What application did you make the 2 songs in/with?
What format are the songs?
I thought they were pretty good.
I use Modplug Tracker - it's free but works like a charm, at least now I'm used to it. The website is www.modplug.com, you should find a download link there somewhere. The format is, I believe, usually referred to as "modular music" (.mod, .it, ...), it's sort of a mix of a wave and a midi file. You import samples/instruments in the file and use those to make notes of any pitch, volume and duration, and the program offers some cool effects that take some time to master - I rarely use those effects.
Hey. This game is absolutly amazing. Im not certain what this website or forum is all about. But this game is simply amazing. Thank you for making it.
I think it would be fun to have different campaigns. So that you could actually group your custom made levels and release them as a campaign.
and also to expand the game you could do so by having lots of campaigns.
Most of mine are 30 minutes for the sake of ridiculousness:p (to address the comment of tower health, when you get to the point when you keep on clicking next wave, it gets scary sometimes! )
regardless, that would be awesome to do more campaigns would make this game PERFECT.
Thanks for your reply. This website is about game development as a hobby (using Game Maker) so you'll find lots of cool games here. About campaigns. You might be right, but I can tell you I really had a hard time designing all the levels. I even had to call the help of my brother and his girlfriend to make a few levels for me to finish in time, because the 120 levels were kinda an accident... I planned to have "around 20" levels initially, but when I told that to my brother, he misunderstood me and thought I said "120" and was all enthusiast about that. But, fortunately, there's a map editor (which I of course made before I made most of the maps) which you can use to make a series of levels yourself.
and as far as performance. you could solve it EASILY. separate the math and the graphics. i don't know if you are or not.
but i would suggest doing it like this, like the math and the time link up, and the graphics only be displayed as 30fps, 60fps, and concurrently with the math.
like firerate, enemy movement, and time are three things linked as one. and they tick. make that happen SEPERATE from the graphics. or rather make it blit the screen by an assigned rate within the math part if you have to.
That seems to be an interesting approach. When there's enough time, display the scene, else, don't display, but do compute it. Seems useful, but not so easy to make. But it's good to keep in mind.
BEST tower defence game i have played EVER!
I added to Fav's on YYG.
Thanks, that reply is short and sweet
This game is one of the most interesting Tower Defense I've ever play... I made an account here because of this game .
+ There are not so many types of enemy but all of them are covered in every themes/styles/whatever (Normal, Few, Strong, Many etc.).
+ I like "Next Wave" button. It add the dimension of play like "When to call the next wave?".
+ I like "Map Editor" feature. It add the replayability.
+ The designed "Path" combined with "Availability" of towers can make each maps have the different usages of strategies.
+ I like how you put "Time Limit" in the game. It really have a time pressure and ensure that you use "Call Next Wave" enough for each map.
- Some maps need some tweaks.
- Musics make me feel sleepy. It should be changeable.
- Playing field a bit too dull when look and play with it for a long time. It should be changeable.
- Translation feature is a bit limited. If it can change fonts and can use unicode text (especially for East Asian language, the translation choices will be expand.
? I saw enemies jump a little bit (It's looks like it skip a short distance) on some curves on some maps. Is that a problem?
Thanks for your remarks. Indeed, there're just a few enemies, but I think it adds to the simplicity of the game, which I think is a good thing. You don't have to "learn" the types of enemies that exist, and can focus on the game
The next wave button is one of those things that is added later. Initially the game was about surviving as long as you can, but that turned out not to be interesting (the player always died at nearly the exact same moment), so this approach was chosen instead, and is a lot more interesting because it seems to produce quite varying map scores. The only downfall is that the waiting between waves can be boring, in case the player decides that it would be deadly to call more waves.
I already said somewhere in this topic that I didn't like the music I came up with, but couldn't come up with anything better within time. My solution was to put it default off, you can always open up a media player simultaneously with the game
Random background was on the to do list, but was scrapped because of lack of time.
About languages: Game Maker only natively supports ASCII fonts, I didn't really think about other writing systems at the time, but I think that even if I did, there wouldn't have been enough time to implement something like it. It would involve a custom font for symbol's I don't even know, or a font import feature, which is I think quite hard to make.
My suggestion about the types of enemy is just to make it "Arrangeable" (except boss) because it can increase the varieties of each maps a lot (eg. Some sequence of waves can be more deadly when used too fast in some map).
Not sure, I added a bit of randomness to give it a little more variety, and I think at the end it won't matter all that much. If you feel you'd had really bad luck, you can always replay the map later on, but I have never felt like this really happened (except for bosses taking the wrong paths).
On map design
- Randomness (from enemies entry points and seperated pathways) do increase its replayability (as it shown in some maps). Be sure that it will not effect your building a lot when luck goes bad .
- Difficulty depend on many factors especially its time limit and score's quota. With extensive tests the difficulty should be well-tuned.
Anyway, great work!
Some maps have the wrong goal score. I replayed a lot of maps after the release and for some of them, my score got incredibly much higher than the initial score, in some maps it's possible to get three times the map score. About random paths, yes you're right, but with so many maps, I had to do lots of different things for it to not become repetitive.
Yet another game from erik that has me totaly addicted.
Can you explain some of the more obscure weapons. Some of them (the later ones) I have no idea what thy do.
Which do you mean by "obscure" weapons? See below for a short list
I really, really love tower defense games, and for the first time its not a trial version. I would say your remake is the best version by far.
Machine Gun Tower(good against strong and many enemies, and don't forget cheap)
Love/heart Tower(still don't know what it does)
Tower Defense = Hours Of Fun
I also love tower defense games, that's why I made one and wanted it to be fun and not too short. I think you're right about the minigun tower - after hours of balancing I indeed think it's a bit overpowered. For the heal tower (or heart as you say), see below
What does the heal tower do? I have no idea...
The wire tower shoots to all other wire towers in range, that's why you should always have at least two of them. Same holds for laser tower (not to be confused with light tower).
Heal tower heals your buildings.
Time tower slows down enemies in range (barely noticeable in low levels but very useful when upgraded a few times)
Money tower gives you money for every kill within its range
Dedication tower aims at one enemy until the enemy is dead or reaches the end of a path
Stinger tower shoots things that do gradual damage for a short period and multiply if they happen to kill an enemy.
For most other towers it should be clear how they work whenever you see them shooting.
Anyhow, thanks everyone for your replies. One final thing, if you happen to know a language that is not in the game (preferably, if it is your native language) and the language can be written with ASCII characters only, if you want you can translate the game. If you're interested, PM me and I'll give you a list of every phrase in the game.