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Gml Buddy V3.0


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#21 flankattack

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Posted 07 November 2008 - 08:48 PM

What is the password?
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#22 iluvfuz

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Posted 20 November 2008 - 02:59 AM

Ah, sorry, the password was set. It's open now :P
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#23 iluvfuz

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Posted 02 January 2009 - 03:41 AM

Version 2.1 is released!
Updates:
-Tooltips
-Change in a few translation coding
-Fix to various errors.

EDIT:And my awesome avatar, lol.

Edited by iluvfuz, 02 January 2009 - 03:42 AM.

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#24 Gokan Takagashi

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Posted 03 January 2009 - 02:19 AM

Wow, this program is very handy! Would have loved to have this around when I was a noob!

I can possibly make another room acting like Game Maker's action box, where you name the variables, values, and arguments. Then generating the successive lines of GML.


This sounds like a good idea!

Edited by Gokan Takagashi, 03 January 2009 - 02:22 AM.

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#25 iluvfuz

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Posted 04 January 2009 - 01:21 AM

Thanks, Gokan!

Mass D&D-GML translation will be delayed until I find an effective way to code it (either the user choosing all of the D&D commands then translating it [harder] or the user choosing a D&D command and lists it down with the GML right by it [easier])

Next update will include more basic commands than 3D, that are useful to beginners, but still made up (actual DnD commands don't exist normally)
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#26 SilentxxBunny

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Posted 04 January 2009 - 01:29 AM

Awesome! You should add an online section!

:medieval:
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#27 iluvfuz

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Posted 04 January 2009 - 01:30 AM

Ah, mplay or various, useful online code bits?

For sure I am adding:

-make_color_rgb & make_color_hsv
-image_alpha
-distance_to_object
-point_direction

Edited by iluvfuz, 04 January 2009 - 08:26 PM.

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#28 iluvfuz

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Posted 04 January 2009 - 08:26 PM

Not sure if this is an illegal post (as this is an update):
Version 2.3 is released!

Updates:

Added:

-Make Color (make_color_rgb & make_color_hsv)
-Set Alpha (image_alpha)
-Test Distance to Object (if distance_to_object)
-Point at Object(point_direction)
-If codes are larger than one line, they will be displayed through 'show_message' and you will have the option to copy the code or cancel.

Fixes:

-Score Caption (part of the last 'Added' point
-Jump to Position (part of the last 'Added' point)
-Jump to Start
-Speed Horizontal and Vertical
-Create Moving
-Change, Transform and Color Sprite
-Replace Sprite, Sound and Background
-Added default options to all translations
-Removed many 'show_message' prompts and replaced for faster translating (less clicking)
-Step Towards
-Many more

Also, use of [Esc] can one-key exit the game.

Edited by iluvfuz, 12 January 2009 - 01:48 AM.

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#29 iluvfuz

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Posted 08 January 2009 - 01:58 AM

Added YoYo Games Instant Play link.

EDIT: Just fixed a problem with Step Towards and reuploaded 2.3, so the YoYo Games link will not work temporarily.

Edited by iluvfuz, 08 January 2009 - 02:11 AM.

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#30 SilentxxBunny

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Posted 08 January 2009 - 02:07 AM

Ah, mplay or various, useful online code bits?

I don't know, I know nothing about online coding.

:D
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#31 iluvfuz

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Posted 09 January 2009 - 12:57 AM

I suppose I can add basic mplay, 39dll and other common pieces of code used in online games.
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#32 cswenson1

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Posted 09 January 2009 - 01:45 AM

This reminds me a lot of mine ;)
Anyways, good job! :D
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#33 iluvfuz

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Posted 09 January 2009 - 01:48 AM

Oh, nice! Didn't know you had one too, just that Tamper person. Yours is good too ;)
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#34 iluvfuz

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Posted 12 January 2009 - 01:49 AM

I noticed YoYo Games' link of GML Buddy does not have some bugs fixed, including the fix from a few days ago to a few commands. I will upload under a different name soon.
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#35 Nidis

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Posted 15 January 2009 - 05:19 AM

Wow, this thing looks like the tits! I'm going to download it as soon as I get home, that .pdf file is such a mole.
- someone who just started with GameMaker and needs serious help
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#36 iluvfuz

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Posted 19 January 2009 - 08:17 PM

Haha, thanks. I never knew that the PDF file existed before, but I would assume that it would be a bit annoying. I'm not sure how helpful this is to other people, this prompts every bit in a function, which is the best way for me.
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#37 Forever_Gaming

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Posted 27 January 2009 - 08:21 AM

yay!! no mor D&D
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#38 Schyler

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Posted 27 January 2009 - 08:53 AM

Awesome! You should add an online section!

::lmao::

Nice try. You can't avoid my rule of MSN awesomness! Mwahaha! (PS: Check his sig).

Anyway, cool program. I never have to use it though.
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#39 iluvfuz

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Posted 27 January 2009 - 11:45 PM

Thanks for the positive replies. I'll probably be leaving this as it is for a long time, even though I have already made a fast, working engine for translating blocks of D&D at once. I am currently working on another game which the plot and design has already been planned out.
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#40 Romano

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Posted 28 January 2009 - 04:18 AM

I was gonna say: "Ive seen about 10 of these things and they are already started to get overmade. Then I tried it and saw you actually added more stuff to it, with custom icons (im guessing), you also added 3d stuff (which I cant use but looks great), so I guess you win. Its great, hope you add more non-3d functions.
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