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Gml Buddy V3.0


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#41 iluvfuz

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Posted 29 January 2009 - 12:52 AM

Haha, I never knew that there were other D&D to GML programs until i actually published this online. Then, I started adding more stuff to boost up the competition. Anyways, if you want, feel free to post any GML functions that you want in here (only takes about 5 minutes to make a custom button--yes, I do make custom buttons :lol:--and create the code)
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#42 iluvfuz

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Posted 09 February 2009 - 01:05 AM

I have just released another version of Game Maker Buddy which includes fixes to multiple line code output and other small problems.

I'll be looking for feedback. Meanwhile, if I find a short amount of time, I'll replace all the color choosing with default "c_" colors with get_color.
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#43 iluvfuz

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Posted 18 February 2009 - 11:27 PM

2/18/09:

GMLB Update version 2.3.6!

Added features:
- Gravity Contact (useful for player coming to contact with objects in platformers [2D])
- Get Pixel Color (draw_get_pixel, slow, so don't use in Step)
- User can choose his/her own color with get_color

Fixed features:
- Multiple line copying problems and items looked over
- Several other bugs

Please give feedback so we know what we can add in further updates to better help you!
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#44 Commander~DEST

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Posted 19 February 2009 - 01:20 PM

Very helpful program. I know quite a bit a GML, but the 3D stuff helped alot.
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#45 iluvfuz

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Posted 20 February 2009 - 02:26 AM

Thanks, that motivates me! :lol:

Updates coming very soon:
-More 3D commands!
+Move Fixed! (was added as invalid before)
+Draw Skybox! (was added as invalid before)
+Mouselook! (was added as invalid before)
+Shoot! (all new!)
+Auto 3D Start (d3d_start() with all the default stuff, lighting, shading, culling, etc.)
+Draw Camera (all new!)
-Added default commands (so the user knows recommended or common choices when prompted)
-Bugs fixed
-More to come with user feedback!

Edited by iluvfuz, 20 February 2009 - 02:27 AM.

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#46 iluvfuz

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Posted 24 February 2009 - 12:32 AM

Version 2.4 is released!

I know you're all excited, so I'll get straight to the added updates:
Version 2.4.0 (Newest version)
Added:
- Added drag and drop code: Clickable Button
- Added drag and drop code: View Angle
- Added drag and drop code: Draw Shadow
- Added drag and drop code: Make Color
- Added drag and drop codes: 3D commands (d3d)
+ Added drag and drop code: Auto Start 3D
+ Added drag and drop code: Draw Skybox
+ Added drag and drop code: Move Fixed
+ Added drag and drop code: Set Mouselook
+ Added drag and drop code: Jump
+ Added drag and drop code: Draw Text
+ Added drag and drop code: Draw Health
+ Added drag and drop code: Auto Draw Room
+ Added drag and drop code: Shoot
+ Added drag and drop code: Draw Platform
- Quick Copy and Cancel option for one line code
- A MANUAL! Go to the first post to download it!

Fixed
- All non customizable commands have been changed to show faster.
- Drawing 2D Sprite in 3D to be more functional
- Draw healthbar added with extensive color choice
- Comment button moved, was in the wrong place
- Gravity was fixed with having two lines of code separately given (overlooked from update to v2.3.0)
- Make Color’s color picking option fixed
- Added more default options during prompts
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#47 Commander~DEST

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Posted 28 February 2009 - 02:54 PM

Nice improvements!! I can't wait for the next version. I suggest you allow multiple commands at once.
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#48 UltimateGaming

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Posted 01 March 2009 - 02:16 AM

dam...no mplay in 2.4
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#49 Commander~DEST

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Posted 01 March 2009 - 11:23 AM

Yeah. It would be nice if it had multiplayer functions.
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#50 allong

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Posted 01 March 2009 - 11:54 AM

This is alright and fairly easy to use, some of the questions would be kinda hard for an early D&D user so what might work is adding a little ? button that when clicked would give more information. It would also really be cool if instead of clicking each D&D button and getting its code, if there was one main large textbox in which the code would be written to after you choose an action and arguments, and then be able to save the whole thing as a .gml or .txt file

Edited by allong, 01 March 2009 - 11:55 AM.

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#51 puddinlover

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Posted 01 March 2009 - 02:09 PM

As a new comer to Game Maker I was doing it to mainly learn GML, and this tool has helped me out SO MUCH! I have been using 2.3 (going to 2.4 now) and I want to thank you for such a great tool!

