Gml Buddy V3.0
#41
Posted 29 January 2009 - 12:52 AM
#42
Posted 09 February 2009 - 01:05 AM
I'll be looking for feedback. Meanwhile, if I find a short amount of time, I'll replace all the color choosing with default "c_" colors with get_color.
#43
Posted 18 February 2009 - 11:27 PM
GMLB Update version 2.3.6!
Added features:
- Gravity Contact (useful for player coming to contact with objects in platformers [2D])
- Get Pixel Color (draw_get_pixel, slow, so don't use in Step)
- User can choose his/her own color with get_color
Fixed features:
- Multiple line copying problems and items looked over
- Several other bugs
Please give feedback so we know what we can add in further updates to better help you!
#44
Posted 19 February 2009 - 01:20 PM
#45
Posted 20 February 2009 - 02:26 AM
Updates coming very soon:
-More 3D commands!
+Move Fixed! (was added as invalid before)
+Draw Skybox! (was added as invalid before)
+Mouselook! (was added as invalid before)
+Shoot! (all new!)
+Auto 3D Start (d3d_start() with all the default stuff, lighting, shading, culling, etc.)
+Draw Camera (all new!)
-Added default commands (so the user knows recommended or common choices when prompted)
-Bugs fixed
-More to come with user feedback!
Edited by iluvfuz, 20 February 2009 - 02:27 AM.
#46
Posted 24 February 2009 - 12:32 AM
I know you're all excited, so I'll get straight to the added updates:
Version 2.4.0 (Newest version)
Added:
- Added drag and drop code: Clickable Button
- Added drag and drop code: View Angle
- Added drag and drop code: Draw Shadow
- Added drag and drop code: Make Color
- Added drag and drop codes: 3D commands (d3d)
+ Added drag and drop code: Auto Start 3D
+ Added drag and drop code: Draw Skybox
+ Added drag and drop code: Move Fixed
+ Added drag and drop code: Set Mouselook
+ Added drag and drop code: Jump
+ Added drag and drop code: Draw Text
+ Added drag and drop code: Draw Health
+ Added drag and drop code: Auto Draw Room
+ Added drag and drop code: Shoot
+ Added drag and drop code: Draw Platform
- Quick Copy and Cancel option for one line code
- A MANUAL! Go to the first post to download it!
Fixed
- All non customizable commands have been changed to show faster.
- Drawing 2D Sprite in 3D to be more functional
- Draw healthbar added with extensive color choice
- Comment button moved, was in the wrong place
- Gravity was fixed with having two lines of code separately given (overlooked from update to v2.3.0)
- Make Color’s color picking option fixed
- Added more default options during prompts
#47
Posted 28 February 2009 - 02:54 PM
#48
Posted 01 March 2009 - 02:16 AM
#49
Posted 01 March 2009 - 11:23 AM
#50
Posted 01 March 2009 - 11:54 AM
Edited by allong, 01 March 2009 - 11:55 AM.
#51
Posted 01 March 2009 - 02:09 PM
This should be stickied in the novice section for all new GML learners.
Thank you!
The only thing I would add (if you dont have it on your list now) is multiplayer functions.
Edited by puddinlover, 01 March 2009 - 02:10 PM.
#52
Posted 01 March 2009 - 05:05 PM
Go
#53
Posted 01 March 2009 - 06:54 PM
#54
Posted 01 March 2009 - 07:17 PM
2/18/09:
GMLB Update version 2.3.6!
Added features:
- Gravity Contact (useful for player coming to contact with objects in platformers [2D])
- Get Pixel Color (draw_get_pixel, slow, so don't use in Step)
- User can choose his/her own color with get_color
Fixed features:
- Multiple line copying problems and items looked over
- Several other bugs
Please give feedback so we know what we can add in further updates to better help you!
Edited by gameherder, 01 March 2009 - 07:18 PM.
#55
Posted 01 March 2009 - 07:20 PM
#56
Posted 01 March 2009 - 10:52 PM
Does anyone know why the GM Buddy's copy button doesn't work on all function codes? I am using Windows XP Professional and when I try to copy the code to the clipboard it doesn't always work.
2/18/09:
GMLB Update version 2.3.6!
Added features:
- Gravity Contact (useful for player coming to contact with objects in platformers [2D])
- Get Pixel Color (draw_get_pixel, slow, so don't use in Step)
- User can choose his/her own color with get_color
Fixed features:
- Multiple line copying problems and items looked over
- Several other bugs
Please give feedback so we know what we can add in further updates to better help you!
I am using Windows XP Professional and when I try to copy the code to the clipboard it doesn't always work. Do you have a suggestion as to what I can do or is it a bug in the program?
Why'd you triple post? That could get you banned.
#57
Posted 02 March 2009 - 12:04 AM
- MPLAY functions
- Multiple command instantaneous translation
The reason I have not already added mplay functions is because it's extremely unpopular with GM online coder. Mplay is very slow and lags a lot when there are 4+ people. 39dll is smoother and much faster.
So, my question to you is: Would you like GML Buddy v2.5 to have:
- mplay functions only
- 39dll code only
- mplay and 39dll code
Secondly, I have not included my multiple D&D translations because my engine seems to have a problem with it. Also, i wish to get all of my custom D&D commands in before I add the multiple command translations, because then I would it would get messy trying to add new code and make it work with the block translating.
To gameherder: this may be a fault on my part, I added new code and modified some to make it run smoother, so I might've messed the whole thing up. I will test immediately.
EDIT: Yes, single line codes do not work, only multiple line! I will release a minor update of GML Buddy soon. For now, use v2.3 I have supplied
Thanks for all of your positive replies and suggestions! I will take them all into account as I continue working on GML Buddy (remember it takes some time making those customized icons for the fake D&D commands, and sometimes, it takes 200 lines of inefficient code for me to work out the translation).
Edited by iluvfuz, 02 March 2009 - 12:11 AM.
#58
Posted 02 March 2009 - 12:18 AM
#59
Posted 02 March 2009 - 12:32 AM
Minor update 3/1/09
Fixed:
- Single line codes could not be copied prior to the update
- In the Help screen, there is a link to the manual
- The menu had a 'ghost' reflection from a previous menu design (v2.3)
#60
Posted 02 March 2009 - 03:01 AM
Edited by gameherder, 03 March 2009 - 03:52 PM.
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