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Gml Buddy V3.0


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#81 Twitchgames

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Posted 04 April 2009 - 08:53 AM

I loved it good job. Made it alot easier for me thanks.
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#82 iluvfuz

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Posted 04 April 2009 - 09:54 AM

Thanks. I currently have another project (see previous posts) and am not working on this.
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#83 kikuliku

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Posted 03 May 2009 - 09:58 AM

Wow this is very useful for beginners. :)
I don't need it anymore but, too bad i didn't know anything about it when i was new to GML. :P
But still, i think it's great cause my friend is learning very fast thnx to this.
Keep up the good work. :)
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#84 W3Geek

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Posted 03 May 2009 - 09:54 PM

This is really a useful tool! I hope you improve it in the future with more functions! :huh:
10/10!
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#85 iluvfuz

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Posted 04 May 2009 - 12:41 AM

Thanks for your replies :huh: I am not actively working on this, but if you think of a couple pieces of code (not mplay or 39dll or any large group of codes), I'll be glad to add them. I will release a version with a few bug fixes which restrict copying for a few codes and some other various bugs. This new version will only be a bug fix and will be a minor release (v2.41).
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#86 iluvfuz

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Posted 06 May 2009 - 11:02 PM

I have updated to 2.41. This fixes all known bugs in this program.

A major bug that was fixed was a major but that didn't allow a tenth of the codes to be copied.

Edited by iluvfuz, 06 May 2009 - 11:25 PM.

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#87 sfeven

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Posted 09 May 2009 - 07:37 PM

Ah, thank you very much for this. I really needed help with GML so this will be extremely useful for me. Once again, thanks dude!
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#88 iluvfuz

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Posted 09 May 2009 - 11:42 PM

I will be actively working on version GML Buddy v3.0! There will be little changes in the amount of D&D actions (about the same as the current unless I add any more) but there will be the translation of multiple (15) D&D actions at once!

Current progress:

Posted Image

Edited by iluvfuz, 09 May 2009 - 11:42 PM.

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#89 Syynth

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Posted 12 May 2009 - 02:03 AM

This looks like a really helpful tool, and I find it somewhat ironic that the D&D actually does just translate into GML inside game maker, while it runs. I'm not exactly sure how you've gone about creating the application so far, but I think I could help you a little in the process of translating blocks. (if you're interested :))

Just a word of advice - While .dll's are great, I don't think your program should include any functions with them, because, it's a lot like the point someone made with 3d, it's not something a noob would need to know how to do. Realistically, a good online game should use 39dll, but also, a good 3d game should use U3D, and i guarantee someone who can't decipher code can handle properly using a complex extension. I think they're great, but probably too misleading for new users.

There's my two cents. :blink:
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#90 iluvfuz

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Posted 12 May 2009 - 11:49 PM

Yup, D&D is basically the attempt to hold blocks of code into little pictures that the player can order around. The reason why D&D is so limited is that it has to be usable for any situation, so the code has to be very general and vague.

Yes, after I made the first version of the program as my aid, I decided to put pieces of code that I can use to be more efficient (I haven't memorized some snippets of code.) This is where some of the ideas came from, I remember needing to search up the code to make an object point towards the mouse everytime I wanted to use it. Of course I've memorized those now, but I decided to stretch the program's usefulness to more intermediate levels. This is where 3D came in. I noticed 3D lib's and questions were everywhere, so I added 3D code. These codes can be for learning purpose, but the main reason was, again, for ease. Notice Auto 3D: it contains widely used initialization code which 3D programmers use, so I put that in, thinking people could copy that anytime so save a minute or so.

I probably will not be added 39dll or mplay, but remember U3D is just a collection of scripts, and many great 3D games have been accomplished with d3d.
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#91 iluvfuz

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Posted 07 March 2010 - 06:34 PM

Work has resumed for GML Buddy v3.0!

Planned or accomplished tasks for version 3.0 includes:
- adding up to 19 D&D actions at once to translate (scroll bar may or may not be added later)
- single D&D translation; right click a D&D action in the Actions box and you have the choice to Edit Values (Enter), Copy Code to Clipboard (Ctrl+C), and Delete (Del)
- all known bugs fixed
- Pro D&D functions indicator (check the Show PRO checkbox to show; default is off)
- aesthetic elements: better tool tips, highlighting functions, etc.