This should be stickied in the novice section for all new GML learners.

Thank you!
:P

The only thing I would add (if you dont have it on your list now) is multiplayer functions.

Edited by puddinlover, 01 March 2009 - 02:10 PM.

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#52 zemonte

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Posted 01 March 2009 - 05:05 PM

Thanks its awesome :GM027: ::lmao::


Go :P
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#53 gameherder

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Posted 01 March 2009 - 06:54 PM

Does anyone know why the GM Buddy's copy button doesn't work on all function codes? I am using Windows XP Professional and when I try to copy the code to the clipboard it doesn't always work.
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#54 gameherder

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Posted 01 March 2009 - 07:17 PM

2/18/09:

GMLB Update version 2.3.6!

Added features:
- Gravity Contact (useful for player coming to contact with objects in platformers [2D])
- Get Pixel Color (draw_get_pixel, slow, so don't use in Step)
- User can choose his/her own color with get_color

Fixed features:
- Multiple line copying problems and items looked over
- Several other bugs

Please give feedback so we know what we can add in further updates to better help you!


Edited by gameherder, 01 March 2009 - 07:18 PM.

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#55 gameherder

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Posted 01 March 2009 - 07:20 PM

I am using Windows XP Professional and when I try to copy the code to the clipboard it doesn't always work. Do you have a suggestion as to what I can do or is it a bug in the program?
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#56 Commander~DEST

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Posted 01 March 2009 - 10:52 PM

Does anyone know why the GM Buddy's copy button doesn't work on all function codes? I am using Windows XP Professional and when I try to copy the code to the clipboard it doesn't always work.



2/18/09:

GMLB Update version 2.3.6!

Added features:
- Gravity Contact (useful for player coming to contact with objects in platformers [2D])
- Get Pixel Color (draw_get_pixel, slow, so don't use in Step)
- User can choose his/her own color with get_color

Fixed features:
- Multiple line copying problems and items looked over
- Several other bugs

Please give feedback so we know what we can add in further updates to better help you!



I am using Windows XP Professional and when I try to copy the code to the clipboard it doesn't always work. Do you have a suggestion as to what I can do or is it a bug in the program?


Why'd you triple post? That could get you banned.
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#57 iluvfuz

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Posted 02 March 2009 - 12:04 AM

Okay, it's obvious people are suggesting:
- MPLAY functions
- Multiple command instantaneous translation

The reason I have not already added mplay functions is because it's extremely unpopular with GM online coder. Mplay is very slow and lags a lot when there are 4+ people. 39dll is smoother and much faster.

So, my question to you is: Would you like GML Buddy v2.5 to have:
- mplay functions only
- 39dll code only
- mplay and 39dll code

Secondly, I have not included my multiple D&D translations because my engine seems to have a problem with it. Also, i wish to get all of my custom D&D commands in before I add the multiple command translations, because then I would it would get messy trying to add new code and make it work with the block translating.

To gameherder: this may be a fault on my part, I added new code and modified some to make it run smoother, so I might've messed the whole thing up. I will test immediately.
EDIT: Yes, single line codes do not work, only multiple line! I will release a minor update of GML Buddy soon. For now, use v2.3 I have supplied


Thanks for all of your positive replies and suggestions! I will take them all into account as I continue working on GML Buddy (remember it takes some time making those customized icons for the fake D&D commands, and sometimes, it takes 200 lines of inefficient code for me to work out the translation).

Edited by iluvfuz, 02 March 2009 - 12:11 AM.

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#58 CompanionCube

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Posted 02 March 2009 - 12:18 AM

Useful, I didn't play around with it too much but I got the hang of it. Is it possible for it to copy the script to a text file then you can just copy it? That would be good.
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#59 iluvfuz

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Posted 02 March 2009 - 12:32 AM

Okay, I have successfully fixed that problem, everything should be working now.

Minor update 3/1/09
Fixed:
- Single line codes could not be copied prior to the update
- In the Help screen, there is a link to the manual
- The menu had a 'ghost' reflection from a previous menu design (v2.3)
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#60 gameherder

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Posted 02 March 2009 - 03:01 AM

First time user and I was not familiar with the posting process.

Edited by gameherder, 03 March 2009 - 03:52 PM.

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