Gml Buddy V3.0
#81
Posted 04 April 2009 - 08:53 AM
#82
Posted 04 April 2009 - 09:54 AM
#83
Posted 03 May 2009 - 09:58 AM
I don't need it anymore but, too bad i didn't know anything about it when i was new to GML.
But still, i think it's great cause my friend is learning very fast thnx to this.
Keep up the good work.
#84
Posted 03 May 2009 - 09:54 PM
10/10!
#85
Posted 04 May 2009 - 12:41 AM
#86
Posted 06 May 2009 - 11:02 PM
A major bug that was fixed was a major but that didn't allow a tenth of the codes to be copied.
Edited by iluvfuz, 06 May 2009 - 11:25 PM.
#87
Posted 09 May 2009 - 07:37 PM
#88
Posted 09 May 2009 - 11:42 PM
Current progress:
Edited by iluvfuz, 09 May 2009 - 11:42 PM.
#89
Posted 12 May 2009 - 02:03 AM
Just a word of advice - While .dll's are great, I don't think your program should include any functions with them, because, it's a lot like the point someone made with 3d, it's not something a noob would need to know how to do. Realistically, a good online game should use 39dll, but also, a good 3d game should use U3D, and i guarantee someone who can't decipher code can handle properly using a complex extension. I think they're great, but probably too misleading for new users.
There's my two cents.
#90
Posted 12 May 2009 - 11:49 PM
Yes, after I made the first version of the program as my aid, I decided to put pieces of code that I can use to be more efficient (I haven't memorized some snippets of code.) This is where some of the ideas came from, I remember needing to search up the code to make an object point towards the mouse everytime I wanted to use it. Of course I've memorized those now, but I decided to stretch the program's usefulness to more intermediate levels. This is where 3D came in. I noticed 3D lib's and questions were everywhere, so I added 3D code. These codes can be for learning purpose, but the main reason was, again, for ease. Notice Auto 3D: it contains widely used initialization code which 3D programmers use, so I put that in, thinking people could copy that anytime so save a minute or so.
I probably will not be added 39dll or mplay, but remember U3D is just a collection of scripts, and many great 3D games have been accomplished with d3d.
#91
Posted 07 March 2010 - 06:34 PM
Planned or accomplished tasks for version 3.0 includes:
- adding up to 19 D&D actions at once to translate (scroll bar may or may not be added later)
- single D&D translation; right click a D&D action in the Actions box and you have the choice to Edit Values (Enter), Copy Code to Clipboard (Ctrl+C), and Delete (Del)
- all known bugs fixed
- Pro D&D functions indicator (check the Show PRO checkbox to show; default is off)
- aesthetic elements: better tool tips, highlighting functions, etc.
Screenshots of work so far (not all of GMLB's functions have been recoded to work with version v3.0, which is the bulk of the work I have to finish.)

Setting up the D&D functions

Final translated version of the D&D above!
Edited by iluvfuz, 07 March 2010 - 08:15 PM.
#92
Posted 12 March 2010 - 11:58 PM
Version 3.0.0 (Newest version) 3/15/10
Added:
- Added Actions box to hold up to 20 D&D functions at once
- Instant translation of up to 20 D&D functions at once
- Added all new GM8 drag and drop codes
+ Added drag and drop code: Time Line Speed
+ Added drag and drop code: Start Time Line
+ Added drag and drop code: Pause Time Line
+ Added drag and drop code: Stop Time Line
+ Added drag and drop code: Splash Text
+ Added drag and drop code: Splash Image
+ Added drag and drop code: Splash Webpage
+ Added drag and drop code: Splash Video
+ Added drag and drop code: Splash Settings
- Added drag and drop code: Auto Particle Setup (this is very useful for everyone!)
- Editing existing D&D actions and copying code directly from each block
- New user interface
- Updated Windows-esque behavior including tool tips, mouse menus, scroll bars, and more
Fixed:
- All known translation bugs
One nice update that I will bring to your attention is Auto Particle Setup. You can literally create a working particle system, type and emitter in less than 10 seconds! You can customize it and make your own in less than 30 seconds! This shows how both beginners to advanced users can use GML Buddy--for learning about particles, reference, or for saving a couple minutes typing up some code you can easily generate in GMLB!
#93
Posted 13 March 2010 - 12:13 AM
10/10!
#94
Posted 14 March 2010 - 07:53 PM
#95
Posted 05 April 2010 - 06:50 PM
http://thedudeslib.webs.com/
Thank you a lot for your work! This will help me learning gml.
#96
Posted 10 April 2010 - 01:01 AM
And, no worries, massive credit will be duly given to any pieces of code or D&D functions used!
Edited by iluvfuz, 10 April 2010 - 01:13 AM.
#97
Posted 25 June 2010 - 03:59 AM
it comes up with a message saying "can't load game file, it seems corrupt"
actually, i tried a new host.. host-a.net doesn't work
Edited by peteyboy22, 25 June 2010 - 04:06 AM.
#98
Posted 25 June 2010 - 10:56 AM
U might want to use tabs to make the code easier to read.
Also... When execute a scripts, FIRST ASK THE USER FOR THE AMOUNT OF ARGUMENTS
#99
Posted 01 July 2010 - 12:57 AM
Also, there's a pretty badass logo. the GM8 logo with a curvy sheet of paper
Have fun peoples.
#100
Posted 07 July 2010 - 01:37 AM

Just thought I'd update this post. Any real work will be done after August, or whenever I finish my Competition 06 entry.
Edited by iluvfuz, 07 July 2010 - 01:59 AM.
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