Screenshots of work so far (not all of GMLB's functions have been recoded to work with version v3.0, which is the bulk of the work I have to finish.)
Posted Image
Setting up the D&D functions

Posted Image
Final translated version of the D&D above!

Edited by iluvfuz, 07 March 2010 - 08:15 PM.

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#92 iluvfuz

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Posted 12 March 2010 - 11:58 PM

Version 3.0 is up! Changelog:

Version 3.0.0 (Newest version) 3/15/10
Added:
- Added Actions box to hold up to 20 D&D functions at once
- Instant translation of up to 20 D&D functions at once
- Added all new GM8 drag and drop codes
+ Added drag and drop code: Time Line Speed
+ Added drag and drop code: Start Time Line
+ Added drag and drop code: Pause Time Line
+ Added drag and drop code: Stop Time Line
+ Added drag and drop code: Splash Text
+ Added drag and drop code: Splash Image
+ Added drag and drop code: Splash Webpage
+ Added drag and drop code: Splash Video
+ Added drag and drop code: Splash Settings
- Added drag and drop code: Auto Particle Setup (this is very useful for everyone!)
- Editing existing D&D actions and copying code directly from each block
- New user interface
- Updated Windows-esque behavior including tool tips, mouse menus, scroll bars, and more

Fixed:
- All known translation bugs

One nice update that I will bring to your attention is Auto Particle Setup. You can literally create a working particle system, type and emitter in less than 10 seconds! You can customize it and make your own in less than 30 seconds! This shows how both beginners to advanced users can use GML Buddy--for learning about particles, reference, or for saving a couple minutes typing up some code you can easily generate in GMLB!

Posted Image
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#93 Gokan Takagashi

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Posted 13 March 2010 - 12:13 AM

WOOOW! Super advanced since last version! Much better interface as well, great job on this new verion, you've topped yourself this time!

10/10!
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#94 iluvfuz

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Posted 14 March 2010 - 07:53 PM

Thanks! I finally got v3.0 on YoYoGames so you can download it there too!
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#95 gaminator

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Posted 05 April 2010 - 06:50 PM

hey it would be great if you included the commands for "The Dude's Library" D&D-Objects as well. ^_^
http://thedudeslib.webs.com/
Thank you a lot for your work! This will help me learning gml. :P
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#96 iluvfuz

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Posted 10 April 2010 - 01:01 AM

I'll look over your library and choose commands that I find useful! Thanks for bringing this to my attention, usermade libraries were the inspiration for a few of my custom D&D functions.

And, no worries, massive credit will be duly given to any pieces of code or D&D functions used! :)

Edited by iluvfuz, 10 April 2010 - 01:13 AM.

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#97 peteyboy22

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Posted 25 June 2010 - 03:59 AM

i can't get it to work in windows 7 64 bit.. =/

it comes up with a message saying "can't load game file, it seems corrupt"


actually, i tried a new host.. host-a.net doesn't work

Edited by peteyboy22, 25 June 2010 - 04:06 AM.

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#98 Artaex Media

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Posted 25 June 2010 - 10:56 AM

Works great, but I can't quit the window...
U might want to use tabs to make the code easier to read.
Also... When execute a scripts, FIRST ASK THE USER FOR THE AMOUNT OF ARGUMENTS :blink:
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#99 iluvfuz

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Posted 01 July 2010 - 12:57 AM

New version, v3.0.1. All known bugs are fixed and, just for Eth, you get to choose the number of arguments in the Execute script before customizing (up to 10 arguments).

Also, there's a pretty badass logo. the GM8 logo with a curvy sheet of paper :lol:

Have fun peoples.
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#100 iluvfuz

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Posted 07 July 2010 - 01:37 AM

I have begun the early stages of a possible GML Buddy v3.5! In this version, I'll have supposedly redone the whole program and reworked the whole UI. At the moment, I only have a couple D&D functions worked out. Version 3.5 will simulate Game Maker's UI so that when you choose a function, a popup window shows you the arguments all in one spot. Getting rid of the one-step-at-a-time method of getting argument is the biggest change to GML Buddy. Here's a picture!
Posted Image

Just thought I'd update this post. Any real work will be done after August, or whenever I finish my Competition 06 entry.

Edited by iluvfuz, 07 July 2010 - 01:59 AM.

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