Check out my latest project: GameDev Studio
If you use in a game, credit would be appreciated!
~~Brett14
Edited by brett14, 17 May 2012 - 11:53 PM.
Posted 21 August 2008 - 05:12 AM
Edited by brett14, 17 May 2012 - 11:53 PM.
Posted 21 August 2008 - 08:01 AM
Posted 21 August 2008 - 11:45 PM
Are you able to walk around in the game? Cant download it now, because my pro edition is on another computer, and the computer is crashed for good xD
Looks like a really nice 3d engine!
Edited by brett14, 21 August 2008 - 11:47 PM.
Posted 22 August 2008 - 01:30 AM
Posted 23 August 2008 - 06:12 AM
Posted 24 August 2008 - 02:43 AM
Posted 24 August 2008 - 02:31 PM
Edited by connor4312, 24 August 2008 - 02:34 PM.
Posted 24 August 2008 - 07:10 PM
Posted 24 August 2008 - 07:20 PM
Edited by Syynth, 24 August 2008 - 07:29 PM.
Posted 24 August 2008 - 10:09 PM
i like it, but i have a question, and it seems like it would be simple to fix, but the 2 right-most rows and 2 bottom-most rows of pixels aren't actually included in the level, but they affect the height-map (i.e. they'll raise or lower the edges just a little if there's a large difference the next pixel over, but thats not drawn. how come?
also, is there a way to use multiple textures? would i need to make several terrain models?
Posted 25 August 2008 - 12:26 AM
Posted 25 August 2008 - 05:51 AM
Yes! thats so cool!I lov the twirling motion of the trees when you hit then
Posted 25 August 2008 - 11:14 PM
Posted 26 August 2008 - 12:24 AM
yeah, I'm definetly using the regioning one. especially if it involves multiple textures. I was actually looking at a few terrain engines, but it seems I'm gonna go with this one, if this next one works well
Posted 26 August 2008 - 12:42 AM
150-200 fps? wow, thats pretty good, especially since my monitor only has a refresh rate of 75 xDAtm, the regions are working (up to 4x4 to 300x300 regions - equal to a 4800x4800 heightmap XD) , You can edit the terrain and you can do all the other things you can expect in an editor. - Also It is quite fast as with regions they need to be fast - I get 150-200 fps on a 300x300 terrain
Posted 26 August 2008 - 01:27 AM
150-200 fps? wow, thats pretty good, especially since my monitor only has a refresh rate of 75 xDAtm, the regions are working (up to 4x4 to 300x300 regions - equal to a 4800x4800 heightmap XD) , You can edit the terrain and you can do all the other things you can expect in an editor. - Also It is quite fast as with regions they need to be fast - I get 150-200 fps on a 300x300 terrain
Not that I don't already know![]()
but will the regions still have the same level of detail when it comes to having a huge terrain like that?
Sorry for not knowing much about this, but before this thread, I actually had no clue as to how this sort of thing worked.
Posted 26 August 2008 - 01:49 AM
Posted 26 August 2008 - 02:55 AM
Hah, thats fine, I get the point, but so we're on the same page, by fps you mean frames per second, right? so how are you getting 400 frames per second??
Posted 27 August 2008 - 01:53 AM
Posted 27 August 2008 - 08:57 AM
Wait no more! You will find a link to it at the top of the page - but beware this version is slow at saving and load (really slow...) I'ma gonna use a DLL in the next release - BTW - this version does not have multitextureing support.. I will add it ASAP - I tried to get it into this one but I wanted to post it tonight (as you can see it's 2 in the morning lol)ahh, so its simply able to execute the code 400 times a second... impressive
now I'm really anxious so see how this'll turn out
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