.
Couldn't get too far. I pressed a button and got the following error: QUOTE ___________________________________________ ERROR in action number 1 of Draw Event for object bg2: Error in code at line 72: draw_text(view_xview+190,view_yview+4,"Pow: "+string(global.pow[global.curweapon])) at position 73: Negative array index Time to restart. This post has been edited by just one question: Sep 4 2008, 08:20 PM |
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Sep 3 2008, 11:36 PM
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#11
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GMC Member Group: GMC Member Posts: 425 Joined: 3-February 07 From: Somewhere in the Galaxy Member No.: 69880 |
Well, make a smaller version then...
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Sep 4 2008, 12:27 AM
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#12
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Warlord Group: GMC Member Posts: 1293 Joined: 19-November 07 From: Ohio Member No.: 93329 |
Haha, everyone who plays this game is supposed to be doing math homework.
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Sep 4 2008, 11:11 AM
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#13
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GMC Member Group: GMC Member Posts: 26 Joined: 7-April 07 Member No.: 75605 |
Interesting game Jaj.. loved the eerie atmosphere and quite enjoyed trying to figure out what to do. Haven't run in to any errors as of yet.
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Sep 4 2008, 06:45 PM
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#14
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GMC Member Group: GMC Member Posts: 574 Joined: 26-March 04 Member No.: 7510 |
Well, here it is, a 6 MB version. Sound quality is crap though so I really REALLY reccomend the normal version.
http://www.jajproductions.nl/AbandonedLow.zip |
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Sep 5 2008, 05:35 AM
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#15
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GMC Member Group: GMC Member Posts: 1 Joined: 19-June 05 Member No.: 29817 |
Just wanted to say I'm a big fan of this game. It's clear you put a lot of time and effort into it and I like it a lot. It sort of feels like Metroid with all the enemies removed which is really neat. Keep up the good work!
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Sep 5 2008, 06:26 AM
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#16
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GMC Member Group: GMC Member Posts: 574 Joined: 26-March 04 Member No.: 7510 |
QUOTE Couldn't get too far. I pressed a button and got the following error: Yes, thats a bug. It can only happen when you don't have any powers yet though, so once you get the green lazer you don't have to worry about it anymore. I'll fix this later today. |
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Sep 5 2008, 07:06 AM
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#17
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GMC Member Group: GMC Member Posts: 1324 Joined: 27-March 07 From: Sweden Member No.: 74610 |
First I thought the game was abandoned and wasn't interested since it wasn't finished. Then I realized it was the title of the game.
Excellent, but I got stuck when I got the Lazer upgrade 4. (Pow 4) then I couldn't destroy the pow.2 blocks. |
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Sep 5 2008, 03:30 PM
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#18
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GMC Member Group: GMC Member Posts: 574 Joined: 26-March 04 Member No.: 7510 |
I thought it would be clear that it was the title since only finished games are allowed here. I'll clearify it.
QUOTE Excellent, but I got stuck when I got the Lazer upgrade 4. (Pow 4) then I couldn't destroy the pow.2 blocks. I assume you mean the red pow2 blocks? If you reach a green botanic area, you are on the right track. The road between the 3 or 4 green and the red 2 is pretty long, but also pretty lineair. |
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Sep 5 2008, 04:39 PM
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#19
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GMC Member Group: GMC Member Posts: 1324 Joined: 27-March 07 From: Sweden Member No.: 74610 |
I thought it would be clear that it was the title since only finished games are allowed here. I'll clearify it. QUOTE Excellent, but I got stuck when I got the Lazer upgrade 4. (Pow 4) then I couldn't destroy the pow.2 blocks. I assume you mean the red pow2 blocks? If you reach a green botanic area, you are on the right track. The road between the 3 or 4 green and the red 2 is pretty long, but also pretty lineair. No. There were Green Lazer-blocks that I needed to break in order to reach the upgrade to Green Lazer 4. That went fine (I had pow 3 on Lazer before.) But when I tried to get back, I couldn't destroy the blocks, even though I had pow4 on lazer and the blocks were only pow2. I restarted and tried again but the same error occured. The place was just left from where you start. |
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Sep 5 2008, 04:51 PM
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#20
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GMC Member Group: GMC Member Posts: 574 Joined: 26-March 04 Member No.: 7510 |
Ok, I get whats happening. Since you are so close on the blocks, somehow there isn't colision between the bullet and the block.
I'll fix this later today together with the other error. For now, there is something you can do, I know it should be working normally, but there is a way to get out in the old version. By altering the hyperspeed power and the shooting power quickly using S or A, while pressing the shoot button, the bullet will collide with the blocks and the blocks will go away. Again, this is the only place in the game where this should occur. |
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Lo-Fi Version | Time is now: 9th February 2010 - 04:12 PM |